Game Walkthroughs

Chronicles of Narnia: Prince Caspian Walkthrough

Prevent the return of the White Witch

  1. This is a timed mission, however you should have plenty of time to complete this mission
  2. If you are not in control of Peter at the start of this mission switch to him now to make this mission easier
  3. First the werewolf will attack you, hit it twice and it will return behind the force field, once he is behind the field, the werewolf will howl which will trigger a small rock which drops from the ceiling
  4. Pick up this rock and move into a position where you can aim for the hag and hit her
  5. To fire the rock press and hold to aim for the hag and then press to throw it
  6. After you do this the Dwarf (Nikabrik) will come out and attack you, hit him twice and he will run off behind the force field
  7. Repeat steps 2 – 5 three times
  8. After you attack him for the third time there will be a short cutscene and you will then be attacked one more time by the werewolf, this time you can defeat him, so hit him until he is defeated. Nikabrik will now attack you once more, attack him until he is also defeated
  9. Rocks will now fall from the ceiling to provide you with the ammo to defeat the hag – these will now keep dropping until you either defeat the hag or run out of time
  10. The hag throws explosive potions, be sure to dodge them
  11. To throw rocks press and hold to aim for the hag and then press to throw it
  12. Keep throwing rocks at the hag until she is gone
  13. End of mission

Back in Explore Aslan’s How (Right Path)
  1. Once back in the main junction room, head right into the next room
  2. You’ll see a draw bridge, on top of that draw bridge are two bullseyes, target them by pressing and holding and then press to shoot each one
  3. Once the supports for the draw bridge are down use the crank to bring the main bridge part across so you can cross the bridge
  4. Once you have crossed the bridge switch to the dwarf, do this by pressing next to him
  5. Now use the dwarf to roll into the little small access hole to your left
  6. You will re-appear upstairs where you will find a small cog, pick it up and place it into the flashing outline of the cog to indicate the missing part
  7. This will activate the two pressure pads in front of the big gate
  8. Go back down and step on one of the two pads, the AI will step on the other one
  9. The door will open, walk through it
  10. You are now in another puzzle room
  11. Go to the crank and turn it until the first circle aligns, then pull the lever once
  12. Repeat this until all the circles are aligned
  13. Now you will see the staircase appear, go down

Help Lucy find Aslan
  1. Right where you spawn, there is a lever on the ground, pick it up and carry it to the floating gold white circle with the red arrow in it
  2. Place the lever by pressing
  3. Then pull the lever by pressing again and tapping
  4. A door will open, walk though it
  5. Fire an arrow at the Telmarine horsemen to get their attention
  6. Once they are circling your party find a location outside of their route to fire on them from safety
  7. Continue this until both of the horsemen have been defeated
  8. Your characters will now automatically mount the available horses
  9. Steer the horse to the barrier and press when prompted to get the horse to jump
  10. Your party will now be attacked by more horsemen
  11. Use your horse to keep pace with the horsemen and attack them with your sword or arrows
  12. Once they are gone, use your horse to jump the creek
  13. Repeat this process another three times
  14. You may dismount and mount your horse at any time by pressing
  15. Once you reach the bridge you will be attacked by archers
  16. Clear them and approach the bridge
  17. Cross the bridge and enter
  18. After a cut scene a chieftain will appear, defeat him by attacking with your sword once or twice
  19. The chieftain will drop a small cog
  20. Dismount your horse and pick up the cog
  21. Walk up to the gate and place the cog
  22. This will open the gate, re-mount your horse and go through and enter the camp
  23. You will have about 10-12 Telmarines coming to attack you, just tap b while run over them a few times with your horse until they are all defeated
  24. In the middle of the camp you will see a horse operated crank, walk your horse up to it and rotate it clockwise with the until it stops rotating
  25. Now run into the small rocky valley
  26. End of Mission
Back in Explore Aslan’s How (Left Path)
  1. Once you are in the main junction room head left to the final path of Aslan’s How
  2. Directly in font of the camera is a platform with a crank
  3. Stand on the platform and turn the crank and a computer controlled character will join you
  4. Turn the crank to move the platform across the gap
  5. Make sure you’re in control of a character with a grappling hook and enter the tower
  6. There is a rope to the next level directly opposite the camera position on the second level
  7. Once on the second level, walk clockwise to the lever and pull it
  8. It will raise a platform and pressure pad on the level
  9. Stand on the pressure pad and that floor’s mirror will slide into place
  10. Just left and above the mirror’s resting position is the rope to the next level
  11. Climb the rope
  12. Once on the third level turn the crank to the left which will give you access to the rope up to the next level
  13. Climb the rope
  14. Pull the switch to the immediate left of where you climb up
  15. This will lower a piece of track to the level below
  16. Climb down to the third level and stand on the pressure pad at the end of the track
  17. This will shift the mirror and extend the beam of light
  18. Climb down again and switch into a character that can fire arrows
  19. Climb up the next two levels and shoot the bulls eye prompts just to your right
  20. This will complete the track and raise a pressure pad
  21. Stand on the pad to move the mirror
  22. Climb back up and climb the rope to the fourth level
  23. Once at the top walk clockwise to the rotating puzzle
  24. The crank rotates the active piece and the lever selects a different ring
  25. When the puzzle is finished your final mirror will be revealed
  26. Stand on the pressure pad to move it into place and open the exit to the combat ring

Defeat Miraz

  1. Now you have to defeat Miraz
  2. He will attack you with a heavy slash. Miraz will make a growl noise when he does it. Get close to Miraz and block with your shield by pressing and holding
  3. Once you blocked his attack, Miraz will go to his knees
  4. Now you have to switch to Reepicheep and approach Miraz who is on the floor
  5. Go behind the crouching Miraz and pressing , then tap until the attack is over
  6. Repeat process 2 – 5 three times
  7. Now Miraz will use a dash attack
  8. Let him charge at you and doge the attack, as long as he misses you he will get tired and go blue to indicate he is weak. While he is blue, hit him by pressing
  9. Do this until Miraz is defeated
  10. End of level
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2 comments

Geoffrey June 20, 2011 at 9:52 pm
daniel June 20, 2011 at 9:52 pm

hey guys i looked at the game walkthrough and tried the 1,2,1,3 for the levers in assult on mirazs castle and guess what it failed

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