Game Walkthroughs

Chronicles of Narnia: Prince Caspian Walkthrough

Break the Narnian Army into Miraz’s Castle
  1. Defeat the Telmarines that attack from the left of the starting position
  2. Walk towards the camera and to the left until the camera turns to reveal a grapple point near the top of the screen on one of the walls
  3. Attach a grapple hook by pressing and rotating the left stick clockwise
  4. Once the grapple hook is attached follow the on screen prompts to unlock the door at the top of the stairs
  5. Go up the stairs to enter the first mission

Lower the Drawbridge
  1. Pull the blinking lever to lower the stairs
  2. Proceed up the stairs and defeat the Telmairnes that attack
  3. Proceed right along the walls to the gap in the path with the grapple indicator on the other side
  4. Stand directly in front of the gap and attach a grapple hook and pull to close the opening
  5. Proceed to the gate – if not in control of Reepicheep switch characters to him now
  6. Approach the gate and press to initate the context action
  7. Follow the button press prompts (the buttons needed change with every attempt) to open the gate
  8. Continue along the wall and defeat the Telmarines in your path
  9. Approach the small access hole near the end of the path to enter it and go to a lower area
  10. Switch to the Dwarf character  if not already in control of him and use the grappling hook to pull the gap closed
  11. Proceed across and stand on the pressure pad
  12. Retrace your steps to the upper area and switch to Reepicheep
  13. Approach the closed gate and press to initiate the context action
  14. Follow the button press prompts (the buttons needed change with every attempt) to reach the pressure pad
  15. Once the gate is opened proceed through
  16. Defeat the Telmarines that immediately attack
  17. Stand on the compass insignia at the base of the platform and allow the other character to trigger the pressure pad on the left side of the room
  18. The aim of this room is to lower all of levers to open the way forward
  19. From left to right number the levers 1-4 and pull them in this order 1,2,1,3.
  20. Once this is done a cutscene of a gate opening will play
  21. Walk off the platform via the area near the raising pillar and exit the room
  22. Make your way back to the left along the wall
  23. Once you pass the closed gap from the beginning of the mission you’ll notice that the small access hole near there is now active
  24. Approach it and move to the lower area
  25. Head left to the gap and pull it closed with the grappling hook
  26. Enter the archway just to the left
  27. You’ll be notified of a checkpoint and have to fight a group of Telmarines
  28. Once they are dispatched go up the small set of steps at the far right side of the room
  29. There you will find a cog that should be placed between the large gears to the front of the room
  30. Near the base of the steps where you found the first cog there is a pressure pad behind wooden boxes and barrels
  31. Step on the pad to extend a block on the right wall of the room
  32. Directly across the room to the right of that pressure pad is another, obscured by the wall
  33. Step on it to extend the second block on the right wall
  34. Switch to Reepicheep and initiate his context action at the base of the two extended blocks to release the second cog
  35. Switch to the Dwarf and place the cog between the two large gears in the same manner that you did previously
  36. Switch back to Reepicheep and push the now active rotating crank clockwise
  37. Telmarines will spawn and attempt to stop you from completing the rotation
  38. Dispatch them and continue to turn the crank
  39. End of mission
Break the Narnian Army into Miraz’s Castle
  1. Your party will spawn near the entrance of the last mission
  2. Walk towards the camera’s initial position toward the left side of the map
  3. You will see a bullseye on a wall there that requires an arrow
  4. If not in control of a character that has a bow (Susan or Caspian) switch to them now
  5. Hit the target and a gate on the ground will open, exposing a pressure pad
  6. Step on the pad to open the door at the top of the stairs
  7. Go through the door to enter the next mission

Raise the Portcullis
  1. There are two bullseye icons in the air to the right
  2. Target the first and fire an arrow
  3. This will release a key that you must pick up and carry to a chest near the right wall
  4. Place the key into the chest and pick up the crank that is inside
  5. Bring the crank to the large wooden structure in the centre of the room
  6. Place the crank in the right side of the structure
  7. Defeat the Telmarines that spawn and fire an arrow at the second bullseye icon at the back of the room
  8. This will raise the display case and expose a further crank
  9. Fire an arrow at this crank and attach it to the left side of the large wooden structure
  10. Rotate one of the cranks by pressing and rotating the left stick clockwise
  11. The other character will join in this action and raise the platform to the next floor
  12. Defeat the Telmarines waiting for you in this area
  13. To the right of the room you will see a stack of barrels
  14. Behind these barrels is a lever that must be placed to the left of the large wheel in the room
  15. Once you have placed the lever pull it in order to make the wheel turn. The other character will then pull the other lever located at the other side of the large wheel.
  16. Dispatch the Telmarines that appear to stop the wheel
  17. If the wheel is stopped pull the lever to start it up again
  18. When the wheel has been spinning for a long enough time the mission will be complete
  19. End of mission
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2 comments

Geoffrey June 20, 2011 at 9:52 pm
daniel June 20, 2011 at 9:52 pm

hey guys i looked at the game walkthrough and tried the 1,2,1,3 for the levers in assult on mirazs castle and guess what it failed

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