Game Walkthroughs

Chronicles of Narnia: Prince Caspian Walkthrough

Assault Miraz’s Castle

  1. Walk towards the camera and press to use the Minotaur’s smash ability on the pikemen that appear and try and attack the player
  2. Continue fighting towards the camera until there are no more pikemen
  3. After the cutscene if you are not in control of the Centaur then swap characters to him now
  4. Tap while galloping toward the Telmarines to damage them
  5. Telmarine soldiers and warriors will begin attacking the counterweights of the portcullis
  6. Prevent them from doing so by galloping in their direction
  7. Continue this until the cutscene notifies you that the battle has progressed and your party respawns in another area
  8. If you are not in control of Tyrus the ram, change characters to him now
  9. Mount the Giant by pressing
  10. Smash the barricades directly ahead and make your way to the stairs opposite the camera
  11. The Giant will be captured by Telmarine grapple troops
  12. Use either of the characters to defeat all of the Telmarines holding the Giant in place (the Centaur is particularly good for this task) and don’t forget the Telmarines at the top of the stairs
  13. Once this is done mount the Giant with Tyrus the ram, climb the stairs and approach the open archway
  14. A prompt will appear when you are near the front of the archway
  15. Press and tap to make the Giant destroy the archway
  16. Walk back down the stairs the way you came
  17. Once at the base of the stairs head left until you see another archway guarded by Telmarine chieftains
  18. Use the Giant to defeat these chieftains and destroy the archway as before
  19. Walk back down to the main courtyard and head left again to see a long set of stairs
  20. Approach these stairs and the Giant will be captured again
  21. Dispatch the grapple Telmarines and remount the Giant
  22. Walk toward the base of the long stairs where Peter is standing on a balcony
  23. End of mission

Pursue Miraz
  1. At the start of this mission if you are not playing as Tyrus then swap to him now
  2. Walk to the left along the wall dispatching any Telmarines that are in the way
  3. Climb the grapple rope at the end of the path up to the next walkway
  4. Stay close to the wall, which should cause the Telmarine warrior to stumble – attack him when he is vulnerable
  5. Make your way to the right
  6. Change characters to Peter and attach a grapple rope to the far right wall with the prompt
  7. Climb the rope and walk right to the large spool
  8. Switch characters to Tyrus
  9. Destroy the spool by attacking it
  10. Now climb down the rope
  11. Wait for the Telmarine warrior to hit the wall below you before dismounting from the rope
  12. Dismount the rope and dispatch the warrior
  13. Walk to the end and destroy the two barrels so you can pick up the crank
  14. Walk back to your left and place the crank on the wall
  15. Now turn the crank to activate the walkway
  16. Walk along the newly activated stairs to complete the mission
  17. End of mission

Rescue Dr. Cornelius from the Stables
  1. Defeat the oncoming Telmarines and go towards the big door
  2. The door will shut as soon as you get close
  3. If you are not in control of Caspian swap characters to him now
  4. To open it again just shoot the bulls eye prompt that is floating over the door
  5. Once you are in the next room you will get ambushed by a Chieftain
  6. Simply hit him 4 times to defeat him, after every time you hit him he will throw his own attack, ensure that you dodge these attacks
  7. Now you will have two levers, one next to the left door and one next to the right door, pull them both to open the doors
  8. Now go through the left door
  9. As soon as you get into the room, notice the bulls eye prompt floating and shoot it with
  10. This drops a plank of wood so you can cross
  11. Cross it and pick up the weight in the stable
  12. Carry it to one of the floating gold/white circles with the red arrow on it on the right of the stable
  13. Place it with
  14. Now there is a small wave of Telmarines coming to attack you
  15. Defeat them and go down into the right hand pit with the little steps
  16. Destroy the hay bricks and reveal the second weight
  17. Pick it up and place it next to where you placed the last weight
  18. This will raise the gate, now press to mount the horse
  19. Now ride the horse out of this room
  20. Back in the main room go through the right side door
  21. Here you will see a high wall on your left and a little further down there is the opening to get behind it on the left
  22. There are 3 Telmarines, defeat them and pull the lever in the first pen to open the first gate
  23. Now pull the next lever which you have just gained access to by opening the gate
  24. This will give you access to the horse, before riding it return to the first lever you pulled and pull it again
  25. Next go outside of the area with the pens in and walk towards the camera
  26. You will see a lever on the left against the wall, pull it
  27. This will open up the pen allowing you access to the final lever you need to pull to release the horse
  28. Walk inside the newly opened pen and pull the lever
  29. Now walk straight down to the horse and ride it along the path you used to get to it
  30. Once out of the pens. ride the horse out of the room
  31. Now back in the main room, exit through the main door
  32. The way is now blocked by barriers
  33. To open them go to the second alcove on your right and climb up the rope
  34. Once on the upper level, go a little to the left and shoot the bulls eye prompt to break the pillar
  35. Now cross the pillar to get to the other side
  36. Go to the end furthest from the camera and pull the lever
  37. Now cross the pillar to get back to the other side
  38. Go to the end furthest from the camera on this side and pull the lever
  39. Behind you there is another hole with a rope, climb down it and step on the pressure pad
  40. Now pick up the crank and walk towards the left and place the crank in the last alcove on the left
  41. Now turn it and the big door at the end of the stables will open
  42. Go through the door to end the mission
  43. End of level
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2 comments

Geoffrey June 20, 2011 at 9:52 pm
daniel June 20, 2011 at 9:52 pm

hey guys i looked at the game walkthrough and tried the 1,2,1,3 for the levers in assult on mirazs castle and guess what it failed

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