Game Walkthroughs

F.E.A.R. 2: Project Origin Walkthrough

I’m missing one, and I hear it’s in level 2, something about a key card and  finding it off a dead body – I’ll add it in like a day or two.

***INCOMPLETE LIST***

One – Level 3, after you beat the flame mini-boss, enter the bathroom to the left.

Two – Level 4, after you kill a demon, go up the steps and then down some  steps on the left.

Three – Level 6, go up the stairs in the building the enemies come from in your first fight, kill two more, two out the window, and then go into the  corner room for this and an intel.

Four – Level 7, in the office where you find an intel after you park your mech suit.

Five – Level 8, after the piano man, you will be in a freaking out hallway. Get near the end and to the right in the room in a projector. Slide it over and pick up the injector.

Six – Level 9, after the creepy but brief ghost part, go up the stairs and  in the girls’ bathroom is the injector in a stall.

Seven – Level 10, after you restore power to sector 4, return to the room where you found the intel and take a ladder down to pick up the injector when the  mechanical arm is up.

Eight –  Level 11, when you go up a level in the second station, in one corner is a dead-end escalator with the booster and armor at the bottom.

Nine – Level 12, directly inside the theater, after the armored Replica fight.

Ten – Level 13, after you fight the ninjas on the platform, hop off on the  walkway and go right and use the ladders to reach it.

Eleven – Level 14, at the end of the pipe, sorta hard to miss.

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