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Lost Planet Multiplayer FAQ

Elimination and Team Elimination
Scoring is the same for both Player and Ranked matches. Players gain points for securing data posts, killing opponents, and destroying Vital Suits. Players lose points for getting killed and “suicides.”

Scoring for kills is based around a concept of a player’s individual “value.” In Player matches everyone has the same “value,” or 750 points.

But in Ranked matches, as you level up your “value” goes up as well. Specifically, your value goes up 4 points for every level. At Level 15, a player is worth 750 + 4×15, or 810 points. When you kill an opponent, they lose points and you gain points, according to that value based on the player’s level.

When a player dies, he loses points based on his value. But the points earned for the kill are 1.1 times that value. So if you lose 750 points, the person that killed you earns 750 x 1.1 or 825 points.

If you destroy a Vital Suit and the person piloting it does not eject in time, a multiplier is applied to the points for the kill based on the kind of Vital Suit.

Multipliers:
Turret = 1.2x
Old Style, Speeders = 2x
Others = 2.4x or 3.0x

Points earned for destroying a Vital Suit are based on a multiplier factor applied to the value of the player piloting it at the time. Multipliers are 0.2x, 0.4x, 0.6x, and 0.8x. Players do not lose points when their Vital Suit is destroyed.

Players earn 500 points for activating a de-activated data post. Players do not lose points when a data post is taken by an opponent.

Point tallies at the end of the match are based on the amount of points earned above the starting point (Battle Gauge) level set by the host (i.e., 2500, 5000, 7500, 10000). If you have less points at the end of a match than you started with, you basically get 100 points for playing. Points are never taken away from your level/rank.

The difference between the starting points and your final score is halved, and that becomes your score. For example, if starting points is set to 5,000 and you have 9,000 at the end of the match, the difference is 4,000 and you get 2,000 points. A number of bonus point categories are applied to this after that score is calculated.

Additional points are added at the end of the match based on your individual ranking (Elimination) compared to the number of players in the match. In Team Elimination, each team member gets additional points based on the team’s ranking, which applies a multiplier to the dividend of the number of opponents divided by the number of members on your own team.

Other points are added at the end of matches as well. This includes a minimum of 100 points. So at the end of a match if a player has less points than the starting point total, the player gets 0 points, plus 100 points for playing. So the minimum amount of points a player will receive in a match is 100. (players who quit the match before it ends receive 0 points)

Post Grab
Only data post status is shown (beneath the life bar) during the game, but individual points are tracked internally and awarded at the end of the match.

Securing data posts earns the most points. Points for kills and deaths are worth 25% their value in Elimination.

Fugitive
In Fugitive mode, below the life gauge is the Fugitive’s point bar, showing progress towards the specified point goal.

The Fugitive earns points for killing hunters, when opponents self-detonate, for activating data posts, and for the amount of distance traveled. If a Hunter kills the Fugitive, points are taken away from the Fugitives point bar.


The Fugitive wins the match by either reaching the point goal, or if the Fugitive fails to reach the point goal before time runs out but keeps the point bar from reaching 0, the Fugitive still wins just by staying alive through the 10-minute match. If the Fugitive wins by default, he/she earns a percentage of the Goal Points based on the percentage of points earned towards the goal. If the Fugitive reaches the point goal before time runs out, the Fugitive earns the goal points, a bonus for reaching the point goal, plus bonus points based on the number of Hunters in the match. The more Hunters in the match, the larger the bonus is.

Hunters earn points based on their earned points calculated internally, not shown on screen (can potentially be minus points if killed by Fugitive multiple times), plus bonus points based on the number of Hunters in the match. The more Hunters in the match, the smaller the bonus is. Hunters do not earn points if the Fugitive self-detonates.

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