Game Walkthroughs

Metroid Prime 3: Corruption Walkthrough

Be sure to shoot at everything on this level, because everything here is Pure Evil (and the floating robots give away Lore like candy).

Make your way to the door and go through it.  In the next room, morph into a ball and jump into the Chozo statue’s hand.  Go into Hypermode and hold down A until all of the fruit is dead.  Now go through the hallway you just unblocked.

Swing across, shoot the glass plates with fully charged shots and then go through the door.  You will be using ziplines for alot of this level, so aim up and grapple  Do not let go of the grapple until you get off.

Go through the door at the other end.  The robots that show up are easy, so one missile with take them out.  Go through the hallway and onto the platform in front of you.  Take the lower platform (with the three easy robots on it).  Follow the next hallway and go through the door at the other end.  Morph into a ball and go into the hologram.  Stay in sphere form and go into the tunnels to get another Missile Expansion.  Follow the tunnels and get out.

Jump to your left and take the zip-line to your right.  Go through the door at the other end and follow the hallway to a fence of lasers.  Morph into a ball and go under them, but get another Missile Expansion before you do.  Go forward and through the door.

Activate the elevator and take it down.  The left passage is blocked, so take the morph ball tunnels to the right.  When you drop down into a big room, go to the door, which is blocked.  The Steam Lord that appears drops an Energy Tank, so take him out.

You can take out the marching robots, but a floating guy with a red cape comes around to repair them.  Shoot the Caped Crusader whenever he appears.  Get the Energy Tank and then jerk the three rods in the pods to unblock the door and go through.

Activate the elevator and go up (the door at the end of the hall is a dead end for now).  After the elevator ride take the door, use the zip-line and go through the door at the end.

Shoot the missile door at the end of this hallway to find a save  room.  Use it, then activate the elevator and go down.  Go through the  door at the end of the hall to your right.  You can’t get at the aurora  unit yet, so go to the other door, and leave by it.  Take out the  floating balls, but don’t step in the clouds they leave behind, they’re  bad for you.  Follow this hallway to the next door, and go through it.   Use the cannon, and then go to the zip line on your right.

Go through the door and right through the second door you encounter.  Grapple-yank the gates, and any flying robots you see.  Six robota and a Steam Lord will appear, but ignore them.  Keep on yanking the gates and eventually the gate will collapse, taking the enemies with it.  Deal with any remaining flying robots and go through the door.

Follow the hallway by jumping platforms and go through the door at the other end. Jump on the platforms that spiral upwards, then across  to the platform in front of the big floating long structure.  These  people have amazing anti-gravity technology, it would seem.  You’ll see  that there are a lot of swing grapple points, but also a lot of walls.

Rather than swing just yet, look to your left.  There is a glowing bit  on the end nearest to you.  Shoot it.  Jump at the green ledge, then  morph into ball form and go into the small opening.  Bomb every bomb  slot you come to along the tunnel, then leave.  Now that you have  cleared out the walls, feel free to swing along the grapple points to  the next platform, which is to the left.  Actually, you must, otherwise  you won’t get any further.  Morph into a ball, and go through the glass  tunnel.

Stay in morph ball form, and circle the column in front of you  until you see an opening.  Go into it.  Follow the morph ball  tunnelling up, and when you emerge, deal with the enemies, then  activate the switch to your left.  Go through the tunnel that just  moved a great deal to your right, and jump to the door and go through  it.  Activate the elevator and go down.

Defense Drone Boss Fight
This boss has three glowing antennae, so take them down (becaus they taunt you so).  Grapple-yank his eye to expose the stuff under his upper plating and shoot it.  Use your missiles if you can get a lock.

For the last third or so of  his health bar, the arena will be foggy and his weak point won’t be  covered up all the time.  If you’ve been following my directions to the  letter, you should have ample missiles so that wasting one won’t matter  much.  Repeat until he is dead.  He fires projectiles, dodge or shoot  them.  Occasionally he will jump up and down to create shockwaves.

Now you get the Boost Ball. Drop through the hold in the floor.  Just boost yoru way around rather than steering.  Take the elevator and then go through the door.  Take the next elevator and go through that door.

Go left, and rather than going through a  complicated bit of platform jumping, go into the tunnels on the left  and go down.  You just saved yourself about a minute, give yourself a  pat on the back.  Go through the door, and follow the hall to the next  door.  You’re back to the bridge you more or less burned.  No, it  didn’t come back while you were gone.  There is a boost ball slot in  front of you, so use it to activate a cannon!  Fun.  Blast over to the  other side and go through the door.

Go left, and get into morph ball  form.  Use your boost ball to take out the robots.  There’s really only one way to go from here: make your way back to the aurora  unit.  The room is currently called “Get aurora unit back online” on  your map.   When you get to the aurora unit chamber, use the boost ball lock right in front of it to open the chamber.

Interace with the middle panel and then use the morph ball tunnel to the left.  Lure the robots into a group and fire a missile at one of them to take them all out at once.  You can save ammo by Boost Balling them, too.  More robots will show up, so continue your destructive ways.  Go to the alcove and interace with the switch there.  You just healed the Aurora unit, but now Ghor comes in to mess everything up.  Take the morph ball elevator back up and then talk to the Aurora unit.

Head back to your ship, and take any chances you have to save along the way.  There’s a Boost Ball lock in the room where you fought the Steam Lord, and when you activate it a half-pipe emerges.  There’s a new switch at the top: just align the tabs with the slots.  Now you can continue to your ship, and you’ll see Ghor in his battle suit trying to take your ship out.

Corrupted Ghor Boss
Ghor will have a glowing shield on him most of the time which you cannot damage.  You can missile freeze the bits of molten slag on the floor when he charges at you, though.  This will make him spin out of control and crash into a wall.  A glowing red panel appears on his back, so shoot it while he is stunned.  His front plate will start glowing, so nail him with Hypermode attacks to end the fight quickly.

Ghor starts to charge when he gets to 3/4 health, so you’ll have to change tactics.  A glowing bulb appears underneath him so either Boost it or Bomb it, and his front plate will glow again (which you should shoot).  At 1/2 health, his front plate will blow off, so nail him as quickly as you can and take him out.

You now have the Plasma Beam!  You can now open  orange doors and melt glowing orange and grey bits of debris, weld  damaged panels, and melt the silver robots to slag.  That, and anything  you shoot extensively with this will catch fire. Get into your  ship and save.

You can’t fly anywhere until your ship is fully repaired, so you’ll have to wait.  Blas the bits of metal and then go to the door.  There is some more meltable metal and behind it is a Missile Expansion.  Head back to the Aurora chamber, and you’ll come to a room called the Arrival Station on your map.

When you get outdoors, you can go up or down. Take the green ledge and use the Boost Ball switch and go into the cannon.  You will see an Energy Tank, so jump to it.  Go back and continue to the aurora unit.  The next room is the Transit Hub.  At the far end of it is a cannon covered by meltable metal.  Melt the metal and then jump into the canon.  Go through the door and take the elevator down.  Melt the metal to you left to get some boxes (which have alot of powerups).

Go to the aurora unit chamger and use the maintenance hatch to go down and weld all of the panels that Ghor wrecked. You’ll have redraw the traces with an interesting little mini-game. Go up to any panels with black lines in it and press A.  Then press and hold A and draw along the lines until they glow orange.  Do this to all the panels down here and the aurora unit will be fixed.  Go up and talk to it, and get the local map.

Use your now-complete map  to make your way to a place called Landing Site A.  Your ship will inform you that it is repaired, and you will see an  orange door.  Go through it to see some swirly green walls.  The aurora  unit for this planet will tell you that you should go to a planet you  have already visited.  Leave the room, and go to the left.  Follow the  walkway, then jump to the platform to your right.

Go into morph-ball  form, and then into the hole and follow the tunnel until you emerge. Open the lock and melt the slag.  Go into the hole you uncovered in morph ball form and go through the maze to get a Ship Missile Expansion. Go through the opening of the lock you previously covered and go through the door to your right.  Take the elevator down and bomb the slot to free up the landing platform.  Call in your ship and save, and then fly to Fiery Airdock on Bryyo.

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2 comments

fart fart June 21, 2011 at 12:07 am

this game amazing, walktrough SUCKEY

shawn June 21, 2011 at 12:07 am

yeah this walkthrough has things placed in the wrong places in order of when to do them

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