Game Walkthroughs

Metroid Prime 3: Corruption Walkthrough

Take out the enemies and follow the hallway to the next  door, which, just for variety, you should spray-paint “The Hunter wuz  Hurr” on before going through it.  Drop down and turn left.  As for  timing this jump, start when the thing is closed, not open.  Turn left,  and go through the door.  Go through the orange door at the other end  of this hall, then jump towards the green ledge above you.  You will  automatically morph into a ball, so follow the tunnels to the other  end, and go through the door.  Screw attack around the platforms until  you get to the door at the other end of this massive expanse, and go  through it.

Follow the hallway until it forks, then take the right  fork, go through the orange door, and save.  Go back out, turn right,  and go through the door.  You can’t shoot the plate ahead of you, so go  through the door to your right, activate the elevator, and ride it up.   Turn behind you, and note the location of the Energy Tank.  The next  time you pass it, you will be able to get it.  Go through the door at  the other end of this short passageway.  Follow this hallway and turn  where appropriate until you get to a door with a spinner to the right  of it.

Use the spinner, then go through the opening and keep following  the passageway until you get to a door.  Go through it.  Activate the elevator ahead of you,  ride it up, and go through the door at the top.  Follow this  passageway, and rather than turning right into the big gap, go into the  morph ball tunnel between the two metroid tanks.

Go to the right here, and bomb the cracked floor.  When you drop down, follow the passageway  around until you come to a cracked panel in the floor on your left and bomb that. Bomb the next panel and follow the passageway around until you get to an upgrade in a tank.  Grapple the panel to your right and pull the Energy Cell out of the wall (you’ll need this for the Fetch Quest later).  The energy field protecting the tank should be deactivated, so blast it and get the Seeker Missile.  Use the new missile to open the door ahead by targeting all 5 yellow dots at once.

Follow the passageway around  to the morph ball tunnel and go through it.  Follow the passageway  around, and get ready to face your first metroids.  The best way to  deal with these guys is to freeze them when they fly at you.  The beat  way to get them to do that is to anger them by shooting them repeatedly  with your beam.  If they look transparent, they are phased out of reality,  and you can’t hurt them.  When they fly towards you, they never are, so  take advantage of that.  After they are frozen, they are easily  shattered with a couple of beam shots.

Shoot the multi-missile target,  then follow the passageway to a door.  Go through it, then ride the  elevator down.  Go through the door ahead of you, follow the  passageway, and deal with any metroids you see.  The door you activated  with the spinner won’t budge, so find a plate that you have to use the  seeker missiles on.  Go through it once you do.

Follow the passageway,  and get paste the four metroids.  Through the next door is the Energy Tank.  Blast it open and get the thing.  Then go to  the elevator and ride it down.  Go through the door ahead, then turn  right and blast the barrier.

Go to the other side and ride the  elevator up.  Go through the door at the top, take out the pirate, then  go through the next door.  Ride the zipline to the next door, go  through, and go through the next door that wants a missile.  First,  take out the four yellow dots in front of you, all at once.  Turn left  and go into the morph ball tunnel to get a Missile Expansion.  Then go  back and take out the cables on the wall, all at once.  Ride the  elevator down.

Out in the centre is the next bomb component, but to  get it, you need to take out all of the cables at the top.  Do these  four at a time, two times, every 90 degrees around it.  The component  should be free now, so call in your ship to get it.  Head to the place  called “Skytram East” on your map.  Once you are at the other end of  the tram, head for the last bomb component.  It is marked on your map.  Be sure to use the  any save rooms along the way.

Once you head outside from the aurora unit  building, there will be a cannon to your right.  Take out the cables  around it, and jump in.  You are now at the bomb component.  Head to  the right, and above you you should see a multi-missile target.  Shoot  it, then call your ship in to get the last component.  Then head left,  and take the cannon back to the Aurora unit pod.  Go to the save room  there, then head to the location that the game marked on your map.

Once you get there, call your ship in and tell it to unload its cargo.   Then go back to the aurora unit chamber, and talk to the Aurora unit.   Accept the new mission, and make your way back to where the ship placed the bomb. After the cinematic of  the cables being severed, head to the centre of this platform.

Now you  are told to defend the platform from Pirates.  The best way to do that  is to use your radar to find them, then shoot them until they stop  moving.  Your main target should be the ships, because they’re the only  ones with sufficient firepower to cause trouble.  Take out the pirates  only if you don’t have a ship to target or if they’re really getting to  be a nuisance.

Once you fight them off long enough, you will have to  go to the centre of the platform to drop the spire.  There is a panel  you can do this with.  Then turn around, and go to the escape pod.   Press the panel to find out that the thing needs repair.  Go to the  repair tunnel that opened, then follow the tunnel down.  When you  emerge, shoo the meltable metal.  There are three panels that need  welding, and you need to grapple-yank panels to get at two of them.

Weld them all, then make tracks back to the pod and press the panel  again.  It would really suck if you got caught in the nuclear  explosion, understand?  The escape pod will land in a room I told you  would be used later, and it is later now.  Go down the elevator, then  through the door, then through the door across from you. Take the  elevator down, call in your ship, and save.  Then fly to the seed,  which should now be an allowed landing point on your map.  Once you  land at the seed, jump the platforms to the door, then go through.  The  barriers here now have shields that need to be hit at five different  points by five missiles at once, so do so.  Once you get to the door,  go through it, drop down, and get ready for the boss fight.

Helios Eww Boss
This boss is surrounded by wee bats, and he’ll start rolling at you  with the bats forming giant sphere around him, so shoot at the metal  core in the centre.  Once it goes bang and the bats disperse, he’ll  have a number of attacks.

He’ll get the bats to shoot lasers at you,  so shoot them when they glow blue.  He will also get them flying in a  ring around him, then go in random directions to try to crush you.   Dodge that.  When the bats appear as 5 glowing orange points around  him, and the rest are in a ring, shoot all five glowing points at once,  then shoot him until he opens, then Phazon beam him.

When you get him  past half health, he will change tactics on you.  He will turn the bats  into arms and legs, with glowing orange points where they meet him.   Nail those all at once with missiles to get him free to shoot at again.   The best time to get the arm ones is when he is getting ready to throw  a purple energy ball at you, and the leg ones will glow brighter when  you should shoot them.  Sometimes leaving him with only one leg will be  enough to get him to open up so you can shoot him.  Do this enough, and  he will die.  Note how he goes boom.   -End boss fight-

Go to the centre of the arena to acquire the Hyper Missile.  Luckily  for you, this thing feeds off of regular missile ammo, so you only have  to manage one type.  Shoot the things that popped out of the walls with  your new weapon.  Then the seed core will pop out of the ceiling, so  press A to nail it.  You will then be in orbit, so after the briefing,  fly to the Pirate Homeworld.

Pirate Homeworld
Head for the door here and go through.  Take out the enemies, follow  the hall, and go through the next door.  Here, take the middle route,  since it is the only one you can get at right now.  Press the top  button on the panel to your left, and get off the elevator when it is  finished.  Go left, since going right means acid rain.  Acid rain here  looks like white droplets falling down.

Go through the orange door.   The game will show you where you need to go, so go there.  There is a  safe route through the acid rain, you just need to find it.  When you  get there, jump up to the green ledge on your left, and then head left  through the morph ball tunnels.  There will be a Missile Expansion,  which can be gotten by going through the left branch the first time the  tunnels fork.  Once you get it, take the route you didn’t the first  time.

Once you emerge, activate the switch in front of you.  It turns  out to be an Energy Cell, so ignore it until later.  Go through the  morph ball tunnel that just opened, then through the one that is no  longer obstructed by spinning fans.  Once you emerge, go through the  hall to your right, and take out any enemies along the way.

Drop  through the hole in the floor, and keep following the hall and shooting  baddies until you get to a grapple target.  Yank it, then get into  morph ball form and go through those tunnels.  You just covered up one,  but you couldn’t have done anything there anyway.  Once you ride down  an elevator and end up under a floor patrolled by space pirates, go to  the right and follow that pathway first to get a Missile Expansion.   Then go back and head the other way to get to a glowing orange tube.   Ride the elevator in it to leave.

Follow the tunnels, and when you  emerge, shoot all five missile targets off of the ceiling at once to  get the X-ray Visor.  Activate it, then turn the switch, which you can  now see properly.  Shoot the blue tank that is on the conveyor belt  that just appeared when it is right above the tunnel to take the blast  plate off so you can go through.  Morph into ball form and go into the  tunnel.  Once you emerge, go through the blue door on your left.  In  the next room, there is a Missile Expansion.  Then turn on your x-ray  visor and shoot the pulsing targets as they appear.  Now you can freely  traverse this room at will.

Turn around, go back, and use the switch  on your left to activate an elevator.  Hop into that, and ride it up.   Go through the door at the top and go up to the glass window.  There is  nothing else to do in this room except get the lore, so leave and take  the elevator down.  When you get out, take out the pirates, then go  through the door that was behind them.  Morph into a ball, and go into  the hologram.  Then go through the door once the room finishes  spinning.

This time press the bottom button on the elevator control  panel to go all the way down.  Turn right, and use your x-ray visor to  deactivate the switch.  Go through the gap that just got uncovered, and  get the local map.  Now head back to your ship, save, and fly to the  landing zone called “Research Facility”.  Once you land, go through the  door that isn’t blocked by a force field, activate the elevator, and  ride it up.

Scan the wall to your left to find a panel that says it is  structurally weak.  Shoot it with a fully charged beam to exploit this,  then morph into a ball and go in.  when you emerge from the tunnel,  turn right, and shoot the small glowing circle through the slit.

Now  go through the morph ball tunnel, turn left, and go through the door.   Follow the big open hall around until you get to a platform.  Then jump  the system of platforms until you get to the massive dead thing in the  middle of the room.  Walk through it, and carry on jumping the  platforms until you get to a suspended morph ball tunnel with a green  ledge.  Jump to it, and go into the tunnel.  Eventually you will end up  in something of a maze, with bomb slots everywhere.

Every time you see  one, bomb it, and work your way upwards.  Eventually you will see an  Energy Tank, which can be acquired with a simple double morph ball jump  using the bombs.  Eventually one of your bomb slots will open up a hole  in the wall, so go into it.  Follow the tunnelling until you are once  again outside with the big dead thing.

When you emerge from those  tunnels, you will come upon a panel that needs welding, so weld it,  then activate the switch between them.  Then go back into the tunnel,  and when you get to the maze, work your way to the right until you get  to a half-pipe, and keep going right.  You will then come upon a bomb  slot, so activate that, then head back to the left to the hole you just  opened.  Go into that, and you will get out into the big room again.

Once you are spat out, immediately get out of morph ball form and hold  still.  Some security robots will show up, and you should shoot the  glowing beacons on the walls.  A couple of very nasty pirates will  appear, so kill them both.  Once you do that, make your way up the  platforms, and then screw attack to one that is far from you, then turn  to your right, and there will be a Missile Expansion.  Jump over to the  green ledge and get it.  Make your way to the orange door on your map  and go through.

When you are in this room, put on your x-ray visor and  try not to touch the red beams.  The best way is to go under them as a  ball.  If you do touch the beams, pirates will show up and commit  attempted murder.  I say attempted because under my tutelage you should  be such a badass by now that you can handle them semi-conscious.  They  can still hurt you though, and that would not be pleasant, now would  it?  If they do show, deal with them, then follow the hallway to the  next room.

More pirates will show up, so again show them who is boss,  and then go to the lock the cut-scene showed you.  This one needs the  x-ray visor, and is a lot like the twisting locks from before.  Unlock  it, then go into the elevator you just activated.  To your right there  will be a panel that needs welding, and to the left is an Energy Cell in the wall.  Weld the panel, then take the cell, and head back to the  elevator and ride it up.  Oh, crap, there are loose metroids.

After  they are all dead, one of the busted tanks will contain a Missile Expansion.  Get that, then go into the morph ball hole in the big  central column.  Once you get up, go through the ice missile door on  the right first.  There will be a cracked octagonal panel at ground  level, so bomb it, then go in.  When you get to a part of the floor  with a circle and an L-shaped tunnel, go to the centre and use your  boost ball until the disc turns through 90 degrees.

Go to the right  and get a Missile Expansion.  Then go back down and spin the thing  again until you can go towards the left part of the screen.  When you  emerge from the tunnel, right where you entered as a matter of fact,  head to the door, since there is acid rain the other way.

Head to the  orange door above and in front of you, and go through.  There will be  four glowing yellow circles, so multi-missile them, then screw attack  up between the two walls and all the way forward when you get to the  top.  Go to the door to the left.  After the game finishes showing you  something you can’t get yet, go through the other door in this room,  then face the pirates that are shooting at the GF trooper.  After he  tells you to activate the levers, go to the opposite side of the  console he is facing, and follow his directions.  Once the elevator is  activated, ride it up, and get ready for the boss fight.

Corrupted Gandrayda Boss
She will basically mimic past bosses and other enemies, so if you  remember how you defeated them, you shouldn’t have too much trouble.   I’ve seen her do each of the following: Berserker Lord, flying trooper,  a swarm of bats, Corrupted Rundus, Corrupted Ghor, and eventually you.

When she turns into you, she will really be fond of using the boost  ball, as well as an effing huge beam, so dodge those as best you can,  and keep shooting at her.  She will also do annoying acrobatics around  the room, just shoot her with your beam or preferably hypermode then,  she moves too quickly and erratically for missiles.  She will sometimes  jump and latch onto you, so just shake the remote and nunchuck to get  her off of you.  At the last quarter of her health bar, she will switch  between being invisible and being visible but jamming your x-ray visor,  so use the right visor at the right time.  After a lot of what is  probably the most annoying boss fight in this game, she will die.   -End boss fight-

Go to the upgrade canister to get the Grapple Voltage.  Use your new  toy on the switch to the right of the door to take down the force  field.  Go through that door, then follow the hall down, and scan the  green symbol, then activate the switch.  Go into the train that just  showed up, and activate that switch.

When you emerge from the train,  go through the door, and you will find yourself very close to your  ship.  Sap the force field with your grapple beam, then go to your ship  and save.  The game will tell you that there is a Chozo artefact,  namely the spider ball, in Sky Town, so fly there.  It doesn’t matter  what landing pad you choose, but for the purposes of this walkthrough,  I am going to land at Main Docking Bay.

Pages ( 7 of 11 ): « Previous1 ... 56 7 89 ... 11Next »

Related posts

2 comments

fart fart June 21, 2011 at 12:07 am

this game amazing, walktrough SUCKEY

shawn June 21, 2011 at 12:07 am

yeah this walkthrough has things placed in the wrong places in order of when to do them

Comments are closed.