Nintendo

Rayman Raving Rabbids Review

RRR doesn’t really have a soundtrack to speak of. However, the music is still quite memorable. The music for the cut scenes has been well written; perfectly complimenting the story. For example, watching the bird in the window has peaceful, slow music. That is, until you get pooped on! (You don’t think I’m serious? You just wait….)

Also, the occassional “BLLLLAAAGHHHHH” screamed by a crazed rabbid is frightening, but fitting. Lastly, the disco music pays homage to many familiar tunes, although they skirt around the actual song just enough to avoid copyright infringement. The music is very Saturday Night Fever; I expected a John Travolta rabbid to come out any second a-blazin’ in a white suit…..

A concern to some console fans is if the Wii remote and nunchuk are consistent enough to play the game effectively. Making sure the sensor is in the right place and configured correctly is important, but players need to make sure that nothing is blocking the sensor from reading the actions of the controllers. Some of the mini-games require lightning fast reflexes, and the Wii does a remarkable job keeping up. There is one game in particular where you must draw over the outline of food to feed it to the rabbids, and the Wii remote handles the job with exceptionable precision. RRR also makes exceptions for the difficulty of drawing and aiming with the remote, so it seems to accept an accuracy of around 80% for most games.

Rayman is also a fairly short game; once you’ve completed the majority of mini-games, it basically becomes a show-your-friends/party game. The replay value is fairly high because it is easy to pick up and play, and the other game modes push you to become the best rabbid slayer on the planet. I’m disappointed that Wii does not have anything like Xbox Live in place, because slaying rabbids with other people would also be really fun. Here’s hoping something develops in the future!

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