Guilds are the most social aspect of Warcraft, since guild members are willing to help you more often than others, they are accountable more so than other strangers, and the guild chat will follow you no matter where you are.
What is a Guild? —————-
It’s simply a group you associate with and should have common ground with, who will at least help you if in need of something. A guild can be nothing more than a chat room or access to a guild bank for some.
That title under players in the game enclosed by is their guild.
Size Matters ————
Joining a small guild usually means there is little chat, little help, and not much benefit for you other than the title. It may also be better to form closer bounds and more concrete relationships.
However, large guilds can be unruly and possibly tyrannical with too many restrictions and rules. But of course a lack of rules could lead to theft of the bank, spammed chat, and not much help.
It’s best to get a good feel of a guild before you join. I would advise you join a guild looking to “boost our numbers” or waiting to join the guild of a friend you either know in person or meet in the game.
Chat —-
You press ‘enter’ and type ‘/g’ to enter the guild chat. Your guild chat is connected to you no matter where everyone is. This means that you’ll have something to do no matter where you are, can ask for help, or can see if anyone else is doing something of interest to you.
Guild Bank ———-
The guild banks are located by the banks in major cities, or wherever banks are found.
The guild bank is the most important aspect of a guild because it allows the transfer of free items from one person to another.
Here are my rules for a GB:
#1. Take only what you can use or need, or can use real soon. #2. Give back items you can no longer use, such as potions, and mats you can’t use. Items you can’t sell at the AH but that are not complete trash should be given to your guild. #3. DO NOT give any gray items. Not even white weapons or armor. #4. If there are items you can no longer use for you profession, and the bank is getting full, wait a few days or so until you take those, and only on days when you haven’t used your allowed takes. #5. It’s always nice to trade something for what you take. Most guilds won’t have rulse for this, but anything of use should be traded for something you take.
Some guilds charge fees and taxes, others don’t. Some allow for withdrawals and/or paid repairs, others don’t. These things may be the more important info to learn about a guild.
My guild doesn’t ask for money, but also doesn’t let me take money or take money, but that’s fine. I think the quicker we get that sixth tab the quicker they will open the coffers.
Guild Meetings/Events ———————
If there is a meeting or event, especially if invited, you should attend or at least say you can’t go. Don’t laugh or make a mockery of whatever happens, just go with the flow and stay quiet if things get too nerdy.
Invited/Inviting —————-
It’s not wise to invite any stranger to your guild or accept any invitation. That seems odd since I accepted a random invitation to what has turned out to be a large, diverse, and cool guild, but I would still advise against it.
You don’t invite people to your guild unless you are the leader. If you want to invite someone then ask an officer or the leader first. If you don’t then that person may get in the bank, grab what they want, and then leave the guild. Not cool.
Joining ——-
Joining a guild is done through many ways. My guild requires online registration, although I was recruited in-game. Usually someone in the game will announce they are accepting members, and if you meet the requirements then you can whisper and ask for more.
There are many types of guilds, so be sure you know what you’re getting into.
- Standard – just a guild of members who have no real goals or specialization. This is my type of guild with no real rules, just people who can help when needed. These are usually the larger guilds, with just as many people as they want.
- Twink – Twink guilds are cool with the fact that your character is not your main, none in the guild are apparently. These should be cool with giving out nice equipment and possibly allowing for equipment for your main.
- Leveling – This type is more designed for helping each other complete dungeons and level up when needed, more so than the others. They are also okay with you leaving once you are leveled up nicely.
- High-Level – These guilds either want high level characters or want you to be one in hurry, and they will help you get there. These are all called “end-game” guilds as they desire to reach a point of “completion,” or at least finish the hardest dungeons.
- Racial/Class – I have not run into a racial guild, probably best, but for a class like rogue it may be best to join a class-only guild where all know the others’ needs. Of course effective groups for non-hybrid classes will be difficult to muster within these guilds.
- New – These are either for people who want a single-person guild for storage, or they are a real new guild. Joining a new guild can be a disaster or blessing, it all depends on whether the others are near or far above your level.
- Sign-for-Gold – I don’t know if this is a popular option, but if you want to play the game without a guild to stay with, you can look for chat messages asking for you to sign for a payment. These are usually for people wanting their own guild to themselves, so they will want to pay you and then allow you to leave. So you can essentially help these people out for free gold, since most new players join real guilds there isn’t exactly a constant flow of un-guilded players in any realm.
*NOTE: I think you must stay signed with one guild until it is formed, then you can leave or sign with another. I’m not entirely sure when you can sign with another guild or charter.*
Theft —–
Guilds are very aware of what you take, there are logs that keep track of what each member takes and gives. Nothing can be done if you take stuff at your level and can use, but if you start taking weapons and items you can’t use or don’t need then expect to be either warned against it or kicked. If you are low on money then it’s best to ask a guild member for a small donation, especially a level 80, rather than take something to sell.
Usually you need to have a good rep and get promoted to access the good stuff in the guild bank anyway. But if you can trade for anything then that is most likely fine.
Leaving ——-
You should at least notify someone you are leaving, or mail the leader, if not provide some notice ahead of time. It’s not a crime to just walk away, but it sorta is if you’ve taken more than you’ve given to the guild. Trust me, they keep records and can spread the word you were not very cool.
Starting Your Own —————–
You simply find the guild master in the city and purchase a charter for 10 silver. You then find 9 players to sign it and turn it in to the master to form the guild.
You need to keep the charter in your backpack due to a bug.
Once you have a guild ready you can design a tabard for 10G, and all tabards cost 50 S, but usually provided by the guild in the bank. A tabard is of no benefit other than visual appeal, and if ugly then maybe it’s best to tuck your tabard in your pack.
It costs 9350G for all six guild bank tabs, going from 100, 250, 500, 1000, 2500, and 5000.
The permissions, promotions, icons, design, kicks, and recruits are all under the control the leader. Don’t get any officers or allow any powers to others that you can’t trust fully.
I would say you make a guild once you’ve hit level 80 and have maxed out your gear. At that point your guild has nothing to offer you, so you may as well use your powers for good. If you are impatient or people don’t like you then that is the cue to not make a guild or disband or step down as the leader
*NOTE: Wouldn’t it be weird if the leader of guild dies in real life and no one in the guild knows? That’s like gonna be an issue 40 years from now… just think about it, applies to the whole internet actually. But I’ll always be here, and so will you.*

5 comments
Briefly buzzed over your article, there are over 8 dailies with the Argent tournament ones and all the faction, you could fill up your limit of 25 if you wanted…
@Linexeus: Have you SEEN how many really long and complete guides Brad has written? He is definately a video game authority. Come back once you've written over a thousand pages of game guides.
@Gruppa: Isn't yo mama like 4 years late?
This article is FULL of incorrect statements. Obviously written by someone who has played only a minimal amount of WoW. Next time maybe get a long term player to write the article.
Isn't this article about 4 years too late?
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