This is a disease you contract when you create many characters but do not play them beyond so long, while at the same time you have a much higher level main character.
You’ll notice that WoW starts fast, with levels advanced very quickly, you will hit level 20 in less than a week with no problems, much farther if you know what you’re doing. Even 20-40 is pretty darn fast and exciting.
But then you hit that wall getting to 50, I know I did. At this point not only do you start a mule, but you’ll most likely want to tamper with the different types of realms. If you played the battlegrounds to failure then you probably want to get a rogue, hunter, druid so you can rule a battleground at the maximum level for maximum fun.
I encourage you to play your main character far more than your alternates or mules. It’s not illegal to sign them up for guilds not your main’s, but you also don’t want to abuse guild privilages because aside from being uncool your actions don’t go unnoticed.
Maybe give an hour to starting new characters on other realms, not much because once you start networks of characters on different realms, then you may be talking about a real-life problem, or less a quality of play across your characters.
I would say three characters on one realm is a nice number. For me, I needed to at least start a little on the classes to test them out, but I strongly encourage you to think about three classes you want and stick to them.
Smart-Character Creations
This section is to better help you get an idea of what characters to create. It may be best to just go with one, but no matter what you’ll create at least three before one character hits 80.
Three Classes ————-
There are many kinds of characters to have:
DPS – rogue, hunter, casters, and talent specs of other classes. Tank – warrior, paladin, and DK. Heal – priest, pally, shaman, or druid.
There are also different play styles to think about:
Melee – rogue, warrior, paladin, DK. Caster – mage, warlock, druid, priest, shaman. Ranged – hunter, any caster.
ALL classes can have a DPS spec, so any class can cause damage, that is not the focus of this. If you want DPS then I say either get a rogue or hunter. If you want a tank, get a warrior or paladin. If you want a healer, get a priest or druid.
Here are what I think are the best three classes to play:
DPS – rogue Tank – paladin Heal – priest
Not only do those three choices get you a nice stable of character styles, they also allow you to get three profession types that they can use.
Your rogue can work leather and skin, your pally can mine and most likely jewelcrafting, and your priest can gather herbs and enchant. All three can gather to sell at the auction while at the same time advance their professions.
Making Money ————
Here is a list of where I rank the needs of the creation professions, including auction house prices and demand:
Enchanting – 50% Jewelcrafting – 30% Leatherworking – 5% Blacksmithing – 5% Tailoring – 4% Inscription – 4% (mostly all AH) Alchemy – 2% (pray you got mucho twinks on your realm)
Enchanting requires you to almost get it to 450 to become a solid money-maker, and even then it’s not like there is promised money. The biggest knock against enchanting is that most will offer for free if you have the mats, so you could end up making no money unless you sell your stuff at the AH. Then if you want to make mad money you’ll have to devote a lot of time selling your service and running around to the people that need you.
Personally, I would only enchant so I could have someone disenchant items for me so other enchanters can enchant for me. Or so the enchanter can enchant AH stuff (which won’t help you enchant your level 80’s for much).
The three gathering professions, skinning, mining, and herbalism can be used to make you promised money. Everyone uses these, and everyone will pay for the materials at any level. The easiest one for money is mining, since you don’t always have to kill things and can track the nodes on your map.
So if you want to max your money-making potential and guarantee you can always earn money, pick up enchanting and mining.
The Death Knight —————-
One interesting thing about your DK is that you can pick up any professions you want, and in little time that DK can be either a valuable support to your main or a cash cow.
First you should know that enchanting is hard for a DK because most enchanters get items from quest rewards, creations, or cheap buys at the AH. So let’s be clear that Enchanting is only for a character you start from scratch, or if you’re ready to do a bunch of low-levels as a DK, defeating the benefit of starting at level 55. Maybe if you’re a tailor as well and hit dungeons, but this is only if your main(s) don’t enchant and you want one badly.
Second you should realize that almost 50% of the people in Outland are DK’s, none of which have professions. So the Outland can be used by your DK to farm mats without much interruption.
Last is that any profession other than enchanting can be easily farmed in Azeroth. Mining/herbs are easy to get as a DK because you have a fast mount and only draw aggro in a few areas, meaning you can ride around mostly unhindered.
So it’s safe to say that at DK can herb or mine, but not both since you can’t track both – maybe if you have good eyes and don’t ride too fast, but most are tricky to find.
There are only three creation professions a wise DK should pick up: jewel- crafting, alchemy, and inscription. Leatherworking/skinning both require you kill beasts, and most LW is best for a rogue or hunter who can use them. Blacksmithing/engineering also advance smoother as you level. Tailoring for a DK requires running dungeons, but other than bags you aren’t making a ton of money until then.
Everyone can use glyphs, everyone can drink potions, and jewelcrafting is easily the second most popular profession. Personally, a mining and JC Death Knight is the smartest option to both make items all your characters can use and make easy money when you need it.
One thing to consider as a DK is to maybe buy a bunch of bags and just go around gather mats without stopping for much. And once at 300 of gathering, then pick up the profession to use those and see how far you can get. It could cut a lot of time, but you still need to train the gathering profession anyway, so maybe taking both at the same time will work fine.
No matter what you do in creating a character and picking professions, don’t think that they will all be easy or take little time. Professions require levels, and all professions draw off each other to advance. Only with three balance, same-level characters could you expect to pay no money for 98% of the mats all three would need.

5 comments
Briefly buzzed over your article, there are over 8 dailies with the Argent tournament ones and all the faction, you could fill up your limit of 25 if you wanted…
@Linexeus: Have you SEEN how many really long and complete guides Brad has written? He is definately a video game authority. Come back once you've written over a thousand pages of game guides.
@Gruppa: Isn't yo mama like 4 years late?
This article is FULL of incorrect statements. Obviously written by someone who has played only a minimal amount of WoW. Next time maybe get a long term player to write the article.
Isn't this article about 4 years too late?
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