Thankfully everything from knives, pistols, machine guns, a shotgun, rocket launcher, sniper rifle and next gen weaponry is available as well as the return of bullet time which allows players temporarily slow the world around them. I really enjoy this feature as it allows me to spring from cover and dispatch well entrenched enemies if you plan and execute it correctly.

The game does present some real challenges even for seasoned players and is one that does require strategy and tact in order to complete. A nice touch by the designers allows players to take cover behind objects and fire over the top or sides at oncoming enemies. This is also a great way to recharge your health while under fire.

Head Explosion

This is essential as the series signature strong A.I. opponent’s return. Opponents will take cover, set traps, fire from cover, and knock over objects to provide cover as well as leap out of low level windows as they attack.
The game does use the checkpoint save system which at times is very frustrating as some of the battles are difficult and having to repeat segments over and over can get frustrating. Fortunately the game does save on a regular basis and therefore players usually only have to repeat shorter segments upon dying.

The game uses a restore health system that allows players to renew their health by taking cover before resuming the action. This is a good thing as the action is fast and furious and players are limited to only two weapons at a time in addition to their knife.

Thankfully the unarmed combat is back and players can do combat slides and kicks to dispatch enemies when ammunition is low.

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