Once you get the hang of it, you can challenge other players online… so good luck with that. You can connect wireless with other players from around the world rather than trying to find someone within your same Zip Code that actually has this cartridge (although there is a local wireless mode). You can participate in ranked or unranked matches and set specific game rules.
If you’re actually geeky enough to know the rules of this game, then you’ll be interested in the Fantasy Mode. This mode allows the player to forgo all the rules and create their favorite deck, and manage all the cards they’ve accumulated however they want.

The major problem with FMA:TCG is that it is exactly like the original card game. The only enhancement of playing the DS version over using actual cards is hearing the voice actors. There is no card animation, visual effects, or anything really interesting to grab your attention. The voice samples are really overused, and the music is barely passable.

Unless you’ve played (and enjoyed) the actual card game then there’s no reason to pick up this version. If, however, the ability to have a virtual deck and play other fans from around the world online appeals to you, then this game is a worthwhile investment. Only fanboys of the card game need apply.
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