4 New MotoGP 07 Xbox 360 Screenshots
Think Gaming :: Monday, March 12, 2007
We have got our hands on 4 Xbox 360 screenshots from THQ’s upcoming MotoGP 07. Looking at the screenshots everything looks very smooth. To bad we have to wait until Autumn for the game to come out. It will be out for both PC and Xbox 360. Check out all of […]
Logitech Z-10 Interactive Speaker System Review
Think Gaming :: Monday, March 12, 2007
Our Sister-site ThinkComputers got a change to take a look at the Logitech Z-10 Interactive Speaker system in their latest review! Looks like a great speaker system for gaming or just listening to music. From the review, “When looking for a desktop speaker system there are a ton of choices, you can go […]
GDC Coverage – The Evolution of RPG Development Panel
Think Gaming :: Monday, March 12, 2007
  GDC is now under way, and with it should bring many exciting panel discussions and keynote speaches. Joystiq already has a few things covered and is live blogging from the first main panel featuring big names Ray Muzyka (Bioware, Mass Effect), Hironobu Sakaguchi (Mistwalker, Blue Dragon), and Peter Molyneux (Lionhead, Fable 2).   Keighley: It must […]
Xeno Top Gear High-Res Pictures
Xbox-Scene :: Sunday, March 11, 2007
Here are some high-res pictures we received of the Xeno Top Gear – an addon that allows you to flash your Xbox360 ODD-Drive without re-opening your console again and HDD-transfer tool – more info here (http://www.xbox-scene.com/xbox1data/sep/EEZFklAlpVXtIXRKGo.php ) if you missed the original announcement. (http://pictures.xbox-scene.com/xbox360/topgear/A4xs.jpg ) (http://pictures.xbox-scene.com/xbox360/topgear/A2xs.jpg ) More Pictures: 03 (http://pictures.xbox-scene.com/xbox360/topgear/A1xs.jpg ) | 04 (http://pictures.xbox-scene.com/xbox360/topgear/A3xs.jpg ) | 05 (http://pictures.xbox-scene.com/xbox360/topgear/A5xs.jpg ) Official Site: www.xenotopgear.com (http://www.xenotopgear.com/ ) Pre-Order ($45): Divineo.com (http://www.divineo.com/php/affstart.php?affcode=xboxscene&prod=dd-36-topg ) | Divineo.cn (http://www.divineo.cn/php/affstart.php?affcode=xboxscene&prod=360-xtg )
Videos: Take a Peek Inside of the Xbox Headquarters
Xbox-Scene :: Sunday, March 11, 2007
From 360style.net (http://www.360style.net/news123.html ): [QUOTE] Check out these videos I took inside of the Microsoft Xbox Headquarters in Washington during the Crackdown Community Day. left: Xbox PR Office Panorama | right: Xbox Awards and Memorabila Display[/QUOTE] More Videos on 360style.net (http://www.360style.net/news123.html )
Epic boss Apologizes over Custom GoW Munny Threats
Xbox-Scene :: Sunday, March 11, 2007
The guys over at gamespy.com (http://planetgearsofwar.gamespy.com/fullstory.php?id=115488 ) got a reply from Epic boss Mark Rein about the ‘Cease and Desist letter Epic sent over a Custom Gears of War Munny (http://www.xbox-scene.com/xbox1data/sep/EEZFFlyVVFwONbVYKy.php )’: [QUOTE] Ugh. Our lawyers are trying to do their job and protect our trademarks but I guess they didn’t realize this wasn’t a commercial project and they fired off a standard form letter. It is unfortunate when this happens but the problem with trademarks is you HAVE to protect them and Emilio’s work looks so amazingly professional, right down to a cool package!, that they probably failed to notice this was a one-off gift for non-commercial use. What we need to do is come up with some sort of permission letter for things like these so that we’re properly protecting our future commercial rights but not stopping people from doing cool fan art like this. On behalf of Epic I apologize to Emilio and anyone who was offended by this. [/QUOTE] News-Source: gamespy.com (http://planetgearsofwar.gamespy.com/fullstory.php?id=115488 )
Blogged Out: ‘Advice From Two Nations’
Gamasutra Columns :: Saturday, March 10, 2007
In veteran UK writer Jim Rossignol’s latest ‘Blogged Out’ column, which covers the world of developer blogging, we learn what it’s like in the games industry from Radical Entertainment’s Ian Christy, and ask whether Japan might be read for the ‘Hollywood’ development model.
Saling The World: Will Wright vs. Giant Robots
Gamasutra Columns :: Saturday, March 10, 2007
Gamasutra’s weekly column, “Saling The World”, covers the top five sellers for every available platform across the globe, this weeks featuring impressive starts for new releases like The Sims 2: Seasons and Gundam Musou, while Monster Hunter Portable 2nd continues to rule over Japan.
Playing Catch Up: Skyfox’s Ray Tobey
Gamasutra Columns :: Saturday, March 10, 2007
Today’s Playing Catch-Up, a weekly column that dares to speak to notable video game industry figures about their celebrated pasts and promising futures, speaks to Ray Tobey, designer of 1984 Apple II action flight sim Skyfox.
Critical Reception: Sega’s Sonic and the Secret Rings
Gamasutra Columns :: Saturday, March 10, 2007
This week’s edition of Critical Reception examines online reaction to Sega’s Sonic and the Secret Rings, a Wii-exclusive title that some critics are calling “the best Sonic game in recent years.”
Media Consumption: Red Storm’s Christian Allen (GRAW 2)
Gamasutra Columns :: Saturday, March 10, 2007
For this week’s Media Consumption, Christian Allen, creative director at Red Storm (Ghost Recon Advanced Warfighter 2 multiplayer elements), gives us the full run-down of his media diet – from Danzig to Aurelius to Dead Rising to Mansquito.
Desert Island Games: Gearbox Software’s Randy Pitchford
Gamasutra Columns :: Saturday, March 10, 2007
For this week’s Desert Island Games, a column that looks at the top five games of some of our favorite industry personalities, we speak to Randy Pitchford, co-founder, president and CEO of Texas-based developer Gearbox Software.
Release This: Major League Gundam
Gamasutra Columns :: Saturday, March 10, 2007
Gamasutra’s regular round-up of worldwide video game releases, “Release This!”, takes a look at every game title we know to be shipping to stores this week, with SSX Blur and Major League Baseball 2K7 taking on American retailers as Gundam Musou stomps through Japan.
IGN AU Thread of the Fortnight
IGN Playstation 3 :: Saturday, March 10, 2007
Speak up, be heard and win something-or-other!
Outreach Inbox: March 9, 2007
IGN Playstation 3 :: Saturday, March 10, 2007
More questions, more answers, more hilarity and more Wii-ness. Get all the details inside.
GDC 2007: ECA Goes Back to School
IGN Playstation 3 :: Saturday, March 10, 2007
Hal Halpin details the new college discount for his gaming non-profit.
GDC 2007: gOing with the flOw
IGN Playstation 3 :: Saturday, March 10, 2007
flOw (PS3)thatgamecompany discusses their runaway downloadable hit.
Ashley Massaro Interview
IGN Playstation 3 :: Saturday, March 10, 2007
WWE Diva talks Playboy, broken bones, and Wrestlemania.
Blog Topic of the Week
IGN Playstation 3 :: Saturday, March 10, 2007
Home (PS3)Will you be going Home?
IGN Weekly: GDC 2007 Episode
IGN Playstation 3 :: Saturday, March 10, 2007
The editors weigh in on all the major titles and events.
Activision Announces Winners Of Art Creation Contest
Nintendo DS :: Saturday, March 10, 2007
For Tony Hawk’s Downhill Jam For Nintendo DS
Viral Marketing Leads to Mock Gunfight
Xbox-Scene :: Saturday, March 10, 2007
From canada.com (http://www.canada.com/ottawacitizen/news/story.html?id=a559a812-7718-49df-a922-3e87d63e601e ): [QUOTE] Several Ottawa high school students have been suspended for re-enacting an Xbox commercial that involves a mock gun fight — the latest in a series of attempts around the world to mimic the segment that, according to media analysts, amounts to free “viral advertising” for Microsoft Corp. The latest incident took place on Tuesday in the cafeteria at South Carleton High School when a crowd of students shot finger guns at one another and feigned death by either falling or slumping to the ground. “If you really want to get something rolling, what better way is there than telling young (people) they can’t do it or see it,” said David Spencer, an analyst at the University of Western Ontario. “If the establishment likes it, it has to be bad. If the establishment thinks it’s bad, it has to be good. “What’s interesting about the whole story is who released it? Did the advertising agency do it … did Microsoft do it?” Following the Ottawa incident, six students were given one-day suspensions, according to some participants. But some students who were suspended say they did nothing wrong. Alex Dorward, 17, said he participated in Tuesday’s flash mob because he just “wanted to have some fun.” “Our school spirit is terrible. No one does anything as a group, no one supports any teams,” he said. “As far as we know, a flash mob is not breaking any school rules. People can point fingers and people can fall backwards.” [/QUOTE] Full Story: canada.com (http://www.canada.com/ottawacitizen/news/story.html?id=a559a812-7718-49df-a922-3e87d63e601e ) Video of the South Carleton High School ‘Flash Mob’: video.canada.com (http://video.canada.com/VideoContent.aspx?16489&vc=1&popup=1 )
id Software CEO: piracy pushed us multiplatform
Xbox-Scene :: Saturday, March 10, 2007
From joystiq.com (http://www.joystiq.com/2007/03/09/id-software-ceo-piracy-pushed-us-multiplatform/ ): [QUOTE] At an early session Friday, id Software CEO Todd Hollenshead gave a lecture on the problems of piracy on the internet. During his speech, Hollenshead revealed that, although they are still primarily a PC developer, id Software had begun to look at console game releases as a way to financially combat piracy. “Piracy has pushed id as being multiplatform,” Hollenshead said, noting that the current project Enemy Territory: Quake Wars is being scheduled for release on PC, Xbox 360 and PlayStation 3. Hollenshead’s rationale is that console piracy is, by a large factor, minimal relative to the rampant PC piracy. [/QUOTE] Full Story: joystiq.com (http://www.joystiq.com/2007/03/09/id-software-ceo-piracy-pushed-us-multiplatform/ )
GDC 07: 4 games created by 4 teams in in 4 days using XNA GSE
Xbox-Scene :: Saturday, March 10, 2007
From the press release: [QUOTE] On Monday March 5 at the start of the Game Developers Conference in San Francisco, four community game developer teams from four different countries each set out to create an original game using XNA Game Studio Express in just four days. Today, the XNA Game Studio Express Challenge teams, together with Microsoft, unveiled their completed games to the public at the Game Developers Conference in celebration of the launch of the “Dream-Build-Play” global game design contest. The “Dream-Build-Play” contest offers aspiring game developers the opportunity to showcase their game design ideas and talent to the world, as well as the chance to have the top game published on Xbox LIVE Arcade. Each XNA Game Studio Express Challenge team worked from Monday March 5 to Thursday March 8 at Windows Vista stations in the XNA Lobby Bar at the Game Developers Conference to bring their game to life. The four games include: * “DungeonQuest,” a 3D action RPG from independent game developers Benjamin Nitschke and Christoph Rienaecker from exDream in Germany. Benjamin and Christoph managed to include two player co-op multiplayer in this expansive dungeon crawler. * “Simian Escape,” from independent game developers Jonathon Stevens and Patrick Glanville from the United States, is a 2D run-and-jump game in a prehistoric setting built with the help of Torque X. * “Damage Control” is a game created by hobbyist game developer Josh Butterworth from the United Kingdom with the remote assistance of Maher “m0dus” Al-Samkari and the NeoGAF community. Perimeter is a four player multiplayer siege game where you must defend your base from wave after wave of invading aliens. * “AbduX,” from graduate student game developer Andre Furtado from Brazil, is a zany action game that turns the tables on the classic humanity vs. aliens formula. This time, the player assumes the role of an alien and pilots a flying saucer through the countryside to abduct unsuspecting earthlings while trying to avoid detection. What’s impressive about AbduX is how it incorporates voice recognition commands to control functions of the spacecraft. Anyone with XNA Game Studio Express can play the games on a Windows PC. You can design your own game by downloading XNA Game Studio Express for free at msdn.xna.com. [/QUOTE] Download games: http://creators.xna.com/ (http://creators.xna.com/ ) Download Screenshots: here (http://assets.xbox.com/en-us/gdc2007/screenshots/XNAChallenge.zip )
Xbox360 Linux-PPC Kernel 2.6.20 Diff-Patches – Linux Loader Coming Soon
Xbox-Scene :: Thu, 08 Mar 2007 22:39:33 -0500
Felix Domke (tmbinc), known from the GameCube homebrew scene and the ‘Console Hacking 2006 (http://video.google.com/videoplay?docid=-749497642180741726 )’ & ‘Xbox and Xbox 360 Hacking (http://video.google.com/videoplay?docid=-749497642180741726&hl=en )’ presentations at 23/22C3 posted diff-style kernel patches on ozlabs’ linuxppc-dev mailinglist (http://ozlabs.org/pipermail/linuxppc-dev/2007-March/032706.html ) to add Xbox360 hardware support to the linux v2.6.20 kernel. He also talks about a ‘linux loader’ that will be released soon that will allow to (easily) exploit the Hypervisor Vulnerability (http://www.xbox-scene.com/xbox1data/sep/EEZkykVkkFmojzapEq.php ) (so I guess that means it’ll only work on Xbox360 kernel 4532 or 4548, not with the new 4552) … so we might soon be able to boot linux on a retail 360 :-) [QUOTE] This series of patches add support for the Xbox 360 gaming console.
Note that these patches were written by different people, who want to remain anonymous. These drivers were written without hardware documentation being available.
There are probably more than some rough edges. Please comment and/or provide patches.
To actually run this, you need a special loader which exploits the recently announced vulnerability. This loader was developed separately and should be available soon. [/QUOTE]
News-Source: ozlabs.org (http://ozlabs.org/pipermail/linuxppc-dev/2007-March/032706.html ) (via qj.net (http://www.qj.net/Xbox360-Linux-Loader-already-in-the-works-/pg/49/aid/85474 )) Donwload diff-patches: 01 (http://ozlabs.org/pipermail/linuxppc-dev/2007-March/032705.html ) | 02 (http://ozlabs.org/pipermail/linuxppc-dev/2007-March/032704.html ) | 03 (http://ozlabs.org/pipermail/linuxppc-dev/2007-March/032701.html ) | 04 (http://ozlabs.org/pipermail/linuxppc-dev/2007-March/032703.html ) | 05 (http://ozlabs.org/pipermail/linuxppc-dev/2007-March/032702.html ) | 06 (http://ozlabs.org/pipermail/linuxppc-dev/2007-March/032707.html ) | 07 (http://ozlabs.org/pipermail/linuxppc-dev/2007-March/032708.html )
GDC07: 360 BC Work Slowing
Xbox-Scene :: Thu, 08 Mar 2007 18:42:45 -0500
From kotaku.com (http://kotaku.com/gaming/gdc07/gdc07-360-bc-work-slowing-242776.php ): [QUOTE] It may have been lost in the news yesterday, but right after the Microsoft Blogger Breakfast I cornered Chris Satchell to ask him about the future of the Xbox 360’s backwards compatibility.
“At some point we’re going to focus less on it,” he said. “When you get to the end of this year there will be a reduced focus on backwards compatibility. There are so many 360 games out there. I don’t know if it’s important anymore.” [/QUOTE]
Full Story: kotaku.com (http://kotaku.com/gaming/gdc07/gdc07-360-bc-work-slowing-242776.php )
Epic Threatens over Custom Gears of War Figure
Xbox-Scene :: Thu, 08 Mar 2007 15:42:33 -0500
It shouldn’t always be Sony making stupid PR mistakes … today the award goes to Epic Games for sending a ‘cease and desist (http://en.wikipedia.org/wiki/Cease_and_desist )’ letter to Emilio Lopez for creating a nice little Gears of War Munny as Christmas present for his cousin. Note that only one was made, and it has never been offered for sale or made any profit of it. All the logos etc that were used on the box were taken from the fan site pack Epic gave out. Even if they maybe have a valid legal standpoint it’s just ‘not done’ to bug your fans like this if you ask me, certainly not after hyping the game like they did with fan packs and what not.
(http://pictures.xbox-scene.com/xbox360/gow/DOC01.jpg ) (http://pictures.xbox-scene.com/xbox360/gow/DOC02.jpg ) Read More: http://mywebpages.comcast.net/eightcell/emilio.html (http://mywebpages.comcast.net/eightcell/emilio.html ) News-Source: forums.somethingawful.com (http://forums.somethingawful.com/showthread.php?threadid=2366762 ) (thanks to Shadowman for the link)