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Gaming News

Gaming News November 2005

by NewsNovember 30, 2005June 29, 2014046
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Ultron G1-Clawpad 
techPowerUp! :: Sunday, November 12, 2006
The Ultron G1-Clawpad has an interesting look to it. As soon as you see it, you will notice what it is for: having all the needed keys for a game within reach of the left hand. It does not only look good, but feels great as well. The buttons are responsive and comfortable. Gaming with the G1-Clawpad is very nice once the hand has gotten used to its new weapon of choice.

Dungeon Siege: Throne of Agony Available Now for PSP
2K Games :: Sunday, November 12, 2006
2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and SuperVillain Studios announced today that Dungeon Siege®: Throne of Agony™ for the PSP® (PlayStation®Portable) system is now available in stores in North America.

Need for Speed: Carbon Review
Techgage :: Sunday, November 12, 2006
One of the most popular racing franchises is back with their thirteenth installment. The game takes the best of “Underground” and “Most Wanted” to deliver an exhilarating experience.

Valve’s Source engine goes multi-core
Tech Report :: Sunday, November 12, 2006
IF THE LAUNCH OF Intel’s new quad-core Core 2 Extreme QX6700 processor has made one thing clear, it’s that some applications are multithreaded, and others are not. Those that are can look forward to a healthy performance boost jumping to four cores, including near-linear scaling in some cases. Those that are not enjoy no such performance benefits, and may even run slower than on the fastest dual-core chips due to the slightly slower clock speeds of Intel’s first quad-core offering. Unfortunately, most of today’s game engines are among those applications that aren’t effectively multithreaded. A handful can take advantage of additional processor cores, but not in a manner that improves performance substantially.

With the megahertz era effectively over and processor makers adding cores rather than cranking up clock speeds, game developers looking to exploit the capabilities of current hardware are faced with a daunting challenge—”one of the most important issues to be solving as a game developer right now,” according to Valve software’s Gabe Newell. Valve has invested significant resources into optimizing its Steam engine for multi-core systems, and doing so has opened up a whole new world of possibilities for its game designers.

You won’t have to wait for Half-Life 3 to enjoy the benefits of Valve’s multi-core efforts, though. Multi-core optimizations for Source will be included in the next engine update, which is due to become available via Steam before Half-Life 2: Episode 2 is released. Read on to see how Valve has implemented multithreading in its Source engine and developer tools, and how they perform on the latest dual- and quad-core processors from AMD and Intel.

Nintendo Wii First Look 
Design Technica :: Sunday, November 12, 2006
“A few weeks ago Nintendo invited press to a private event held at their Rockefeller Plaza store in NYC. We got to spend a couple hours checking out new DS, GameCube, and Wii titles all without interruption. After 2 hours though, the Wii left much to be desired. ”

Guildwars – Nightfall (PC) review
Driver Heaven :: Sunday, November 12, 2006
“Unlike other MMORPGs the past Guild Wars titles (Prophecies and Factions) featured a solid story which took the player through several quests and missions (the games name for longer and more scripted quests). This approach made questing in Guild Wars a more challenging and involved activity as opposed to what can often be considered a grind in other online RPGs.”

Okami (PS2) review
Driver Heaven :: Tuesday, November 07, 2006
“Let’s face the facts; the PlayStation 2 will be virtually dead this November when the superior PS3 makes its worldwide debut, so one could easily assume that the rest of the PS2’s future is rather bleak. Not all developers have thrown in the towel yet, though, as we can see with the release of an innovative game known only as Okami. Based on an old Japanese legend, gamers take control of a white wolf that can utilize divine powers in order to save the land from the terror incurred by a multi-headed dragon.”

Lumines Live
Think Gaming :: Tuesday, November 07, 2006
“For those that have never played Lumines on the PSP, it is an addictive puzzle game infused with great music and effects that create an entrancing experience. I was a huge fan of the PSP version, it was actually the reason I bought the system at launch. So I was extremely excited when Lumines was announced for the 360. But most of that excitement faded when I discovered how this game was being presented and released.”

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