A game that was being promoted ever since the 360 launched and worth it, all in all this is a great game, and PC fans don’t worry its getting released on the PC as well.
In the multiplayer mode you can select what kind of “ghost” you want to be; Rifleman, Automatic Rifleman, Marksman or Grenadier. Each of these classes have their own specialties. The marksman will be the best with snipers and get greater accuracy, more ammo and quicker reload times. If you choose a marksman then you receive less ammo with grenadier weaponry, so its important to chose wisely before engaging combat. When playing online, however, you can always change your class in the lobby (but not after a match has started).
Online play is smooth and doesn’t suffer from extreme lag problems that Call of Duty has. You’re able to create your own game and invite other players into the game via the lobby. One downfall that COD doesn’t have is that when the server leaves the rest get disconnected.) Getting a quick game started is easy although you might have to wait until the current game is over, so you cannot join a game already in progress – you’ll probably be waiting a few minutes before you actually get to play anything.
Lets talk about game modes;
- Team Elimination, is a team death match.
- Team Territory, try and control zones on the map and hold them as long as possible.
- Team Objective, capture objectives on the map, it’s a capture the flag idea.
- Solo Elimination, free for all.
- Solo Territory, see Team Territory free for all.
- Solo Objective, see Team Objective, but free for all
And we got a few “work together” modes; Campaign, Co-op Elimination, Co-op Territory, Co-op Objective. All of there modes are simple, players are on one team and must complete objectives whilst facing enemy opposition. Personally I like this mode a lot. There is a certain satisfaction playing with your friends, defending your base for 30 minutes from and endless stream of enemy rebels trying to overtake you, and it’s great for those bad days at work to let loose some aggression and blast away. The only drawback is this mode can suffer from reduced network performance, so try to team up with some friends from your own region.
I found the gamer’s level online to be rather variable, I had days where I’d be “noob bashing” but also days where I was steamrolled myself, but even if you totally suck at tactical fps you still manage to score some kills, but just running in an open field wont do since you die from 1 or 2 well aimed shots.
Multiplayer support is much more expansive and impressive than other Tom Clancy multiplayer offerings. GRAW supports System Link and Xbox Live with up to 16 players (in cooperative and competitive modes). Gamers can compete against eight others in four different adversarial modes, or against the online AI in co-op mode. Fifteen other players as your allies is a truely awesome experience, and there is no noticable lag even with these many gamers playing.
The multiplayer maps are based on the single-player maps, so you’ll feel like you’re in a similar location to the offline campaign, but are designed for multiplayer playability. The co-op campaign isn’t a re-hash of the single-player campaign: there is an entirely new storyline, new maps, and much more expanded gameplay (different players can take on different territories during the campaign).
Competitive multiplayer games offer many options, from different spawn points, spawn vulnerability, and enemy targeting identification. There are many different settings that can be tweaked to customize the multiplayer scenarios. The lobby system is a good start, but can be frustrating. It takes too long to find a game, and usually you join a game already in progress, so you must wait up to 15 to 30 minutes for the game to finish before you see any action.
