Guide Number seven, and it’s just getting easier and easier. RE5 is closer…
GRAW 2 is by far the best of the best of the Tom Clancy stuff. It is much faster than Rainbow Six, and you get some of the elements of Splinter Cell. Not to mention this is probably the best looking game ever made.
For me, the game begins at a fast pace by throwing many different and varied situations at you, changing settings, and mixing up the gameplay. What helps the best is that the missions aren’t as hard as last time (or I’m just much better), and they are much shorter (same reason against it). The consequence of all this is that the game itself is extremely short, and sadly, suffers at the very end when the pace is slowed and the game extended by two extra levels that seemed a bit pointless.
Enjoy,
TheGum
2. Control/Tips/Wisdom
For the people without the book.
GRAW 2 Controls
|
||||||||||||||||||||||||||||
- Reload often.
- Cover is a must, if you want to live.
- The sniper rifles will pierce walls, that is awesome.
- Silencers mean less power.
- Smoke can get you out of sticky situations.
- Send your team into unknown areas first; better them than you.
- Unlike the last game, the new medic can heal you at anytime.
- Check the map if you are unsure of the next move.
- Abuse the UAV whenever you got one.
Weapons
Sorry, I didn’t field-test all of these, but just as well. This comes from the main menu, under bonuses.
And SD means silencer. The silencers make the gun quiet, but it will be less accurate and powerful.
| Guns I Could Care Less About I never used these, so you shouldn’t either. I know, one of these is probably half-decent, but that’s not good enough. |
MR-C 36K Carbine Rx4 Storm SCAR-L Carbine MK14 EBR – the training rifle, but it did suck, so avoid. M468 Px4 Storm M9 |
| Guns With Grenade Launchers Good for early on. |
MR-C/AGL – Has the grenade launcher, which is awesome. SCAR-L/EGLM – the rest are probably cool too, but you never need this many. SCAR-H SCAR-H/EGLM SCAR-LCQC/EGLM M-32 MGL – cool in theory, just not the range to be uesful. |
| Guns To Use Put the sniper rifles and P90 as top choices at all times. |
MR-C LW SD – The camera gun. The best gun for pure firepower, and for cowards. MK48 LMG – Great for tearing up enemies and vehicles, just wastes lots of bullets. MG21 – same as the above one. SR AS50 – starter sniper rifle with a big clip, but not that strong. DSR-1 – next step up; it can pierce thicker stuff. M95 Sniper – the best rifle; can go through concrete. P90 – great secondary weapon, and almost always a choice. |
| Honorable Mention | ZEUS T2 – when you need to take out tanks yourself. Cx4 Storm – good, when available. Has a scope. MP5A3 – the basic gun, still good though. |
| ??? | M107 Sniper – I’m not sure where this gun comes from, but it sounds awesome. Pretty much the uber sniper rifle. M1014 – not sure what this is, cause it ain’t a shotgun. |
| Grenades/Bombs Use the Defensive Pack by default. |
Frag – blows crap up, though, you rarely need any. Smoke – provides cover when you don’t have any; use the detection goggles. Satchel – good for taking out tanks and such. |
Read ahead to be aware of what to expect; I don’t think I “spoil” much.
This is a walkthrough, but I’ve become less descriptive this time. Not because I’m lazy, though that is nice, I just feel that I’m here to provide you with a gameplan for each level, not hold your hand. Got to leave something for you to do on your own.
As you should know, the AI is unpredictable, so be aware that differences are absolute. Let’s jump in.
Good grief, if you need help with this mission, just toss the game out that window right now.
We’ll cover the various workshops where you can get achievements if done with perfection.
Kill 5 Bad Guys Without Being Hit:
Simple enough, kill the enemies. They come in two, one, and two as you head up the street. Use cover and poke out to kill them. Not bad, you should be able to do this and take some hits, but be okay. However, if you want the gamer points for perfection, you must avoid all bullets. Simply focus on each group as they are pacing; as long as you get one enemy from a pair, you will be fine.
From the starting checkpoint, you could back up and pick off each dude from way far away (I did). But you can just go up the hill and pick off foos the old fashion way. From the stairs, you will count three guys on rooftops on the left side of the path, and two more on the right. There are two under the windmill in the background, hard to see. Remember, headshots, and if you can’t get them from far away go ahead and peek around corners as you go up the hill.
Get to the corner, get the cursor down the path so it turns yellow, and then throw a smoke grenade as far as you can. Get to this smoke and toss another as far as you can toward the vehicle (press X to see through smoke). From the next smoke, toss another to the vehicle, but don’t toss it at full strength or you will over shoot it; just get some smoke close to the front of the thing and you will be good. From the third smoke, toss a bomb close to the enemy and detonate. If you use more than one bomb you will not get the perfect score.
There are two groups of bad guys to kill. Send your team to the rusted cement truck and they will spot the first two. Put your squad on assault and they should be able to handle the fight. If not, just move them around and they will win. Now go west and put your team on a wall. The tangos are by the gas station up ahead. From the first building that your team spots the enemy, put them on assault to get the bad guys scared, and then send your team up the to a wall closer and that should seal it (if not, just move them around).
Bring this crap with you: Ramirez, Brown, Nolan, MR-C/AGL, and the Defensive Pack. Check the map to make this easy. Go through the narrow path on the first right and set your team the first small bricked wall. There should be three red diamonds on the screen and you should take to the wall a bit farther up the road. Switch to the grenade launcher and use the opening in the wall to blast the pair on the ground; set your team to assault and they will take out the one on the roof.
Go up the trail and take cover behind the first big rock you see. There will be two enemies near the car, and two more around the shanty. Use cover, pop up, and take them out with your normal fire. Go to the mule and get the MP5A3 SD with the defensive pack (though, it doesn’t really matter).
Ready the sniper and take control of the UAV, then scan the area to the east so you get two red targets near the busted structure. This gun is just great, it has x2 zoom and it will pierce thin walls. Use the rock wall and take both out; should get one easy and then the other as he hides in terror.
Send your UAV into the pit so you spot five marks. Use the opening in the rock wall to get them all; and when the purple, fleeing target comes on screen, switch to your secondary gun and aim for the driver to ice the vehicle (not sure if this means anything, but may as well blow it up). When all is clear, go to the helicopter to restock.
Get the default three and keep the same equipment. Look into the construction pit and look to the far right corner, send your team there. This will prompt some mortar fire and two guys to appear. Stay where you are and hope the artillery misses everyone as you pick off the two bad guys.
and be quick about it. Get into the tunnel and try to snipe a few enemies (you can send in the UAV, but you still can’t hit most of them from here). Bring your team with you, put them behind cover near the tents, and put them on aggressive; you will move around and play sniper. Pick off the ones on the right first, then get whoever may hide on the left. Run back to the evac point after all is clear.
Ready to have some fun? This level is great!
Look through the rain as the mission starts and start firing at trucks on the bridge before they become targets. When you sweep by you need to get those big trucks first to take out mucho enemies, then mop up whatever survives.
*FYI, the guage at the corner must be respected, so let off your fire if the thing starts to slow. Also, I’m sure the message on the mountain means something…
Start by putting your team on offense and sending them to cover nearby as the enemies converge on your LZ. Can’t really use smoke effectively here, so just return to pop n’ shoot tactics to clear the way (your team should do most of the work). Then go up the street to the right and anticipate some enemies way up the street when you get to the intersection (to the west). Now the path will be clear to the mule. Get the unsilenced gun and defensive pack.
Resupply, and switch the ZEUS for the sniper; bring the destructive pack just in case. Move along the bridge and some stuff happens, just send your team to the cover behind the car on the bridge and you get the sniper ready for two bad guys up the way. When they are gone (and it may be hard with the weird shaking that happens) occupy the area on the steps by sending your team to cover behind a planter. This planter is crucial, as you can exploit an unwise tactic in the AI from here.
Bring the cool gun, the silenced gun, and the defensive pack. Press X as soon as the mission starts, because this will be the best way to tackle this first half of the level. To compliment the night level, get your silent gun and check the map. Follow the path and look around the corner to get a quick kill. Go forward into the open and spot the lone enemy in the tower on the right. Get him and the one on the roof below. Follow the ramps down and along the path until you get to an up ramp, where three enemies might be waiting for you; you could have got them from where you were before, but either way is fine. Proceed and get one more that lurks up ahead. Round the corner and take the left path to creep up on another. You could get the two on the streets from up here, but they can’t see you very well, so just go down to the ground and get them quickly.
As you head down the hill you will get a new objective. You could make a stand on the ground behind the sandbags, but that is too hard. Go up the stairs before the enemy arrives and take cover behind a wall. If you want the trucks, hit the drivers, but a better idea is to be ready for them with a frag in hand and let it go before they unload. Simple pop n’ shoot gameplay to mop up; use the cover on the ground cautiously if you don’t get the message saying coast clear.
When you pass the gates after you get the UAV, poke around the corner of the building and you will spot three bad guys. Get out a frag and aim it as far as can toward the middle of the pair; throw it as far as you can and that should get them both leaving one left. Get to the mule and bring the sniper, the P90 SD, and the defensive pack.
First, send your UAV to the north to spot two enemies. Probably not critical that you get them, but may as well; you don’t even need to get get close, just snipe both. Then bring the UAV back and send it west to find another group of bad guys nearby (if you don’t understand what I mean, look at the map and find the tiny building with a ramp, and send the UAV to the open area near it). Get on the roof of the building and take cover behind the metal thing. Snipe the enemies, easy enough. Now send the UAV to the checkpoint and you will spot the last group of bad dudes. Bring up the map and locate the small building to the south of this open area and you take up point from there. You can snipe the guys, but as soon as you start there will be trucks that unload some more onto the scene. Use the UAV to get the marks and just do you what you’ve done so far to get the job done (if you can find a tiny crack in the wall, use it to your advantage).
Restock with the mule before moving on, just make sure you got the sniper. Run up the stairs and dive to cover (crouch as you run) and you should pull up the first two snipers as targets. They suck at shooting, but make sure you get them in one shoot; poke n’ shoot, but make sure only one can see you at a time. Now go back down the steps and go up the other steps of the opposite building. You should send the UAV to the checkpoint and examine the one in the far corner to get the final mark. You can get a read on him as soon as you peer over the top of the final ramp. Then just run to the checkpoint.
Put your padres on the sandbag and scope the road up ahead for two easy kills. Then turn to the right and go up the steps. Send your guys to the wall and put them on offense. Be careful not to take hits from the roofs on the left and the right. Your team will find marks for you, and you can navigate the small wall up here to peer through the openings in the railing for your kills. (Author: Brad Russell, GameFAQs.com, if this guide is under some other author please email me at lunatic_252000@yahoo.com). Send your team down to the streets and move them around to make sure that no one is left.
Swap your medic for the antitank gunner, John Hume. Get the MK48, P90, and the destructive pack. You don’t really need any of this stuff, but you may as well be ready. Set your team on the wall to the right of the opening that leads to the underground tunnel. Use the P90 to try and get far-off targets, but go into hiding when a tank rolls in. Go ahead and indulge your new friend by letting him take out the first tank, but be under cover because another tank will roll in from your blind side if you aren’t watching (like, right next to you). By then you will get and APACHE air support, so just let it finish off the fight. Hit the checkpoint to get the mission rolling along.
Check the map to find the southmost bridge that leads to the next section of the level. When you reach the intersection, get the man up high, the six or so on the ground, and then the other high guy to the right; oh yeah, have your team help you out. Head south to safety; no don’t, whip out the MK48 before you near the evac point, also, have your team with you and set them to cover that faces north (not short cover either) – oh yeah, have them on assault too. Gee, I guess the surprise won’t work now.
Are those your teammates one the ground? NO, they were such good boys! Oh well, you at least get what’s-his-face over there. He doesn’t take orders, but he will follow you. Look to the norhteast and you should be able to kill two guys and then you should use that uber gun to blow up the truck. Then take the north path and begin moving east so you only have one side to watch for. Be careful as you move, and try to stay behind cover more so than before since you can’t see those convenient red targets anymore. It is unknown how many there are, just know there is a crap-load of them and usually kill with a few hits. The best thing to do is stop and take cover the moment you spot tangos, and just play the peep n’ shoot game with them. There aren’t as many as you think, but be cautious and you will make it to the mule.
Shooting Gallery
Get the antitank gunner, then blow up a car, then another, and then a truck, this will do it for the first part. Seriously, it would be a waste to write a walkthrough for all of this. Just shoot cars and kill bad guys, see you after the crash site.
As you approach the convoy, just don’t shoot at the green marks and you will be good; that’s it. Focus fire on the vehicles, ignore the soldiers as you escort the convoy. After you take on a group at the top of a hill, your chopper will turn around; you can wipe the whole lot out by aiming around the left- most bad guy (boom). Then you get to have fun with two other birds; if you can’t aim at these, you need help. Just follow them around and fire when you got a read on them – mission over (another quickie, there I said it).
Bring the DSR-I, P90, and the offensive pack. Send the UAV north to find two patrolling guys. Just use the P90, or sniper, to get them both. Now send the UAV west and circle the garage until you find all seven or so bad guys. Just use the metal fence as protection while you pick off each one at a time. Use the UAV to see a bit further west to spot a sniper on a hill. Out-snipe him and you will be free to get the bird – and make sure you get out of the blast radius.
In and out, just how I like it. Run up the street with vision on and go up the ramp to the roof of the building. Put your team on a wall and you get a read on all the enemies. The plan is for your team to get any up high, you toss a frag into the sandbags, and your APC to mop up. So execute it.
Go directly north and stick your team on the corner of the building, put them on aggressive, and then help out. Go along the wall to the east and see if you can get two guys in the alley; if not then come back. Go up the big stairs and take out the guy up here, the three or so above him, and then the four down by the sandbags. Put your APC in the area as you destroy both anti-air guns. If you check the map, you will notice that the APC’s rail stops at the next gun placement, but there are two guys in between (if you got them earlier, then you need not worry). Set your team on the corner facing the position and let your APC rumble on in. Use your rifle to get the guys that appear up high, and hope that the car doesn’t explode on your team; so the quicker the better. Blow up the guns to move on.
When you get to a long stretch, stop your tank at the front of it and get Littlebird nearby. There are some friendlies, but ignore them and put your team on behind one of the columns on the side. The green marks will get blown away, an armor will appear, and two antitank gunners will pop up on the bridge above, at the other end. Let your tank get the tank on the ground, send Littlebird in to a soldier, put your team on aggressive, and you try to get both antitank men; should work.
Hooray, more of my dam jokes! Thank you Clancy for your similar story lines.
Get the default group, the M95 Sniper, the P90, and the defensive pack. Consult the map and send the UAV to the west of the open area nearby to spot a sniper. (Author: Brad Russell, GameFAQs.com, if this guide is under some other author please email me at lunatic_252000@yahoo.com). Move west along the next street until you see a Game Planet sign. Back up from it and you should eventually get a clear path to the marksman, just get him before he gets you. Come back a bit east and set both of your teams on the corners of the building looking to the open area. Start picking off targets with the ridiculous power of this new rifle (you can pierce concrete).
Now send the UAV up to the next enemy group. Scout the big building, the area in front, and the small structure to the bridge. Can’t see with the UAV in that last one, but you can snipe both the guys inside yourself from the side.
When you start, get to cover, put your team on assault, and switch to the P90 to get the killing going. You could try to take out the armored vehicle when it shows up, but it doesn’t matter. It is best if you hide around the broken truck on the left, and your team in the same place, or you could do the reverse and be fine.
When the first area is clear, move up to the tiny white shack and inch your way up until you hear some enemy chatter. Toss a smoke grenade toward the broken car on the left and use it to pick off enemies.
Toss another behind the car to get some more bad guys, and then finish off the remainder. Get on the right side of the complex of buildings and put your team behind some cover facing the south. When you move east, an enemy truck will rush you by cirlcing the place; you can at least get the gunner, but it doesn’t matter if you get the truck (get the driver if you want it).
Not a bad game, but a bad ending. At least it’s not a dam ending…
My email: (spammers should be shot from a cannon into Venus)
lunatic_252000@yahoo.com
*No online or multiplayer in this guide, or achievements. Don’t ask.
Please put GRAW 2 in the title or it will be counted as spam. I am open to suggestions, but you should be open to denial unless you got something good. I’m extremely busy, and only because of Spring Break do I have time to write this guide; that means updates are rare if ever.
So talk to me about anything: comments, compliments, questions, or whatever you can muster.
You can check certain sites’ message boards for answers too.
I have lots of other guides (click for a list):
Let me see if I can remember all of them from the top of my head. These sites may carry my guides: (They don’t have to ask for permission)
GameFAQs (main host site)
GameSpot
GamerHelp*
MyGamingHelp**
OCmodshop*
SuperCheats
CheatCodeCentral (cheatcc.com)
GamersTemple (http://www.gamerstemple.com/)
*Has pictures
**Not launched
All other sites must ask permission if they want this. All I ask is that the guide be ad-free and in this text format.
Thank you and aloha.
COPYRIGHT
This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
Copyright © 2007 Brad Russell
(TheGum)
Tom Clancy’s Ghost Recon Advanced Warfighter 2: FAQ/Walkthrough by TheGum