Punch Out!! Wii Review

With a 15 year long absence from Nintendo’s consoles, many gamers completely wrote Punch Out!! off as an oldschool game. The series was a hit during the NES era remembered by virtually any owner, spawned a well received sequel during the SNES era — then it just disappeared. It missed out on the N64’s time in homes, and also called in sick for Gamecube duty.

Thankfully, with Nitnendo’s desire to revive old franchises, Punch Out!! was finally set to rise from the ashes. While nothing much has changed in the core gameplay since the 1987 original, the game does its job blending the nostalgia from over a decade ago with mainstream gaming to entertain you. It’s a good game and does the name justice-even if it’s for a short while.

Neither a remake, or a sequel, Punch-Out places you back in the boots of Little Mac, a boxer with a small stature and enormous goals-to be the WVBA champion. While the game seems to have moments of Mac training, and also shows a great deal of distinct personality with all the boxers Mac faces, there isn’t much of a story to go on. You are out to be the champion and when that’s accomplished, it’s over. Punch-Out doesn’t throw you a story on line with “Rocky” movies or just about every video game coming out at the moment. Then again, it really doesn’t have to. The game is entirely focused on being old school.

Mac’s job is to progress from three circuits, increasing the rank and eventually defeating the champion from each circuit. 13 boxers round out the roster-and it’s a pretty light load. The SNES Punch-Out, while recycling several characters and color pallets, had you going through four circuits, facing 13 boxers. Granted, after you finish the game you get to defend your title against the 13 again-whom have new attack patterns and circumstances to deal with, but it still feels light. The boxers that show up are mostly comprised of NES Punch-Out favorites, with only one new character showing up early on.

The choice of characters seems questionable as well. SNES favorites like Hoy Quarlow or Masked Muscle are strangely absent and in their place are characters like Bear Hugger and Aran Ryan-two characters that were easily forgettable. The claim of new characters is only in the singular. There is only one brand new character in the game with the exception of a cameo appearance. While Disco Kid fits the rest of the Punch-Out group, a few more new innovative characters to pad out the roster would have been nice. The nostalgia’s great, but this isn’t the NES version of Punch Out, some creativity could be in order.

The game animates nicely. Each boxer’s personality just eschews onto the screen, and the game is gorgeous to look at. If anything truly was updated in this franchise, the graphics have to be the winner. The game also offers several still shots before fights of your opponent doing something. This is usually to give you an idea of what fool your up against, but seems half done.

Then again, if they had no stills at all and just the boxers, I wouldn’t have complained in the beginning as the boxers themselves in game offer enough personality that the stills are completely unneeded. While in the ring, the boxers dance, taunt and do whatever they need to do to get you jacked up to beating their ass.

While this is a “boxing game” if you’re looking for the next “Fight Night” you may be disappointed. At it’s core, Punch Out!! is an action game and nothing more. There is no strategy involved, the game is about learning your opponents moves and knowing when to get the hell out of the way at the right moment. It sounds simple and that’s because it is, but it’s a tried and true formula. When you start on Glass Joe, you very well could escape without getting touched. Later on, things get more hectic. Your window to dodge or block decreases the further you get up till it’s basic reflex  and watching your opponent just make an animation. Once they attack you and you’ve successfully gotten out of the way, you then have a chance to return the favor by knocking them senseless.

While the previous games followed this mechanic, the game has one small problem with it’s fighters animations. Several will have a few variations for each attack. One may quickly club you and then do the same animation, but delay the hit until you dash and come back in to give you a more devastating attack. The animations are stupid and make you wonder what the developers were thinking. The idea is to look and watch closely what your opponent does and not over-estimate, but watching them lets you get clubbed by those quick attacks, if you dodge in time to get out of the weak attacks you are gonna get nailed by the strong attack.

The varied animations are stupid, a little more response time would have been nice. Luckily they don’t detract from the overall experience besides annoying the hell out of you. The developers could use hops, taunts or whatever to throw you off. Identical animations with little response time for a quick maneuver is just bad game design plain and simple.

Mac’s move set is very small. Jabs and body blows from each hand round out standard attacks while you can accumulate stars to pull a special attack out. Stars are gained by punching your opponent at a certain point (typically when they glow yellow). Mac can hold up to three stars, and when you use a special punch, it depletes all of them. You can do a minor one with one star or a devastating blow with three. The catch though? If you are hit even once, your stock is depleted.

Along with the stars and energy, Mac also has a stamina gauge that decreases each time you fail to make a hit-when that hits zero, Mac is left powerless until he can dodge some moves and regain some stamina.

The game controls in one of two ways. You can either break out the motion controls and the Wii balance board or go old school and play it like it was on the NES. While the motion controls sound inviting and could bring this to the party scene, they are implemented poorly. That isn’t saying they don’t work, you can easily make it through the Minor Circuit using the Wii motion controls and be fine. Once you hit the later fighters however, the quick dodging that is required just can’t be done with the Wii’s controls. Playing the game old-school is the only way you are going to finish it-we aren’t kidding.

The game offers three modes of play. Career, Exhibition and Head to Head. Career mode is the real meat and potatoes of the game, and if you’ve played the original Punch Out!! on the NES-expect to breeze through the game in one sitting. The fighters are essentially carbon copies of their NES counterparts all the way up to methods of defeating them. While several have new moves-if it worked in the NES version, chances are it’s going to work here. Bald Bull still gets knocked down if you hit him on his second hop during the ‘Bull Charge,’ Piston Honda still gets knocked out if you nail him at the right moment during his Piston Punch, Mr. Sandman can only be knocked around with body blows until later-same things different packaging.

After you beat the game once, the second “half” begins. You now are tasked to defend your title, this time with everyone having changed their tactics. Body blows aren’t as useful against King Hippo unless you take that manhole off his belly, and Piston Honda has a significant speed increase. While the second run adds for more replayability, one can’t help but think that some of the boxers with minor improvements could have been replaced with brand new boxers altogether. Regardless, beating the second round of career mode is satisfying and just like the games before it-grants bragging rights.

After you beat both modes, Mac is randomly given opponents and must survive without losing three times.

Exhibition takes the characters from Career Mode and gives you certain conditions for defeating them like say, knock a guy out in five punches. It’s very addicting even if it may feel thrown on, and adds a lot of replay value for someone trying to find more to do after they squashed their competition in career mode.

Head to Head is the games multi player component. Both players are handed the controls to Little Mac and are trying to get his alter ego Giga Mac, an Incredible Hulk rip-off to show up and beat the hell out of you. While Head to Head isn’t disappointing, it would have been nice to have more characters to select in this mode. While it may be unbalanced, the joy of taking control of King Hippo would be too good to ignore. The fact there is no online multi-play isn’t really a deterrence. The Head to Head aspect makes for a good party game, but never gets to the degree of a game like Halo.

When it’s all been looked at though, Punch Out!! truly feels thrown together. While the graphics are impressive, the game itself is too short. 13 boxers is far too few for a game with previous character rosters like this. The lack of downloadable content for the time being also further deteriorates. While it’s admirable that they included so much nostalgia and reference to the original, I can’t help but say they have barely anything new to include here.  Furthermore, the laughably easy game the first time through compared to the frustrating difficulty of the second play through is way too unbalanced and easily could have been much better implemented.

Unfortunately, we can’t help but recommend a rental. Once the price goes down, buying this will be a no brainer. Punch Out!! fans will no doubt already add this to their collection. Even if you know nothing about the boxing world, you’re still in for a treat. Punch Out!! offers a wonderful experience and is great fun to play. Unfortunately, much like when Sugar Ray came out of retirement-the game is just too short lived to recommend spending $50 on.

REPORT CARD : Microsoft Xbox 360 Play & Charge Kit
category rating comments
Creativity 2 You may think that this score is too low, but consider this: one friggen character is new in here. Well besides a couple special ones. But ONE character. Everything else from the gameplay to the boxers is derived from previous installments. I can’t give a high score to a rehash no matter how cool it is
Graphics 4 Punch Out has some great graphics on the wii and the boxers animate fluidly. The attention to detail is astounding. I can’t help but feel a bit cheated though with the backgrounds and crowds surrounding the ring. Maybe it’s just an afterthought.
Sound 3 The sound effects aren’t so bad, but how many renditions of the classic Punch-Out theme do I need to hear? Well that’s pretty much the soundtrack right there.
Longevity 2 Veterans will no doubt breeze through the first playthrough in one sitting. Everyone else will be following quickly behind. The second playthrough is a lot more difficult, and will take a few days to finish…well unless you really suck.
Fun Factor 4 Punch-Out!! is just as fun as it’s predecessors and it’s definitely a great party game to have around. While it can’t stack up to the awesomeness the original had, it is a worthy successor and well done game.
FINAL VERDICT: 3 out of 5 stars

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1 Comment

Don Haynes June 20, 2011 - 11:27 am

Sushi, kamikaze, fujiyama, nipponichi…!! Man I loved this game back in the day. I still have my original copy.

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