Go through the door on the right (the door in front of you is locked). In the next room are some targets on the wall and are glowing red. A fully charged beam shot will take them out, which lowers some ramps to the upper level of this room (and the door to the next room).

There is a column in this room, and a panel on the left side. Scan the panel (go up to it and press A and aim for the central button to get the access code). It should be 13576, but your results may vary. Go to the door behind you and scan the termal, and enter the code. The shield over the door will open,and you can go through.
In the next room you see Rudus going through some decontamination, and you’re next. Follow the on-screen instructions to get into the chamber. Scan the nearby terminal to found out more about Rundus, and then head through the door.
Go down the hallway, and practice some jumping and scanning. Go through the door when you’re done, and activate the elevator(by pressing A on the panel). Enter the elevator hologram and go up (this procedure will be repeated many many times throughout the game, so get familiar with it). Leave the elevator and follow the hallway into the next room.
Go to the left or right and then follow the ramps up. Speak to the guard at the top of the ramp, and he will tell you about the nearest Save Station. You won’t be allowed into the briefing room without saving first. Turn around and go through the other door.

Destroy the boxes in the next room to reveal the door to the save station. Go in and save your ass (literally). Now be a good little Samus and head back to the guard, and you’ll be allowed into the briefing room.
A cutscene appears, giving you more of the story. Now head back to the bridge. Drop down to the lower part of the bridge and go through the door, and you’ll get your first chance to blast some Space Pirates! Pretend that they are 12-year-old girls and you are the RIAA. Once they’re all toast, head through the door to your right (the elevator is locked down tight). Kill the pirates in the next room, and head through the door.

Now you encounter some enemies that like to stick to walls. Scan them to get some extra info, or take them out (or both)! Go around to the next room and go up to the troopers, taking you to the next cutscene. When the room starts decompressing, shoot the red circle at the top of the screen to put down the barries and save the trooper’s life.
The way forward is blocked off, so you have to go back the way you came in. Three pirates are playing keep-away with a power cell, so follow your pathological instints and pummel those space bullies. Put the power cell back in its socket at the bottom of the room. You are now sealed in the room with a very large number of things that want to kill you.
Once you’ve spilled enough blood, a hole will open up in the floor. Morph into a ball and go through the hole. Go around until you reach a tunnel and go through. Bomb the barriers and get an Energy Tank. Contineu through, bombing all obstacles as necessary. You are then shot into the next room.

Scan the terminal to activate a bomb slot. Jump into this slow and lay a bomb to turn it on. After the cutscene, go through the only door in evidence, and be presented with another cutscene. Head for the door at the top and deal with all the enemies along the way. The only thing in this room is the missile launcher, so grab it. Exit the room and then go to the bottom and take out the debris by the door with your New Best Friend (the missile launcher). Interact with the panel you just revealed, and go through the door.
Take out the glowing red targets at the top of the room, as well as any frickin’ pirates that emerge and those annoying hovering drones. You can only shoot the drones when they are glowing red, and there’s no predictable pattern to them. Take them out and then head through the door on the left. Save here, because you’re about to meet your first Boss.

Berserker Lord Boss
Interact with the panel and go through the big doors. Now you see your ship, but there’s this enormous thing trying to kill you. Scan the boss to get more info, and evade his attacks. You’ll need to take out the glowing red shoulder orbs, and fully charged beam shots are the best way to get them.
Then the boss will show you his Big Purple Balls (get your mind out of the gutter, it’s the crackling energy balls he shoots at you). You can shoot them or send them back at him. You’ll have to hit his shoulders with a round of the Big Purple Balls. Once his upper shell cracks, blast away at the exposed red part of his head (missiles work best).
Board your ship and hit the flashing panel (the only panel, actually). Point to the green ship icon and press A to head off to Norion.

2 comments
this game amazing, walktrough SUCKEY
yeah this walkthrough has things placed in the wrong places in order of when to do them
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