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Tom Clancy’s Rainbox Six: Vegas 2 Review

Next new feature: sprinting! It may seem like I’m joking or that sprinting isn’t a big deal, but if you’re done hiding and you’ve got somewhere to go, sprinting is a big time saver. And… it doesn’t make walking around so frickin’ tedious.

Another new addition is that players can now earn achievements not only during multiplayer missions, but in the single player mode as well. Gamerscore nerds start your engines!

Lastly, there are three levels of difficulty. Hard, Harder, and F***ing HARD! Sorry for the language, but no auto-aim and extreme button mashing added to squad-based stealth first person shooting is just ridiculous sometimes.

Graphically, this game is beautiful. The level of detail in the environments is awesome, and the characters look great. Sin City looks great day or night. Sometimes the graphics can get a little drab (all the grey), but in most places the graphics are awesome.

The soundtrack is awesome too. The background music is interesting but not overwhelming, and the voice acting is done really well (Nintendo.. are you listening?)

Gameplay for Vegas 2 is very similar to the first game. Lots of stealthy shooting, many objectives, tactical squad directing, and many autosave locations. For those new to Vegas, the game may be overwhelming at first. Trying to memorize the multiple functions of every button is difficult, but in most cases the game will provide a handy reminder. Vegas is a game that requires a lot of planning and a lot of quick thinking. There is no running into buildings firing; the element of surprise is your biggest advantage.

Ubisoft announced that they attempted to make enemy AI smarter in the sequel, and they succeeded. Although the differences are not totally noticeable, the AI have good aim and will follow you around when you run. Not to mention they cover and then fight back with whatever they have at their disposal, especially grenades.

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