Gaming

Video Game Awards 2007

Of all the consoles, the Nintendo Wii can boast the greatest success.  Nintendo was the absolute last company to release a next-generation system, which quickly took the top spot.  Even over a year after its release, the Wii is still in high demand and there are shortages for the second straight Holiday season.

Instead of high-definition graphics and a strong online community, Nintendo has focused their efforts on great and innovative gameplay.  Nearly every multiplatform game is almost always more fun to play on the Wii just because of the new control scheme.  Of course it doesn’t hurt that Nintendo can pull their beloved franchise characters out of their butt at any time, for a sure-fire increase in game sales.  Nintendo has returned to the top spot as the console juggernaught, and they did it with pure know-how.

Super Mario Galaxy (read our walkthrough here)
Release Date: Nov 12, 2007

Super Mario Galaxy (Action/Adventure Game – Wii)
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When some creature escapes into space with Princess Peach, Mario gives chase, exploring bizarre planets all across the galaxy.

Players run, jump and battle enemies as they explore all the planets in the galaxy. Since this game makes full use of all the features of the Wii Remote, players have to do all kinds of things to succeed: pressing buttons, swinging the Wii Remote and the Nunchuk, and even pointing at and dragging things with the pointer.

Guitar Hero 3: Legends of Rock
Release Date: Oct 28, 2007

The Wii version of the game has several exclusive features, since a Wii Remote must be inserted into the guitar controller. The game utilizes the Wii Remote’s wireless capabilities and accelerometer, as well as making use of the rumble feature and the internal speaker: The internal speaker on the Wii Remote is used to emit an effect when incorrect notes are hit; and the Wii Remote’s rumble feature is utilized when Star Power mode is activated.

While the Wii version has online play utilizing game-specific friend codes, downloadable content was not available at launch, although it may be available in the future.The Wii and PS2 versions also use slightly different graphics and sounds from those on the Xbox 360 and PlayStation 3 versions, such as a different typeset, loading screen, and the Wii version featuring “screw up sounds” more akin to Guitar Hero I and II.

Resident Evil: The Umbrella Chronicles
Release Date: Nov 13, 2007

Resident Evil: The Umbrella Chronicles (Wii)
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Umbrella Chronicles takes place from a first-person perspective as characters move through a fully 3d mansion.  This shooter reveals teh back story behind the fall of the Umbrella Corporation by exploring locations from many of the previous Resident Evil games, in addition to some news ones.  Aiming is alot easier with the Wiimote, similar to using a light gun, so this experience translates perfectly on the Wii.

Metroid Prime 3: Corruption (read our walkthrough here)
Release Date: Aug 27, 2007

Metroid Prime 3: Corruption is the tenth game in the Metroid series and is the third (and final) installment in the Metroid Prime trilogy (exclusing the spin-off titles).  The game takes place six months after the events in the second installment, Echoes.  The new title follows bounty hunter Samus Aran as she assist the Galactic Federation in their fight against the Space Pirates, despite being slowly corrupted by mutagenic Phazon.

Paper Mario
Release Date: Jul 16, 2007

Super Paper Mario (Action/Adventure Game – Wii)
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A distinguishing characteristic of Paper Mario is that, while the game features a 3D environment similar to that used in Super Mario 64, the characters are designed as flat two-dimensional sprites reminiscent of 16-bit Mario titles, creating the impression of the characters being paper figurines.

Another departure from previous Mario games and from RPGs in general is the game’s narration. The story is divided into eight chapters and a prologue. The beginning of a new chapter is announced with a cutscene and a scene with a curtain opening, similar to a theatrical production. When the chapter is completed, another cutscene is shown with the curtain closing. In between these chapters, interludes showing dialogue between other characters take place, advancing the story. These interludes are also times when the player takes control of Princess Peach and attempts to navigate the castle while avoiding being seen by Bowser’s guards.

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