PvP Tips
Almost all of PvP boils down to stunning, fearing, or freezing someone. Once you do these to a player they are almost certainly dead. Only healers can stay alive for very long, while paladins can stay alive for any amount of time and cause lots of damage, so go figure.
Everyone has a way to break these effects using the trinkets sold by PvP vendors in your faction’s capitol where you buy the other gear.
The main idea in PvP is to not take on a losing fight. Sometimes you just don’t know how dangerous a fight is, but you never want to take on more enemies than you are bringing. It’s a bad idea to think that just because you see enemies you should attack them. BUT of course this does not apply to pallys, as they can stay alive and hold 4 players on them, all by themselves for a good amount of time.
Part of PvP is the art of decoying/baiting. Just as you don’t want to engage in a losing battle, players are also a bit to anxious to chase down a single enemy with four players. If there are 10 players in a line casting or fighting enemies in front of them, and you ride your mount straight through that line, I promise that over half of the group will turn around and either focus on you or if they can’t stop you they will chase you. Most Arathi, SotA, and AV turtlings can be helped by just not fighting and breaking enemy focus by just spreading out.
*NOTE: Turtle means when one team is stuck in one spot, it means that team has lost 99.99% of the time. 0.01% of the time all the turtling players will realize that spreading out and not engaging the attackers head on is the only way to take the enemy off of you.*
There is a hard-to-explain key to battlegrounds, and that is one team’s overall focus. Take Arathi Basin for example. The horde team may be better (aka they have more pallys), but if their best players are roaming in one large group and hording to one node while the best ally players are spread out, then the horde team will lose because while they may have more kills, they are not defending. While conversely, if they are spread out and failing to solo a node and dying in the process, then their team will be behind a lot for it. Take 3 rogues for example trying to solo nodes and failing, they are making it 12 vs 15 for the rest of the map. Basically, all nodes really need equal amounts defenders and attackers, and whichever side wins more battles, that team will win quickly.
And all the BGs will say this, but defense is the key. All nodes, which are areas fought over, should not be left unguarded, even if it’s just one player to stall the enemy from a capture. However, 3 players defending a node either squashes solo attempts, or has the other team ask for more attackers. If 5 players attack 3 players at one node, sure, the 5 will win, but for the rest of the map it’s 10 on 12.
Twinks
A twink is any character who is used purely as a source of PvP fun. You can twink at levels 19, 29, 39, 49, 59, 69, and I think 79. I think all battle- grounds go from the 0 level to the 9 level, but I believe Alterac Valley just takes anything from 0 to 0. This means that it’s possible to twink at 60 and 70 for the only purpose of playing Alterac Valley, which may be a very fun option depending on your battlegroup.
Battlegroups ————
You can check the battlegroupings of the realms via the World of Warcraft website, but that is of little use unless you really get into your battle- grounds and test them out yourself. I’m not saying to take on the faction in a group that is favored, I’m just saying to avoid being heavily outnumbered. Perhaps I’m just more into AV than you may be, but if a battlegroup is not balanced at one level, it probably isn’t at any.
To Twink, or not to Twink ————————-
Your battlegroup and what you plan to twink for will determine if you twink or not. The purpose of a twink is purely for PvP, with only questing, professions, and gold making up to the twinking level. Some twinks can even do a few quests or dungeons for better gear, but really you can’t go over 75% of your XP bar or else you may be pushing it.
One factor in twinking is the amount of play at that level. If the wait times are long and sometimes of day are completely void of players, then it may be the wrong level or battlegroup to twink in.
Another is your progress in the game and on the server you choose to make a twink. Trust me, twinking with your second character may cause you to rethink twinking for a need for a source of professions or just to have another level 80 toon if your main doesn’t work out. If you spend a lot of time on your twink with success you could find that its style of play better suits what your main may be.
Also keep in mind what options are open to you at the given level. Gear and the battlegrounds may play in role in what level you choose to twink at. Keep in mind that the higher up in levels you go, the more expensive the gear at the auction house and the less you can count on there being more twinks for your faction.
Building ur Twink —————–
Every class can be twinked. From my experience it’s the healers, druids, rogues, and paladins that can have the greatest impact on a fight. Hunters are the easiest twinks, but please try to be more creative than that… don’t look at me!
You really only need the gathering professions or engineering, depending on the desired level. Given that you’ve made several characters from the many races, you should know the best places to level and get gear quickly. All of the gathering professions give a nice bonus:
Herbs – self heal Mine – stamina boost Skin – critical bonus
Of course since you must level to advance your professions, you are limited in how much these can help you. And 90% of the good PvP players use engineering, so take that as it is; it’s also the most expensive profession because you won’t earn back quite as much money as with enchanting.
Once you reach your desired level the only thing left is gear. A nice idea is to consult fellow twinks of your level, you should see them from your server if you keep playing a lot, or ask if there are any in chat.
Not all twink gear is at the 9 level, some may be as low as in the 7 spot. You can also search for quests rewards you could solo where you don’t earn a ton of XP.
Aside from raid gear, which would probably require a whole raid meant to help you in your twinking efforts (raids would start with the 50 bracket and up), the only other form of gear is dungeon drops and rewards. The art of dungeon runs for twinks is to go in naked, bring a high level that can revive, and die a lot until you reach the desired boss; you don’t release your soul in death of course.
Enchanting your gear is less tricky that it was before. Before a recent patch there were a lot of good enchants for twinks, but now almost all of them have been wiped. You are left with just a select number of enchants for your gear, and make sure you get them.
Don’t forget to consult which sets of cards net good rewards – basically you’ll either need to be a scribe or buy them, just make sure they are for your level.
Finally, there are PvP vendors who sell blue gear in exchange for your marks of honor from the battleground of choice. Just find the quartermaster for the BG in which you’ve earned multiples of 20 marks, and you can get good gear from all of them if you play all the available BGs.

5 comments
Briefly buzzed over your article, there are over 8 dailies with the Argent tournament ones and all the faction, you could fill up your limit of 25 if you wanted…
@Linexeus: Have you SEEN how many really long and complete guides Brad has written? He is definately a video game authority. Come back once you've written over a thousand pages of game guides.
@Gruppa: Isn't yo mama like 4 years late?
This article is FULL of incorrect statements. Obviously written by someone who has played only a minimal amount of WoW. Next time maybe get a long term player to write the article.
Isn't this article about 4 years too late?
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