- Use your moves – you get counter kill, quick kills, and grabs, so use them in fights. At the very least, holding down the guard button will deflect attacks. And when you gain more ranks, be sure to apply the new abilities to combat ASAP; abilities like grab break and dodge will help in all fights.
- Finish the fight – this is for certain counter kill animations in which you do not kill someone. There are three types of animations: kill, punch, and contact sensitive. You can’t affect the punch ones, but if you ever see that Altair is punching a guy and for a split second that guy is crouched over in front of you while the animation doesn’t look quite done, that is your cue to press the attack button and finish the dude off.
- Use the markers – you first need to know that you have a map, then you need to learn how to set markers so that you can easily use the minimap while playing to locate objectives.
- Yes, you can kill like in the trailer – if you recall, the trailers for this game showed Altair running and then leaping for an assassination. You can do that too. Just run (sprint or normal) and then press the attack button when close. But for this to work, such as for save citizens and clearing rooftops, you need to constantly make sure your hidden blade is equipped.
- Know the class of your enemy – usually there are normal grunts and then a few higher ups. The stronger guys will have more moves and be smarter, so start with the grunts and then handle the big guys last.
- Leap with some faith – it’s something I know someone won’t quite catch while playing. Once you claim a view point, be sure to jump in the direction (usually the front of the beam) of a haypile below.
- There is always a way – if you find yourself climbing up a building and you hit a spot where you can’t continue, the chances are there is a way up, you just need to find it. Rarely will you be climbing and have no way of keeping it up.
- Mind your actions – this usually means one thing: gently push. Yes, while in crowds if you just hold that button down you will probably never be spotted by the guards, because you will be socially acceptable and you don’t hit anyone carrying something. Jar and crate carriers will blow your cover, so don’t be mean. Anyone else will, so just be nice to the citizens.
- Kingdom go – when quickly needed to cross through the Kingdom, just gallop by all the soldiers; no sense in stopping unless you need to.
- Save side quests for later, or keep notes – to be honest, doing this guide and having to document every flag and Templar I ran into helped me know what I already had. My advice to you is to save all the flags and Templars for one solid effort, or keep track as you go along, or have a really good memory.
- Pause to check your progress – the pause menu has some double-helixes with bars that represent your progress. There are ten bars to each helix: 6 for the investigations (the white ones), 2 for the assassination, one for saving all the citizens of a district, and one for getting all the view points. Each heilx goes with one district, and I don’t believe they carry over.
- Complete all objectives, just because – not only for completing your memories, but also because they add up toward adding a block of health to your sync bar. And more health means you can be more reckless.
- Know when it saves – since the game uses autosaves, you can either do an objective, find some flag, or visit a bureau and get out.
It’s best to read ahead if you want a better sense of what is to happen. I try not to spoil anything, well except for the very first part, but it shouldn’t be a problem.
Just remember to use your map as an even more powerful alley than I.
Okay, I knew there was a twist, so wait until you are finally to the tutorial stage to read on, because I will spoil it in the next paragraph.
Okay, after learning of the sci-fi twist in this game, just watch the events that unfold and do as you’re told until you are put in a hazy looking place. Just run forward and then the tutorial will start. Listen closely and then you will enter a sequence where you learn the controls. Press the head button and look at each group of people around you. Then walk forward while pressing the “gently push” button to walk through the jar-people. Then press the button that changes your profile (which changes what the buttons on the HUD do). You will notice the low profile actions are acceptable, while the high profile actions will get you into trouble.
Next will be a simple push, so go into high profile and grab the dude, then toss him. Then you will sprint, which you must run off as soon as you can to beat the other guy. Next you will go kill a guy, so do it. Run into the guy that come along, go up the ladder, and then hide in the little garden.
After learning of the things you can hide in, just hold the blend button down and walk past the bad guys. Then you learn of a new ability called Eagle Vision. Then you learn of three rules:
- Leave innocent people alone
- Be discreet
- Don’t jeopordize the clan. Then just wait for the first level to get rolling.
When you see a glitch, press a button to change perspective (you know, because it’s suppose to be you, you wouldn’t normally have memories from others, that is why it’s a glitch). Move forward and when you hit the gap press and hold the two buttons and simple press forward to jump along the beams. Do this again and then up the ladder.
*NOTE: Glitches are when the screen kinda messes up, like static. You only get a few moments after to press any button. I won’t point out every glitch, so you will either recognize the static yourself, or you will watch all the cutscenes from boring angles.*
Do a low profile kill and then move to the ledge for a bit of a scene. After, just use the ladders to hit the floor and walk over to the other guys. Then lock on and press the assassinate button to get the next scene. On the other side, just hold the two buttons and move up the area by either the left or right pathways. These same buttons are used to run up walls, so do that when near the exit. Then make a slow climb up a wall to fast forward in memory.
*NOTE: Whenever the screen goes to this empty haze area, just wait for the loading to be done. It’s essentially a load screen.*
*NOTE: Also, now is good time as any to mention that for those of you with the instruction manual, thumb through it for the comments made by Dr. Vidic. It will possibly confuse, but you can see something is seriously up with this game.*
Status: Return to Al Mualim
After you talk with the man in the village, make your way to the hill toward the castle. So long as you don’t mess with the guards or kill anyone along the way, you should just run up the path. You will run into another friend near the gate. Then enter the fort, where weapons are no-no’s, and then go inside the builing and up the stairs to meet the dude.
Status: Defend Village
After the chat, run back down the trail to the village. When you finally run into guys with blades, press the lock-on button, then press the high profile button so that the counter move is available. This move is the best way to kill bad guys. Just wait for them to attack, then press the counter to watch a very cool little deathscene. Just repeat this as you make your way back to the start point. Everyone will retreat when you get down to the bottom.
Status: Remove the Templars from Masyaf
Move forward and toward the target on your map. Go up the ladder nearby to reach your friend. Follow him to the top, and then stand on the platform to the right. Then watch.
*NOTE: During this cutscene will be many glitches, so if you see a little static go across the screen, press any button to view the event. Just in case you haven’t realized there won’t be a sign pointing out a glitch.*
Once you are the center of attention, do the leap of faith and you land safely in some hay. Jump out and go meet the other two. Then come back to find the beam across the gap. Follow these beams, which you can somewhat run across, and then you will hit a wall. You can’t just go straight up, so move around and find little points that you can use to climb; you would be surprised what you can climb up and how you can climb. At the tower, go to the right and slash at the wall to shatter the enemy army. Then just watch.
When you have control back, go to the right and into the bathroom to interact and listen to the conversation. Come back out after and wait for the doctor to go away, then you can talk with the girl to learn some backstory, and you can ask a question before going to bed too. Enter the bed room on the right and then go to bed.
When awake, go to the front of the slab and go back to the past.
Status: Investigate and find Masyaf’s traitor
*NOTE: You can press any button during this kind of cutscene to change the camera angle, to be more cinematic.*
Well, after the scene you will get a series of messages outlining which abilities you have lost – pretty much all of them, including the counter kill (cry now).
Walk down and out of the fort to run into a guy along the way. Return to the bottom of the hill, then look north and go left to the market. When you get close to the target, go set on the bench and lock on, or the other way around, and then listen to the conversation.
Now go to the east side of the village and get close to the target. Climb on the building and then press the lock-on button to listen to the conversation. After the two depart, follow the guy up the ways. Get close and pick his pocket without alarm.
Go up this path to find the next target preacking by a rail. Let him finish and then follow. He will stop in a dark spot in the corner. That is when you go high profile and then punch him a few times to make him talk.
Status: Speak with the Bureau leader in Damascus
Synchronizing Rank 1 Memory – sword and hidden blade
With a few of your toys back, head back to the village. You will get a chance to practice some swordplay, so try it out (the combo kill is nice, attack and then press attack as the sword hits to kill). Return to the village bottom and go out the open gates to find a trusty steed, either black or white. Jump on and start running down hte road.
Make the jump when you hit one and keep going. You will cross under some arches and then load the next area.
*NOTE: The most important thing to remember is that you can set your own marker on the map. This helps highlight objectives not on the minimap. It’s the easiest way to know where you’re going without following directions. Learn to use this well and the game almost plays itself.*
You are now in the Kingdom. Your first task is to claim the view point on top of the tower nearby. Just ride up, get off, and start climbing. After you get it, to a leap of faith off the beam to land in hay below. Now you are free to keep going.
When you hit a fork nearby, watch out for enemies in the area; go into eagle vision to see the red guys, or use the change in the light in the corner of your HUD. Get past them and take the path going east, simply because you can’t go to the west side of this area.
*NOTE: Just stay away from enemies even though they clearly see you. They won’t bother you unless you provoke them by getting too close or doint something you shouldn’t be.*
*NOTE: Remember, if you do get spotted by anyone, just run around until they cannot see you, and then hide in some hay. No need to fight.*
When you hit a small village with another view point, you can just run up the tower and start climbing if you like, which does alert the guards. You could even go around the back and climb, so long as no one sees you. Either way, get to the top, synchronize, and then leap of faith off to vanish. You can now go view point hunting, or just head to Damascus, your call. I will go into the view points you can get here right now, so skip ahead if you just want to get on with the story.
*NOTE: Remember, blend to get by guards unnoticed, and once they can’t see you you are free to climb.*
From this tower, go to the west to find a path leading up the mountain. Follow the long trail to the tower. Blend past the guards and then go up the side. You will also find a flag up here, then synchronize. Again, leap of faith off the beam. Then back down the trail.
*NOTE: Since that was the first mention of the flags, refer to my flag section if you want to tackle all 100 at this time. You can’t get them all now, but you can get a bunch out of the way. Again, just as the view points, these flags are not mission-related, so skip if you don’t care.*
Go back to the second view point in this village and then go around it to find the path leading down to another/other part of the village. Go around the path until you find a path leading up, not the winding path leading up to some buildings. Follow the path to Damascus. If you try to go anywhere else you will not be able to go.
When you reach the village with the fourth view point, just go around the back to avoid the many men in the road and get up there. Keep heading north to the next village with the next tower. This area is more like an enemy camp, so just stay away from the guards. Go through the camp and on your way to Damascus, see, the view points were easy.
Status: Climb a view point, 0/6 investigations
*NOTE: The best way to get around is by the rooftops. If you do get spotted and are being chased, get up to the roofs and find a garden to hide in.*
*NOTE: Now that combat is a factor, I will remind you how to do the quick kill just in case someone doesn’t quite have it down. You will attack, press attack as the blade hits, and then do it one more time and that should do the kill animation. Just stay with it for two hits and then the animation should go, and it’s well worth it every time.*
Make your way down the path to the city. Near the gate you will get a message about saving a citizen. Get off your horse, walk over there, and lock-on to a guard. Start fighting and then lock-onto the citizen you just saved. Then you will be showed some scholars walking. Blend with them to walk into the city. Just go over to them and press blend, no need to hold, and just wait for the “ride” to get you in, then exit the blend.
To the right will be another poor sap in trouble, so do some slashing (remember the quick kill move) and then talk with him. Should be some scholars to hide with after it’s over, so blend with them until you’re back to green.
Now go to the east by the wall until you run into some vigilantes and another poor citizen in trouble. Save her and then you can use the v-men to cover your escape, but probably no one will be chasing you.
Your goal is to get to the view point, but if you run into citizens in peril along the way, help them out. Right now, make your way to the view point to the south of the gate, the only one on your map. Once you do you can look to the map to see all there is in the poor district.
You should see a pickpocket marker on the map, so go to the narrow market and lock-onto the target from a distance. Follow him down the market path and pick his pocket to complete one investigation.
You can now find more citizens in danger if you want. Getting the first view point to the east of the gate will reveal another pickpocket mission. After you do it you can go to the bureau leader with what you’ve learned. You can do this but I will still list the remaining view points and missions.
Status: Return to bureau leader
If you go to the nearby view point, the last on the east, you will reveal an eavesdropping mission. Before you do this, you should be able to save yet another citizen nearby (gee, they could have separated these out a bit more). After, lock-on to the guys, sit on the bench, and then press listen.
Now start taking the three view points along the south rim of the poor district. The first one to the east, by a gate, will not reveal any missions, but it does have a guy at the top. The next one to the west will have a citizen nearby, and this view point will reveal an eavesdropping mission. Do it to learn of some beams in the courtyard.
Go directly south after to get the sixth view point. No rewards for it. Now go a bit north to tackle the view point atop the mosque (I hope that is a mosque because I don’t want to offend anyone). I was able to use the windows to get on top of the main building, and from there jump to the tower.
Only two more. The one to the southwest should reveal both an interrogation and an eavesdropping mission. Do the interrogation first. When you arrive at the speech-givers platform, walk past the guards and sit on the bench nearby, then lock-on. After he starts walking, get up and follow. Once he’s in the dark alley, start punching away. There should also be another citizen in danger to the south.
Now for the eavesdropping mission. Go to the open square, sit on a bench, and then listen in. With all the investigations complete, go north and up the building to get to the last view point tower. All that should be left are a few citizens to save. You can just run around the whole map and look for the citizen markers on your onscreen map.
Make your way to the southwest of the map to find the bureau. Get on the roof and jump down from the opening. Go talk with the leader inside and explain the situation. Then Animus will fast forward you.
*NOTE: If you decided to get all six investigations you will have a better chance at this target.*
Status: Assassinate Tamir
Climb out the way you came and start the rooftop jumping to the northeast. When you get near the target, drop down to the streets and walk into the square, where the game turns into one of those sorta-cutscenes where all you can do is move. Be sure to hit the glitches. Move toward the two men talking and just stand by the crowd looking. Be very aware of the glitches so you can get the full enjoyment out of this cutscene.
After that and you get full control back, make sure your hidden blade is on. You can just run up to Tamir and assassinate him, simple as that; if you do get caught, just let them kill you and try again. And remember to gently move through the crowd or your cover may be blown, but dash when you have an open shot. Then you go into an odd cutscene with more glitches that you must use if you want full enjoyment.
Okay, so after you’re back, run up a wall nearby and get to the roof. Your goal now is to lose the men chasing you and to find a garden when no one sees you. It’s not too tough, so just run far, make good jumps, and get in a garden when no one is around. Let things cool down and then come out, but you will probably be spotted again. So just make another dash to a garden. That should be enough, but if you are spotted again just hide in another garden. Just make your way back to the bureau and be sure you are in the green before you drop back inside. Then go meet the leader. Then you fast forward and then it’s back to the real world.
Talk with the girl yet again if you like, and you can ask quite a few questions with vague answers. Then you can go to the computer nearby and visit Lucy’s mailbox. Miss Stillman has nothing much interesting in her email, so exit when done and go to bed.
Go follow the doc after you awake for a conversation. Then go lie down on the Animus to get back to the good old days.
Status: Go to either Acre or Jerusalem
Synchronizing Rank 2 Memory – short blade and counter kill (now stop crying)
After speaking with Al Mualim and getting the counter kill back, go down the steps to see that the courtyard at the back is now open. More flags if you are looking too. Then head out the fort to run into another training session. We already discussed the counter kill, but you can practice here in caes you forgot, or never knew how to begin with.
Now get to the bottom of the village and out the gates with a horse, and go to the Kingdom area. I call my horse Barthalamule.
======= Kingdom =======
Basically, just pick a city and go, but since I’m calling the shots, let’s all listen to me. Head west toward Acre and to the sixth view point. Just go around and climb the tower from the back, then leap of faith like so many times prior.
The village below is heavy into guards, so stay away from them as best you can. As you move through the village, remember not to bump into too many people or they will rat you out. Just stroll through and head up the path to Acre to the east.
Take the low road when you reach a fork and head south to avoid the guards, but you pretty much have to blend the whole way, or just run past and hide in the first hay stack you see. You should end up at view point seven. Ascend and sync up. Doing the leap of faith from up here is the best way to get over the fence here, because you can’t hop over the spikey fence on the ground.
You can go south and then west at the next fork, but there are more view points and more flags if you go east. So let’s do that. The next view point is to the east. When you get there you notice an increased guard presence than the last view point tower. Go to the shadow of the tower, where you will also find a flag, and ascend from this darker side with less enemies around.
If you can manage, blend past the checkpoint (if you can somehow neutralize the guard on the tower). Otherwise, take the longer road east at the back of this village. You should arrive at some ruins, so speed north before anyone spots you.
The next view point will be the first one you have to fight for, there is no other way past the guys than to fight, unless you want to run and hide, but that’s no fun. Target the view point and then find it with your eyes. Go to the left of it to find a trail leading alond the cliff. There will be four guards, so engage them, but then run around them toward the cliff edge by the tower. From here you will use both the counter kill and the grab and toss. The counter kill works as well as you think, but if you can toss a lot of dudes over the cliff, that is even funner. Trust me, tossing all them is possible, so do it quick before they overwhelm you. After the fight, go claim the tower.
From the ruins area, go east toward Jerusalem, but then get off on the route that leads to toward Damascus, but you are just wanting the two view points. The many guards will probably be out to get you, so elude capture as best you can. The first view point poses a new challenge because there are watchtowers with archers that will attack you. Your best move is to climb a tower, kill that archer, and from that side of the tower you can climb. In fact, if you are flag searching, you need to clear out all the towers in this village or you will be running away a lot.
From this village closest to Jerusalem, go north to the next view point on the way to Damascus. You’ll notice that the trail here is covered in guards, so either blend or dash past and hide to get by. Make your way along the path to the 11th view point, which should leave only the one by Acre. Just go to back of this tower overlooking a river, climb up the ladder, and sync up.
Now go all the way southwest to the view point by the exit to Acre. An easy one too. Nearby is a village, but you are free to go to the city now that you have all the view points in Kingdom. In this village is a camp where you can go to town on a bunch of enemies and claim a bunch of flags; 360 owners can get closer to some of the the killing achievements, such as the counter kill one, which is the best way to get through this camp. If you have no desire, then off to Acre with ya.
Status: 0/6 investigations complete
Go up the dreary path toward the gate. Like before, save the citizen outside, which will involve a lot of counter-killing, and then use the scholars to get in Acre.
As soon as you’re in and arrive at the fountain, depart from the scholars and go sit on the bench to th left. Lock-on to the guys by the fountain and then listen. Now go to the view point very nearby, which is very short too and then you reveal the lay of the city. Should be a citizan in peril nearby.
Moving through this city is a constant pain because of all the guys on the rooftops, which they will spot you. This might good reason to move through the streets, unless you don’t mind clearing out the skies.
Take the only view point to the north. You will notice that not only are these view points low to the ground, but they are guarded well. Assassinate some of the guards, but don’t be afraid to start climbing; remember that the leap of faith will get you hidden.
Go to the nearby view point to the southeast that is not near the district border (it’s lightly guarded). This should reveal a pickpocket mission to the south. Stand at a distance and then listen to the conversation. Follow him soon after and quickly snatch the goods. Again, you’re now done with the investigations, if you want to be. I will continue on with the rest of the objectives, so you are free to skip ahead. Remember, the more objectives you complete, the closer you get to gaining a block of health to the sync bar.
From here, head south to a view point by the bureau. This tower will be badly damaged, and it’s also one of the taller ones yet. Another citizen to the west.
Run along the rooftops to the west to hit another view point; try to do running assassinations (like from the trailer) by running (not sprinting) and then pressing the attack button with your hidden blade to leap on the dudes and kill them quietly. After you sync up, you will see a pickpocket mission, but this one is sorta through a building. The big building has an alleyway of sorts that is blocked with guards at both ends. You can fight your way in, or find a hole in the roof to drop through, either way. Listen in and follow like before. The hole by the way, is at the western end of the roof, and you can use it to get out of this former prison.
There is now only one view point not touching the boundary of the district, and it should be to the west side of the map. Go there to find that it is more like a fortress tower, and there is an archer at the top. But nothing should be revealed.
Now head southwest to the corner of the map. This tower overlooks the side of the city that hangs over a cliff. Claim it to reveal an informer behind the building on the ground. Go lock-onto him to get a target from the informer. Go to the north, quietly and don’t run into the Templar in a building or that will cause you to retry. He will be on the other side of this broken building, so hop over and quietly kill him, then make your way back to the informant.
Now to back east along the boundary to a church tower for the ninth view point. You reveal an interrogation mission on the steps below. Leap down and then stand in the shadow of the palm tree to lock-on. Follow him after his speech down the steps and then beat him up in the alley. So sad, you a cold-blooded son.
Now just two more view points on the eastern border of the map. Swing around the city and make your way to the southern one first. This view point is a new one, because it is right on the boundary. Get up the bell tower and then jump off. Now just go to the one to the north a bit and that will be it.
You get a new informant mission right by the hay cart after you leap of faith. Go talk with the man to learn that you need to find 20 flags in three minutes.
The first one is above on a balcony. Climb the building to get up there. From here you can go south and follow a path to the remaining flags, just know they are on your map and they do follow a path. You will swing back around to the same area. You may be able to start from the flags on the rails, but either way you are given like a whole spare minute, so no trouble; just take your time and don’t skip any, use the map. Real easy if you’ve been roof jumping the whole game. After you complete the test talk with him to get some info.
Now make your way to the bureau with all the knowledge. Hop in through the roof however you wish, then talk with the leader to get the feather. Another fast forward.
Status: Assassinate Garnier
Go to the northwest toward the “hospital.” You should notice that the citizens appear to get more “mentally challenged” the closer you get, so avoid. When you near the entrance from the steps, get in with the group of scholars. Another one of those cool cutscenes, so move in with the crowd that forms around the well. Don’t forget the glitches, and when not in a glitch be sure to move the camera to get a better view.
Oh man, that was not a pretty scene, nor cool; my knees hurt. Turn around and get back with your scholars on the right side (left of the entrance). Follow them all the way around until you see the big guy in your sights. But don’t strike at the first moment you see him. There are two keys to this kill: there can be no retards nearby, and you must be patient. The fools in the area will blow your cover if they hit you, so you can never leave the blend with any nearby. And the scholars will keep going around and around the area, so there is no need to rush. You must wait for the doc to be away from the challenged ones and nearby, then unblend and go for a quick strike; no really, just lock- on, run, and attack to go into the movie scene.
Another one of those trippy little cutscenes with those glitches like before. When you come too, find a ladder on the western wall that gets you up to the catwalks above. Follow the beam, jump across a chandelier, follow the walkways and beams, and then jump out of a broken window. Now comes the part of just making a mad dash toward the bureau. I found it best to skip along to the southern border, then follow it to the bureau, and there was a group of scholars near the bureau that led me to the ladder to get to the roof. However you get there, hop down and deliver the feather.
After you rest, you are given the option to fast forward. Do so unless you want to journey all the way to Masyaf yourself, and you don’t. After the meeting you get more stuff back.
Synchronizing Rank 3 Memory – throwing knives and tackling
Status: Go to Jerusalem
Now back down to the stables and get on your mount. Back to the kingdom. There is nothing to do here this time around, so just make your way southeast to Jerusalem.
*NOTE: For the mentally challenged in the cities, you can tackle them if you like.*
Status: 0/6 investigations completed
Well, you’ve done this twice already and you’ll do it again. Make your way down the trail to the Kingdom of Heaven. When you reach the gate, get off your equine friend and go into the cemetery on the left. Run up, lock-on, and fast assassinate the guy standing in front. Then kill the rest with counter kills, or whatever. Talk with the man and you get your ride into the city, yet more scholars who seem to always show up on cue.
*NOTE: Now that you have knives, you will notice you have targets in the city that are not guards. These guys have pouches on their belts and you can pick those pockets for more knives. You can only hold 5.*
After you get inside, and maybe help a citizen nearby, to toward the church with the first view point. You can get on by a beam from the west. Go up and get the lay of the district.
After you leap, the interrogation target is the guy you’ve hearding rambling the whole time from the steps of the church. Get close and listen to the speech, then follow into a nearby alley. You may have to fight the knive- carrying dudes, but just land your blows on the target to be done with the fight.
Now look at the map of the district. There are two good columns of markers that are view points. We’ll go in this order: 8 1 7 2 6 3 5 4
Start with #1 (the northern one in the center). Then go south for #2. #2 spits you an informant to the west. Go meet him to get two targets. Both at inside a massive market building. One is by the western entrance; he has yellow stripes on his clothes. Then the other will be patrolling around, so just lock-on, run, and do a quick strike assassination. Then quietly return to the informant to collect the info.
Now hop along the rooftops to view point #3. There will be a citizen nearby, so save that person if you wish. #4 is what I believe is that famous mosque (please don’t hurt me if not) that is really in Jerusalem. You can climb the building using the window things with ledges. Then climb up to the dome and sync up; this is the first view point without a leap of faith, you can jump anyway if that makes you feel better.
#4 reveals two missions nearby. Go do the pickpocket nearby first. Then go see the informant in the market nearby. You have another flag fetching quest here. When you start, grab the flag on the rail nearby. Then follow the street up to the east to find a trail on the ground. Then follow the rooftops to the north. You will swing around a trail of rooftops (don’t go for a Jerusalem cross when going up some buildings) and then follow the path back to a ladder which takes you back to the informant; trust me, the trail is simple so long as you stick to it.
After that, go to #5, or do some of the save citizen events. #5 reveals a pickpocket target nearby. You know what to do by now. Then head to #6, which is near the bureau. Get up and claim it; you climb it by the north face.
#7 is on another church, and it is around another dome. #8 is the last one for this district. The only way to get to the top of this tower is to scale the front of the church, the southern face, right in front of the guards. Then get up the bell tower by the same side. You can jump to the east for the leap of faith.
Your last view point reveals an eavesdropping mission inside the church. You have to kill the guards in front of the church to get in. This causes a ruckus, but you can just stroll in after the fight and sit on the bench to listen in. However, if you save the citizen outside the church (to the west) you can blend with the scholars and walk in without fighting.
After you have all the investigations done, go to the bureau and collect the death feather.
Status: Assassinate Talal
When you reach the northeast corner, pull out your map and find the nearby squad of scholars. Use them to get past the guards on the steps, or enter the area from the rooftops to the west. Either way, dodge the crazies on your way to the warehouse, and if you do use the scholars, they only go up the steps, so unblend when past the guards.
Just walk into the open doorway to begin the extended cutscene. Just move along the path and get the glitches. You end up in a room where you are surrounded. After you cutscene is over, start the fighting already. Just do your counter kills, but remember to grab guys and toss them away to make the group around you slightly smaller. After you kill the men on the ground, climb up the ladder and kill an archer on the upper level. Then take the ladder to the roof in pursuit.
*NOTE: Don’t forget to use the tackle ability as you run to run fast and shove people out of the way.*
You need to run after him and try to lock-on for a leaping assassination, but if you can’t you will chase him down to a certain point where you will fight him. Kill him anyway you can and then make your escape. You know how to get to the bureau, so do what you do. After you deliver the feather, it’s back to reality
Again, ask Lucy all the questions you want, up until you get the blow-off responses. That is your cue to go to bed. Oh yeah, the closet is open, if you care. Then it’s wake up, talk a bit, then off to wonderland, again.
Status: Go to all three cities
Synchronizing Rank 4 Memory – Catch ledge and grab break
*NOTE: You catch a ledge by holding down the grab button.*
After the chat, go out the fort to do more practice. Practice the grab break and then get out, and you can practice the throwing knives too in case you missed that. Get to the Kingdom as you have before. You will get the option to fast travel to any city you want. Onto Damascus.
*NOTE: If you are collecting the King Richard Flags in Kingdom, the catch ledge ability allows you to get all of them. The final one in the ruins can only be attained by catching the ledge.*
======== Damascus ========
Status: 0/6 investigations, need 3 at least
You can go to the Bureau if you like to get verbal guidance of your next move, since there is no indication where you need to go. The next target is in the rich district of Damascus. So go west and you will find a huge building with multiple view points. There are three around the golden dome of this building. The one to the north is interesting because it’s the most elaborate yet, and the tallest. That leap of faith will sends chills up your back if you have any fear of heights.
I will take a new approach to the walkthrough from here on out. Since we all basically know how to go about and how to do these investigations (gosh I hope you do), then all I need to say is there are ten view points, and if you get all ten you will find all the target markers on the map to get all six investigations done.
All you do need to know is that to get to the view point on the west edge of town, you must use beams over the guards in the archways to swing across. You have to do this in reverse to get back out of the military area.
Another thing, when going for the view point to the south, you need to find a structure inside the palace walls that is in the southeast corner. You climb up it, then along the wall, and then you should be able to find your way to the roof from there. Slay your way to the dome and sync up.
Other than that, the rest of the view points should be no trouble; they all have easy ways to get up there, even if it doesn’t seem like it at first.
Once you have all ten view points under your belt, check your map to see that you have all the missions revealed and most of the save citizen events, if not all of them. You have two eavesdroppings to the north, two informants around the middle of the district, an interrogation to the west, and a pickpocket mission to the southwest.
The quests are just as you’ve done before, nothing new or challenging. There are just ten citizens in peril this time. Again, once you have all the view points you can just set markers on your map to any quest and go for it. No use in me constantly telling you what to do when using your map is much easier. The flag collecting in the military quarters is easy if you just take your time; the path is easy. When you get to the interrogation, you can’t walk past the line of guards into the military area. You will have to use the beams in the gate to swing over the guards, then go get the guy in an alley.
Once you have all eight objectives complete (check the lit bars on the double- helix in the pause menu), then go back to the bureau for the feather.
Status: Assassinate Abu’l Nuqoud
Head back to the rich district and return to the palace to the south. This time the place will be full of people attending the party. Get within the walls and mix into the crowd. After you lose full control, be ready for the glitches as you have before. You can tell that things turn sour real quick, so just keep watching until you have to run.
Run left to the little structure in the corner. Use it to climb up and get to the second level. Make your way to the roof and then try to swing around to the south as if you will drop to his balcony to kill him, but you need to keep an eye on the minimap. If you see him start to leave his balcony, chances are he’s trying to escape through the exit to the south. That is your cue to drop down there and chase him down for a quick kill. Remember to ignore the soldiers and just chase him down for a running assassination.
Then another cutscene par usual, and then it’s off to the races. You will probably have to run quite a ways until you find a way onto the rooftops. Thanks to the lack of enemies on the roofs in the poor district, just get there and you’re home free. Visit the bureau leader and then choose to fast forward to Masyaf.
Status: Go to either Acre or Jerusalem
Synchronizing Rank 5 Memory – Regain balance and dodge, and sword expertise
Go talk with the guy in charge in the corner, a different conversation than before. Then out the fort to practice the new ability. To dodge, just press the button right as the guy is attacking and push yourself to one side to dodge in that direction.
Now make your way to the archway leading to Kingdom, but choose to zap to Acre (get the bad city out of the way).
Status: 0/6 investigations
You know how to get in, so do it. Once in, run through the streets and make your way to the bureau for some info. You need to enter the rich district, and he advises that you take the cathedral. There are support things attached to the sides of the roof that you can climb up; so if you are climbing up the wall, there will be skinny pillars you can jump and grab and then climb up. Kill the guys up here (a Templar too), and then up the steeple. Like for real, go all the way up, on top of the cross for a flag. Then sync and leap to the south for another long fall to safety.
Again, get one view point and you basically complete the rest of the district, all that is left is for you to set up the markers and go achieve the objectives throughout.
An informant mission to the north is only doable if you are patient and wait for no guards to be around. When you find a pickpocket inside a guarded mini- fort, enter from above. The interrogation target does not go down an alley, so just wait for him to be away from many guards and thugs. When you reach the informant in the square, just start up the street to the right of him and follow the path to the rooftops (these are not hard if anyone has that false impression by now). You know where to go after your investigation is done.
Status: Assassinate William de Montferrat
Head toward the south end of the district, toward the castle. You will stop in the square out front, so stand with the crowd. Again, keep your eyes open for them glitches. After the scene, go through the gate.
The crate carriers are the bane of this mission, so avoid running into them at the cost of going slower. You may also find a group of scholars to the south, so jump in with them. Ride with them for a while and they should get you into the area where William is speaking. Wait for the line of soldiers to be broken, then unblend, run through the opening, and then strike.
After the scene, the escape is way hard. Run/tackle through the bad guys and run back toward the gates. They are closed, but run to the northeast corner of this fort into a dark alley. You should find a ladder by the wall. Take it, then jump and climb onto the corner building and get in the garden at the top. Don’t stay around too long, jump out as soon as the coast is somewhat clear. You should be able to jump over the walkway on the wall, then hop down a series of wooden platforms and beams to get back into the city proper. Then it’s just a case of getting to the rooftops. If you follow the eastern side of this district, you will either have to run through the streets, or go over the church; your call, but the church will take a long time.
Once safe, just fast forward to Masyaf again.
Status: Go to Jerusalem
Synchronizing Rank 6 Memory – Extra throwing knives (that’s it?!)
Make your way to Jerusalem.
========= Jerusalem =========
Status: 0/6 investigations
Make your way to the bureau to get pointed in the right direction.
Flags
Flags are the last thing on my to-do list, but I did get two full sets. I’m just waiting to unlock all districts before I go after all the other flags. I hope this is of some help; no visual help will hurt, but I will try my best.
============ Masyaf Flags ============
1. Up the tower coming back from the fort to the town. It’s on the left and you must go up a tall ladder. This is also pretty much the tallest point in the village.
2. When coming back from the fort, as soon as you enter the village you should see a shinning flag on top of a building. Go up the ladder and grab it. Also, you can see this one from #1.
3. If you travel along the buildings near the cliff, if you look behind one you should see a flag on a platform. Either move along a ledge and drop down from above, or jump along the wooden beams sticking out along the side of the building. #19 is along this cliff too.
4. In the building directly in front of the building where you found #3. You can climb up to the top and then find the flag on a lower level, in a little corner.
5. From the top of the building where you found #4, look left and up to see this flag on top of a building.
6. From the bottom of the hill, go up the leftmost path that takes you up the hill. You should swing around a long curve. At the end of this curve, look in the grass that has a tree to find the flag in the shadows.
7. From the start point, go left into the area that is on the ground level. Find a tall building in the center of this area to find the flag on top.
8. Go to the leftmost area of the ground level. Look in the corner to find this flag on the ground. It’s essentially to the northwest of #7. #15 is in the other corner.
9. From the bottom, go east. Look for this one down a dark corner, where you will find beams above.
10. Go to the east side of the village from the bottom. You should hit a narrow path with rock wall on the right and buildings on the left. Get on one of these buildings and look west. You should see a flag on
11. When entering the fort, go up the path and then go to the right side, near where you took the ladder up to the leap of faith event. The flag is on the ground level, in the corner by the ladder.
12. Go up the same ladder and get to the top. The flag is to the left in the corner.
13. Redo the leap of faith from up here (jump off from one of the platforms) and then cross over the first beam. Before going over the second one, go to the left and look down to find the flag.
14. In the castle, go to the top left corner on the first level to find the flag.
15. Back at the bottom of the hill, go back to the left area and look directly opposite of where you found a flag in the corner to find another. You should have already found #8.
16. As soon as you come out of the fort, you should see a hay pile. Go forward and find a ladder leading down. Go right along the ledge to find the flag.
17. In the fortress courtyard at the back after your first assassination. It’s in the lower pool.
18. Also in this back courtyard, way at the back, standing in the shadow of the ramp.
19. You don’t have to wait after the assassination for these next two. Go back to the houses by the cliff. The back of one house closer to the path leading to the fort will have a flag in the shadow. On the same cliff as #3.
20. Sorta in the dead center of the village, go up one level from the bottom of the hill, to the right, but enter an area with a well, a cart of hay, a few benches, and people just circling around. Look up to the right to see some hay on a building. Get up there and claim the flag in the corner.
These are found in the area Kingdom. This list is almost like a walkthrough itself, but there are spots were you should be able to jump in. If so, then hopefully you can backtrack from where you start off and see if things sync up. If not, then you’re in for the long haul. I suggest saving flag efforts for only when you truely want to put forth the effort. Don’t start and quit.
There are two chunks of flag nabbing: your first visit through the Kingdom, and then once all roads are open. You can wait for the roads to be open, but no matter what, until you get to rank 4 in the game, you can only get 99. The last one requires catch ledge.
1. On top of the tower (view point) on top of the mountain.
2. On top of a little feeding pen as you go up/down this mountain trail.
3. As soon as you get off this trail and back to a part of the village, there will be two flags on the buildings nearby. This one will be on a beam.
4. Just a few yards away from #3, on another rooftop.
5. Now get on the ground and go to the cliff edge that looks south. You should see a wooden platform hanging on the other side of a part of the broken wall, so get on that and look left. Hop to the beam and then to the platform with the flag.
*NOTE: #99 is behind the view point tower in this village too, I just missed it this first go-through. You can save it for later if that helps you with this list.*
6. From this level of the village, go down the ramp to the next level, just above the first level with the view point. Down the ramp, go to the big house on the left and get to the top. Go to the side that looks north and look down. The flag is on the platform below.
7. Take the path behind the view point in this village and go down the path until you see a little community on the right. You should see this flag on a pole in the middle of the open.
8. From the last flag, look south to see this one on top of a tall building.
9. From #8, look west to see this flag in the corner behind a building on the ground (we’re in the same area for all three).
10. Grab a horse and head to the south from #9. Stop at the water nearby. Run and jump along the poles to reach the tiny isle with the flag behind a tree.
11. Back on solid ground, look east to the buildings with humps on their tops. Go around then to a big, spire-like hump with divets on its side. On the ground and by the building is the next flag.
12. Jump on the roof nearby and look to the south to see this flag on another rooftop with humps.
13. Go west to find the closed path to acre, then go east a bit to find the closed path to Jerusalem. Now go northeast to find a flag in a broken building.
14. Now go up the hill a bit to the north to find a flag inside the property of the next house. It’s close to #11.
15. Go east to find another flag on a hump of a humped-building.
16. To the north you should see a watchtower, so get up there and claim the flag.
17. Go directly north of this tower to find another flag by a ruined house, behind a broken wall.
18. Go east to find a stone that reads the paths of Jerusalem and Damascus. Get on the building nearby for a flag.
19. Return westwardly back to the village area. Go up a path on the right that takes you up a winding path. On about the third level of houses, you will see this flag on a platform haning off a building from a crane-like construct.
20. Directly north of #19, no another building.
21. Directly west of #20, on a chimney of another building.
22. Return down the path to get on ground level. Now make your way back up to the northwest path, beyond the view point village and back up the trail leading to Masyaf. In fact, when you reach a stone with the name “Masyaf” you should be near an enemy camp. Get off and look at the entrance to the camp. You can blend-walk all the way past the two to a horse-drawn cart with two flags at the back. Just get next to the cart, climb up, and then go blend once on top as you claim this flag…
23. … and this flag. Now drop down and blend walk out of here, but go out the entrance with only the two guards.
24. Keep going down the path to Masyaf until you hit the open. There should be a path leading west, but it’s closed. But go toward the blue haze and look behind the horse cart to find another flag.
25. On your way to Damascus, beyond the villages and down the path, you will run into a stretch with water on the right side, but you should also see a flag on the cliff.
26. Down this trail and at the view point, there is a flag on top of the building in front of the tower.
27. Look east from #26 and jump to the building slightly smaller. Go around the room on the roof to find this one in the shadows.
28. If you look toward the water you should see a little crate-like thing next to two guards with a flag on it. Approach from the opposite side of the guys so you don’t provoke danger.
29 . When going up the view point, on the front side of the middle level will be a flag.
30. On a platform to the north of this area will be a guy talking to a formation of men. Blend and walk right to the flag and then walk away.
31. In the area with the fifth view point, a flag is behind the first building you see, provided you are on your way to Damascus.
32. On top of the tower, after you leap of faith off, jump out of the hay and blend walk to the center of camp for another flag.
33. On your way past the fifth view point and onto Damascus, you will notice a stream on the left. Follow it to a split around a small little isle to find the flag.
*After the roads open up.*
34. When coming through for the second time, after the roads open up, head west from Masyaf toward Acre. Shortly into the ride you should run into a fork in the road, sorta. Just go right to find a tiny building with a flag behind it.
35. Soon after you will run into another view point to the right. Go behind the tower and find this one on a wall.
36. In the village nearby, go toward the docks to the west, and look up one of the buildings. A flag should be on a chimney.
37. To the south of the last flag you should see another on a building; this time by a chimney.
38. Go southeast of the last flag to find this one up the ways and on the first level roof of a house.
39. Go up the ways almost directly east to find this flag at the top of a very tall building, with a very tall ladder to get you up there.
40. Drop down and hop over to a roof to the north for this flag.
41. Looking west you should see this one hanging from a crane on the roof. Directly opposite the side of #38.
42. Go over the to docks. Walk forward to the wall of guys, but then hop from a pole to a boat and then to another part of the dock on the left. Run across the poles in the gap to claim a flag.
43. Now hop over to the north docks and then hop your way from either the left or right sides to get to the boat to the very north end. You could even run past the guard up the middle dock if you want, but just take your time hopping around the surfaces and you should make it. I say go up the side to the right, and then return the same way you came.
44. At a view point that is part of a seemingly barricade for guards, blocking the path to Acre, the flag is behind the fence. So climb up the tower and do the sync, then leap into the hay. Hop out, blend, grab flag, and then walk away.
45. This one is actually in the checkpoint. Just go blend and walk into the wooden spiked-fence area and find this one behind a tent, then walk out. It should be noted that you blend-walk faster on a horse.
46. This one is to the south of the last two, in a ruined house.
47. Nearby is a watchtower with a ladder to get up for the flag.
48. South of this tower is a house and a ruined house. The flag is behind the ruined wall.
49. Going east from the previous area, you will soon find another watchtower with a flag on the ground below it for a change.
50. Directly east of the last one is a building with the flag behind it.
51. There is a big rock sticking in the ground to the west of this whole place. There is a flag in the shadow of it.
52. Up the ways by the nearest view point will be a building to the south of it with the flag in the back.
53. To the southwest of #52 is a building with a flag on the roof corner.
54. This flag is on the ground, in a shadowy corner of the nearby view point.
55. This one is by a watchtower near the view point, but there is a guard up there.
56. Now will be the ruins area to the very south of the map of Kingdom. We will use the north end with the dead bodies as the starting point. Go to the left (east) and follow a path behind the ruins to find the first flag, and there is also a Templar Knight at the end of this path.
57. Go to the end of this path, kill the Templar, and then up the wall to the right. Look up the pillar to see a flag. To to the right and onto a broken wall. Get to the edge by the other pillar and from here you can run up, then jump to the flag on the pillar.
58. From here, go south and up to the very top level of these ruins. Go left to the corner to find a flag in shadow.
59. Now turn around and find the huge broken archway. Start climbing and at the top is a flag. There is a flag to the north, but you cannot get it at the moment (it’s on a tall pillar that you can’t jump to). Refer to #100 for the last flag you can’t get for a while. If you want to save this one for after you reach rank 4, that will work too.
60. Now climb back down the archway to the ground. Go west a bit and you should see one flag on top of a small structure. You can’t jump from the steps on the far west, but find a sloping flat surface higher than the flag and jump from there.
61. Hop down and go north on the ground to find this one below wooden ramp.
62. Go west to the broken steps, in the shadow of a mountainside, this one is on a broken pillar.
63. Go back to the ramp and get on top. Follow the top of the adjacent wall all the way to a pillar at the end. From here you can look down to another pillar with a flag.
64. Get back to the ground and run to the south end of the other broken wall on the opposite side. Get on a pillar and then jump to the top of this wall, and follow it to pillars with one having a flag.
65. Now that you’re done in the ruins, go north to find a flag on the corner of a small house, near the horse.
66. Behind the view point that is heavily guarded on the cliffside. It’s on the ground.
67. The trail leading north to the first village in this area will have camp close by. Kill the guards if you want, or blend and grab the flag at the center of the camp.
68. From the ruins, take the path leading to the Jerusalem side of the Kingdom. Soon you will see a watchtower. Hop off your steed and grab the flag behind it.
69. When you are heading to the Jerusalem exit, go down the Damascus to hit a village with many watchtowers. Get to the view point, after you clear all the watchtower, and find a stream to the northeast. Follow it to a flag in the corner.
70. Go up the path touching this stream to some buildings at the top. On one of the humped houses is this flag.
71. Down the path from #70 will be some huts. Go down the ramp one level to find a hut with a flag at the back, in the shadow.
72. Go to the southeast side of the village to find another humped house. Along the outer wall of the property is a flag on the archway.
73. Staying on this side, go west along the rock wall to find a flag between a hut and a house.
74. To the west side of this village, up top and behind a house is flag in the shadow of the rock wall, right next to a well.
75. By the tower somewhat in the center of this village, this flag is down the ramp and by a fence to the northeast.
76. When leaving this village up the north path to Damascus, there will be one hut at the top of the path, to the left. Go grab the flag nearby.
77. Just east of #76, there will be another hut (nearby is a Templar), and there is another flag. This one is by a cart.
78. After heading not too far up this trail, which has a lot of pairs of guards, there will be a ramp leading up to the left. Take it and follow the ledge on the left, past a bench, and then drop down when you see a flag below.
79. Near the view point overlooking the river, there will be a little feeding pen with horses and men all around. Just as before, toss the men over the side of the cliff, then hop up to claim the flag on the little structure.
80. If you return to the view point by the river, take the path on the left. The two watchtowers will both have flags. Get this one…
81. … and this one on the other side.
82. Up to the north of these watchtowers are two more with two more flags. Grab this one…
83. … then this one.
84. Now south back toward the Jerusalem exit. When you hit the fork in the road, go up the left path. This flag is on a rock shortly after the watchtower.
85. Down this path is another watchtower. Get up there, kill the guy, and then get the flag.
86. Now go all the way to the side with the Acre exit. When you run into a watchtower with a guard on top, go behind it to find this flag in some grass.
87. Start by getting to the view point nearby. There is a flag toward the ground, at the back of this tower.
88. Enter the village nearby (which is very close to Acre) from the northeast ramp. Get down the ramp and to the right will be a flag among some tents.
89. To the west is a heavily fortified enemy encampment. There is no other way to get in and get the flags than to kill most if not all of the guys inside. Assissnate whoever you can, but you’ll end up in a few skirmishes. Usually getting a big crowd and then killing a bunch of them will cause the rest to flee. The first two are in both watchtowers guarding the opening in the wall. Fight for this one…
90. … and this one. And if you clear both towers, let some guys follow you up one to toss them off. There is also a pit near the tents, but it doesn’t do enough damage to kill a soldier itself. Good thing to use anyway.
91. Speaking of which, this pit has not just this flag…
92. … but this flag too. Use the ladder to get both and get out.
93. Still in the camp, you will find a crane on the left side. Go up the watchtower nearby and jump from it to the flag on the crane.
94. Go back out of this fort and into the tent area nearby. To to the right to find a flag among some guys; you will most likely have to kill them.
95. Down the path from the port-town toward the Acre exit, this path has a low road and a high road. Take the low road and the path on the right to find this flag in the grass.
96. Now find the ramps that take you up top from either side and find what is like an island up here, near some broken bridge pieces. The flag will be near fire in the middle.
97. Still on this “island” in the air, drop off the side so that you can kill some archers on the cliff side. The flag is to the north, and you don’t have to kill the archers, that’s just something extra.
98. Get back on the rampway, but follow the path to the north. This will lead you to a dead end, but there is a flag. And this too is still on the upper path.
99. Duh, this one is behind the second view point you got. It’s basically part of that first village we ran into.
100. This one was referred to on #59. Go back to the ruins after you get the catch ledge ability from your rank 4. Get back to where you grabbed #59, then jump over the slightly lower pillar. The only way to get the last flag below is to jump that way, hold the grab button, and then you got it. Great job!
============== Saracens Flags ==============
1. As soon as you enter the city, look up the the east to see the flag on the top of a building.
2. Follow the buildings to the south to find this one in the corner of a roof with lots of windows.
3. Go west along the rooftops to find this one on a flat stretch of roofs.
4. Continue west to find this one on a wooden bridge-thing that connects two buildings.
5. To the west of the gate, in the canal. Get on the railing and jump into the boat, then jump to a pole and then the next boat to get back up.
6. In an archway to the very west of the rich district. It’s near a view point.
============= Templar Flags =============
1. At the very top of the church steeple, on the cross.
2. South of the bureau, in the rich district, on a rooftop.
================= Hospitalier Flags =================
1. In the northeast corner, below the view point.
================= Jerusalem Crosses =================
1. Near the entrance gate, on a roof.
2. Toward the middle of the western wall in the rich district. It’s on a roof by a dome.
Divided up by the maps they came from, or they will be when it’s done.
======= Kingdom =======
1. In the ruins area to the south of the map, at the very back of the ruins, behind a wall.
2. Up the path to Jerusalem from the first village you crossed on your way to Damascus. It’s the path that leads to the ruins.
3. On the Jerusalem side of the map, find the view point nearest to the Jerusalem exit. Get near the tower and look west to see this templar by a hut.
4. Near this same view point, go up the hillside to the east to find this guy on the property of a big house.
5. In this same village, go to the southeast side of find a humped building. He is behind it.
6. Go west of the last one to find this guy by a hut.
7. When leaving this village up the north trail, there is a knight toward the top, behind a house.
8. When you find yet another series of huts up on a higher level, the last that are connected to the village, there is only one way up to this area. When you follow the edge of the cliff to the south you will end up at a hut with a Templar in nearby.
9. After you claim the view point overlooking the river, take the east trail that leads to Damascus. After the watchtower, he will be not too far away.
10. At the end of this trail will be another village. To the very south of this village, by the water, is another knight.
11. Back at the view point by the river, go west toward two watchtowers. The house nearby has a Templar at the back.
12. Up the tiny path nearby is another Templar. This path is parallel the path with the view point.
13. At the very most southern path of the map, there is a trail leading from the ruins to the Acre exit. A Templar is pretty much as far south on this map as you can get.
14. The village nearby will have another Templar to the south. This is the village with the checkpoint by a view point (by checkpoint I mean a military checkpoint with fences and guards).
15. Speaking of this checkpoint, go up the path to find another Templar. This is the other path that leads to the ruins.
16. Way down by the Acre exit, there is a village/camp. At the back is a fort- like area with many enemies. Clear out some and you will find a Templar among them.
17. Through the path that leads from the port-town to a checkpoint town with a view point, he will be in the lower path.
18. In the village where you got the second view point, go down the path behind the tower to find this knight on the left, by a house about mid-way down.
In the poor district of Acre, go the western wall and follow it to a slight angle in the wall. Look for a broken building and he will be hiding inside.
In the rich district of Acre, there is one on the roof of the cathedral.
In the rich district of Jerusalem, go to the northwest corner, which is near the view point. You will find this Templar in the corner of a cemetery.
In the rich district of Damascus, look up high for a crane lift at the north end, near a view point.
Please contact me if you need any help, if you want to praise me, if you want to talk, or if you want to ask a question. And if you must send a flame, please be nice so that I’ll consider it. Also, if you have a cool trick or comment that you want me to add to this guide, good luck, I don’t accept just anything. You will have to present it well and I will have to like it a lot!
Please have ‘Creed’ in the title.
My email: lunatic_252000@yahoo.com
PS – If I don’t respond, don’t take it personally, but there is most likely a good reason (lazy, heard it a million times, it’s stupid, etc).
I have other guides floating around too. They are:
- Resident Evil 4
- Dead Rising
- Gears of War
- Lost Planet
- Crackdown
- GRAW 2
- Rainbow Six Vegas
- TES IV: Oblivion (work-in-progress, still!!!) Shivering Isles
- Knights of the Nine
- The Darkness
- BioShock
- Halo 3
- Half-Life 2 (work-in-progress)
- HL2: Episode One
- HL2: Episode Two
- Portal (planned)
- Call of Duty 4
I’ve also been published in GamePro magazine, June 2007. Pretty cool if you ask me, and all because I write these little guides.
Also, I am in the October issue as well, which should be out at the time of this guide’s release. At least I ain’t a one hit wonder.
Look to Gamerhelp.com for a slew of other articles written by me in the featured article section.
Here is my list of sites:
- GameFAQs (main host site)
- GameSpot
- GamerHelp
- IGN
- [OC]ModShop.com
- MyGamingHelp
- gametower.org
- SuperCheats
- GamesRadar
- CheatPlanet
- CheatCodeCentral
- GamersTemple
- gamerevolution.com
- cheatingdome.com
- unlimitedgamer.net
- and more here and there and even a few foreign ones too!
All other sites must ask permission if they want this. All I ask is that the guide be ad-free and in this text format.
Here is my website: (just as it’s written here)
You’ll find all my other guides here too and perhaps something else you may like.
——— COPYRIGHT ———
This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
Copyright 2007 Brad Russell
9 Comment
I know to do the 3 missions but doesnt say where.
I am on memory block 4 and on the map it dosent have any missions I have been to the beruo guy and all he says is to do 3 missions to go on the assassination target I am confused like the rest of u what shall I do because it is stressing me out
Did u try speaking wit the bureau leaders?
I'v been reading your stuff and its helped alot. im just stuck with one flag. i cant seem to get it no matter what. it is number 100 of king richard flags. it doesnt matter how hard i press the button or how fast i always far just shy of the pillar and die. am i doing something wrong or do i just need to be exactly on the spot. thanks for any help
can u please send me a saved game data where it passes the gentle push tutorial i tried it many many time but i always fail and the people just the drop the jar when i touch them please help.
can you send memory block 3 save file
Idon't know what to do?? I think im on memory 2,(I have to go see 3 different buero guys and talk to them, I have done this but it has not given me any more missions to do and I have been on all the viewpoints, saved all the citizens and now that I went to 3 different cities to visit the three buerus and they say to go do missions but there are no more????
im on memory block 3 in damascus, ive completed each viewpoint and talk the bureu guy but still i have no missions and im getting really frustrated can u help?
it doesn't matter how many viewpoints have u completed. you complete atleast 3 investigations. then you are allowed to login the assassination