I was introduced to Robert Kirkman in a comic book shop in Atlanta in 2004 while dropping a friend at the airport. That day I rediscovered a love for zombies that I hadn’t felt since I was a preteen watching Romero movies. The 1978 version of Dawn of the Dead still remains my favorite of his flicks. And that love hasn’t gone away since. I now own compendium one of the Walking Dead series and have a subscription to the new comics. I’m a zombie fanatic. The government issue zombie survival poster on my living room wall and the DVD collection on my shelf would in themselves alone clue most people to that.
When I heard that there would be a television show, I got excited. Very excited. And when the show came out, it did not disappoint. Well, leaving out a few of the best characters, adding a few more, and changing a good chunk of the story line kind of irritated me, but it gave me a new version of the events I had already experienced for myself in the books and I quickly learned to love it. Then I found out about the game.
I honestly went into this game fearing the worst. This last few years has been the age of the zombie for the geek world. Movies, books, games… if not for the glittering vampires it would have been a fantastic last few years. But it’s all been done. The running zombies get old. It’s all been done before. They had it right when they first started the zombie craze back in the old days. The horror of the dead rising from the grave and slowly sliding their rotted bodies in search of someone to eat. The pure dread of the basic story; the unrelenting robotic impulse of dead people to eat living people. And they do it slowly. To me, having a good 10 seconds to think how much being eaten is going to hurt while this rotting person that never blinks slowly bears down on me is much scarier than a giant tongue pulling me up a wall.
That’s what the Walking Dead: Episode One brings back. That fear. And it gives a glimpse into the past, a few weeks before Rick Grimes and his family camped outside Atlanta. In the story, you play as Lee, a convict getting transported to prison after a murder conviction. You are given choices, answers to comments or questions from other characters in the story. Your choices change the way that people act around you and determine whether they trust you or keep their distance.
After an accident, you find yourself free of police custody and in the house of Clementine, a young girl whose parents went out of town and left her in the care of a babysitter. After her babysitter turned, she spent a few days hiding out in her tree house in the back yard. You have to make a decision to try and leave the neighborhood right away or wait until it gets dark.
Along the way you end up at Hershel’s farm and during a scene you have to choose whether to save his son or another man’s son. I don’t want to reveal too much about the outcomes of either of these choices, because every interaction and choice leads to a different storyline. The game learns from you and changes the story as you go along. You can chose whether to make friends of the people you meet or say and do the wrong things and make them your enemies, willing to stab you in the back at the first chance.
On the next page we look at the graphics and details…
The graphics of the game are a tad odd. Tell-Tale chose to go with a comic book style art that is kind of a nice homage to the original comics. Expressions play out nicely, especially on Lee, but when people speak, especially Glen, the mouths don’t move as much as I would like. It’s hard to get engrossed in a game when you pick out little things like that. I certainly wouldn’t expect it on a game in 2012.
However, the raw emotion of the characters and the attention to detail when it came to bringing the comics to life in the game world make up for any shortcomings in the graphic department. And that would honestly be the only one. I appreciate that they stayed true to the comics.
In conclusion, if you are a zombie fan like me, just a fan of the comics or the show, or are a fan of horror in general, I think you will enjoy the short trip through Episode One. It brings back old school zombie horror and give you a look into what it could be like making friends and enemies in a world where the dead walk the earth. I have to admit I am a little biased when it comes to this genre, but I am also extremely critical of details. I loved the Left 4 Dead games, but I found them lacking in what would genuinely scare me in a zombie apocalypse. The Resident evil series were pretty spot on for the most part, but there was too much technology involved. It felt more sci-fi than horror after the first couple of games. The Walking Dead: Episode One is a more likely glimpse into what we would encounter if the crap hit the fan for real. Dead people wanting to eat us, a few guns, a screwdriver, and each other.
3 Comment
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I played it through as a jerk to begin with. I always believed in doing what comes naturally! I was certainly happy with how Telltale handled the game. I couldn't have asked for a better tribute to my favorite zombie printings!
Awesome review, Don! I played through it too and was rather impressed. The graphic violence from the TV show carries into the game, which I thought was awesome. The puzzles weren't too involved like Telltale's Monkey Island series, the action sequences were good. I really like the "Choose Your Own Adventure" feel to them. The first time I played as a nice guy, and I'm playing through it again as a jerk just to see the changes.