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Assassin’s Creed First Look

News has also circulated about a “sci-fi twist”, due to information from developer interviews, and some effects visible in trailers of the game. It is theorized that the historical setting may be a simulation, or perhaps some sort of genetic memory, for purposes of training or other gain, being undertaken by an unknown group in the present or near future. During a trailer shown at E3, the screen would glitch and go fuzzy at times, and at one point where Altaïr is killed, the screen fades to black and then shows a head’s up display with the words “computer offline” with a woman in a labcoat behind the display. Trailers shown at E3 07 reveal further evidence of this, such as a futuristic looking health bar, effects resembling readouts surrounding locked-on enemies and a rather lengthy conversation with a dying enemy surrounded by a white background. Ubisoft has confirmed that Assassin’s Creed will be part of a trilogy, and has also stated that one or both of the sequels may have a futuristic setting.

On September 28, 2006, in an interview with IGN, producer Jade Raymond confirmed that Altaïr is “a medieval hitman with a mysterious past” and that he is not a time traveler.

This is consistent with this particular design team, as in Prince of Persia: The Sands of Time, death was interpreted as a mistake in the Prince of Persia’s recounting of his story to Farah. In an Xbox 360 gameplay demo at X06, a screen appears with the words “memories /01” in the center with “hard drive” on the left and “options” on the right after the character dies. Above “memories” it says “animus”, Latin for “soul/life/spirit” (and where the word “animate” comes from) and under it are the words “access your genetic memory”. The word “shutdown” can be seen in the lower right-hand corner, and the outline of a person can be seen past the words, almost as if the person was standing over someone on their back, and the player can also see on the right-hand side a light bulb and a grate on the ceiling. Also, in the upper-left hand corner on the screenshot, it reads “in progress” so this may be something involved in the development.

Altaïr is voiced by actor Philip Shahbaz. It was mentioned in the UbiDays interview that Altaïr is not religious but rather “spiritual” and is the son of a Christian Mother and Muslim Father.

Altair (meaning “The Flyer” in Arabic) is a star in the Northern Sky in the constellation of Aquilla (“eagle” in Latin); this ties in well with a white eagle seen in the trailer for PS3 and Xbox 360 which is shown flying over the city of Acre, and lands on the bell tower Altaïr himself is standing on. To complete the theme the Assassin’s clothes consist of white flowing robes. His hood also has a hook on the end and his lower robe features a stream on each side, therefore making Altair’s shadow in air look like an eagle.

It is also stated that in events before the start of the game, there is an initiation where Altar’s left ring finger is cut off, so that he is no longer a Novice, but an Assassin. Once his finger is cut off, a hidden blade is installed.

Story
Assassin’s Creed is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of the main character, will have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history.

The story follows Altaïr, a disgraced master Assassin who embarks on an epic quest to restore his status within the Assassin Order. After failing to liquidate the Templar leader Robert de Sable and recover the legendary Templar Treasure, Altaïr is demoted to Uninitiated (the lowest rank in the Assassin Order).

But Sinan, leader of the Assassins, offers him an opportunity to redeem himself. Altaïr must venture out into the Holy Land and assassinate men said to be exacerbating and exploiting the hostilities created by the Third Crusade. In doing so, he will stabilise the region, allowing Sinan to usher in an age of peace.

When the game begins, Richard the Lionheart has just recaptured the port city of Acre from occupying Saracens. With a base of operations established, the Crusaders prepare to march south. Their true target is Jerusalem – which they intend to recapture in the name of the Church. However, Saladin, leader of the Saracen army, currently rules the city. Stinging from his army’s defeat at Acre, he will not allow Richard to humiliate him again. The Saracens are massing at the ruins of Fortress Arsuf, intending to ambush the Crusaders and prevent them from reaching Jerusalem.

These war maneuvers have left the rest of the Holy Land wide open. While Richard and Saladin battle one another, the men left to govern in their stead have begun taking advantage of their newfound positions of power. Exploitation, manipulation, and provocation rule the day. It is in this chaotic mess that Altaïr now finds himself. He is ordered to eliminate those most active in their exploitation. This is how the Assassin begins his mission.

Along the way, however, he will begin to discover that his targets are bound by more than just a shared interest in personal gain. They share membership in a secret society familiar to the Hashshashin. And they are not simply looking for profit. Their true goal and how they plan to achieve it lead to a modern-day conspiracy and are secrets to be discovered during the course of the story.

Weaponry
Altaïr carries a number of highly specialized weapons for his role as an assassin—weapons noted from the trailers include a sword (Xbox 360 gameplay demo), a small crossbow, the hooked ends of which can apparently be used to forcibly pull enemies away (though it is unknown if it was designed purposefully this way, or merely an effect created for the E3 2006 trailer), and on his back there are bolts for his crossbow in a small quiver; throwing daggers strapped on his chest, as well as his specialty weapon which is used for his assassinations, a concealed mechanical dagger that retracts to avoid notice (similar in concept to an OTF or “out-the-front” switchblade, though it is unknown where it derives the energy to both extend and retract mechanically) attached to the underside of his left arm, which emerges from under his wrist. Altaïr is also missing his left hand ring finger which was severed as part of the initiation ceremony when he received his mechanical dagger. When the blade is extended and the hand is balled into a fist the blade extends through the space left by the removed ring finger. A trailer showing the dagger being “unsheathed” shows a complex clockwork mechanism.

Jade Raymond has stated that the player will be able to unlock new abilities such as improved boots (better grip for climbing) and climbing gloves and customizations for Altaïr’s weaponry. In the newest trailer, Altaïr also carries a knife on his back, in addition to his sword. The players can select the weapon they want to use by pressing the directional buttons, this allows quick switch capability during combat.

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