Xbox

Blazing Angels Squadrons of WWII Review

A nice little addition is the strong use of diologue. Characters come from four different countries and you can easily tell who is who when they speak. Accents coupled with some relatively decent dialogue does breathe some authenticity into the games main storyline which involves you fighting along side both British and American pilots as you find yourself in different parts of the world.

I have to say that when a German pilot begins taunting you he does so in English with a German accent, this could be viewed as somewhat cheesy, since I would imagine the German language might have held a bit more weight, but I think the developers got it right because the game would be just to difficult if you had to read the translations on the bottom of the screen while engaged in a dogfight. Still, the voice acting (German accented or not) is varied and enjoyable. Often times the voice of a British commander tells you what to do on the fly as missions can change almost immediatley.

Banking on this strong voice acting is sound effects that too are pretty good, when they work. The funny thing about them though, is that my copy does not state that the game is dolby digital. In fact, I also recall the game’s audio cutting in and out during transitions from mini-cutscenes to in-game action and again when different characters would begin speaking.

At first I thought it may have something to do with the position of the planes speaking to me (voices coming out of the right speakers if the plane talking to me was on the right). But that simply was not the case. The audio just has blips in it’s consistency, so while the voice acting is good, the implementation of it just is not consistent, and that really is a disappointment.

Simply stated, the game seems to suffer from a lack of even handed distribution. One mission sounds great with the right sounds coming out of the right speakers while another just gets it all wrong, ouch!

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