Xbox

Crackdown (Xbox 360) Review

The visuals in Crackdown mimic a “comic-book” effect, outlining characters with thick black lines, using some cell-shading techniques. The textures are dense and complex, so it looks less like the Sunday Funnies, and more like a limited-edition autographed graphic novel with satin-gloss pages. In the past, cell-shaded games looked too simplistic, which wouldn’t showcase the Xbox 360’s graphical horsepower.

The explosions are what really stands out in Crackdown. The physics and particles have realistic trajectory, and react and collide with other objects, so you’ll never see the same explosion twice. The draw distance is incredible; much longer than other games in the genre. The special effects are great, too, as Crackdown has more of a “sci-fi” setting than many other free-roaming titles. Games like Gears of War and Rainbow Six: Vegas have come out and have set the graphical standard that all other Xbox 360 games are judged. Sorry, Crackdown… for all your prowess, you’re still not as pretty as the Prom Queen.


Although Crackdown doesn’t last that long, the story is weak, and the AI is predictable, there are just some things that are exhilarating. Jumping from rooftop to rooftop like Neo in “The Matrix” is awesome, and tracking down the “wub-wub” of the orbs can replace any chemical addiction you may have. You can extend the fun a little bit by playing co-op with a friend. Many gamers like to waste time and lose themselves in a virtual world, and this one is a rush while it lasts.

You can’t just make me an addict and take it away so quickly! I need my fix!

Title Crackdown
Genre Action
Release Date Tuesday, February 20, 2007
Platforms Xbox 360
Rating M (Mature) Blood and Gore, Intense Violence, Sexual Themes, Strong Language, Use of Drugs
Features 1-2 Players, HDTV 720p, 2-player Co-op mode
REPORT CARD : Crackdown (Xbox 360)
category rating comments
Creativity 4 The story is minimmal, the announcer gets very annoying, and the ending is poor. Creative new gameplay explores the vertical plane, oft forgotten in many games.
Sound 3 The music is poor and dialog barely exists, unless you count constant screams as you dispatch citizens to the afterlife.
Graphics 4 The graphics have improved as development has progressed, and the “graphic novel” style is more robust than previous games attempting the style. Explosions are great, and you’ll see lots of em.
Longevity 4 Not the longest game in the world, but co-op mode squeezes out more mayhem. You’ll become addicted to leveling your Agent.
Fun Factor 5 Although some of the gameplay can become repetitive, this is some of the most addictive fun you can have with your 360. Leaping from rooftop to rooftop never gets old.
FINAL VERDICT: 4 out of 5 stars
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