As the game unfolds, new weapons and vehicles become available such as helicopters and while objectives have to be achieved to progress, the game for the most part allows players to play the game in a non-linear style. The campaign portion of the game is fairly short as there are roughly eight campaigns for players to complete. Thankfully, the game has a highly enjoyable multiplayer mode that allows gamers to work with or against one another in campaigns. I really enjoyed the combat in a destroyed city, where my squad and I had to control strategic places on the map.
Being able to rush to a locale, defend it, or attack enemy units on foot or in a vehicle provided a nice compliment to the solo play portion of the game. Graphically the game is solid, and has some very smooth and highly detailed graphics that really help immerse players in the setting. The sound effects and voice acting in the game are solid as well, and really do a nice job of capturing the chaos of the action.
The game does have some issues though as aside from a large install of over 4 Gigs, the game had some annoying crashes and lockups at various times in both solo and multiplay mode. The real strength of the game is the multiplayer component and thanks to that, Frontlines: Fuel of War is an effective and enjoyable shooter that is ideal for fans of urban warfare as well as team based combat. I was thrilled at the variety of weapons and vehicles as well as the way the designers allowed me to craft my own strategies for success, rather than make me follow a narrow pathway which has become all too standard in many games of the genre.
Title: Frontlines: Fuel of War
Developer: KAOS Studios
Publisher: THQ Release
Date: March 8th, 2008
Genre: Shooter
Console: XBox 360
Rating: T (Blood, Language, Violence)
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