One thing also strikes me as particularly odd: the abolute lack of breast physics. Lara Croft was one of the original digital sex-objects, and paved the way for other silicone vixens since her debut. All this detail has been paid to Lara’s hair, skin and face, (and the developers have no shame in providing crotch and chest closeups in the previews) but have neglected the one killer feature that fans of the series have wanted the most: an engine that jiggles the heroine’s unique assets.
Tomb Raider was originally created by Crystal Dynamics with senior deisnger Toby Gard and is scheduled for release in spring of 2006. Matt Gorman, senior brand manager for Tomb Raider Legend comments on the upcoming game with this quote:
“Xbox 360 is the perfect partner to the ultimate video gaming heroine, Lara Croft,” said Matt Gorman, senior brand manager for Tomb Raider: Legend. It enables us to make the Tomb Raider experience realistic and immersive in next generation, high-definition worlds like never before.”
Toby Gard, senior designer at Crystal Dynamics and original creater of Lara Croft had this to say about the new graphcis engine:
“My original vision for Lara can nearly be realized with the muscle of the Xbox 360. The stunning graphics and scope of how Lara can move and interact with her surroundings will be astounding.”
