Game Walkthroughs

Crackdown Walkthrough

Aloha and greetings. My sixth walkthrough, so I believe I know what I’m doing.

Crackdown is not a difficult game. It will take time to complete, but that does not mean you will feel challenged. Even when you bite off more than you can chew, the game does not punish you beyond what you have already done to yourself. This game is way fun though. The first few hours are great, as you discover the layout of the city, build core stats, and hunt down the many orbs. But after you have the strength and agility maxed out, the game really crashes; hence, the crack loses its potency. This is how the game goes: you are hooked like a junkie, you hit the high, and then you crash. There is nothing in the game after you beat the 21 bosses; and then the achievement junkies can get their fix after that.

This game has the same vibe as Spiderman 2 did; just replace the web-swinging with jumping really, really high. Perhaps the game was rushed, but as is, this game offers the bare minimum for a game. And it all looks pretty. There is no story, at least a good one (thanks bad ending). The boss idea was great, it’s just too bad that all the bosses were essentially the same goons with more health.

Not the best game, but worth a try at the very least. You will be hooked for a while.

Surely no one bought this game just for the beta, surely, TheGum

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* 2. Controls/Tips conskti *
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CONTROLS
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A – jump
B – melee/pick up objects
X – swap gun/pick up gun
Y – enter/exit
LS – move; click to crouch
RS – look; click to jump also
D-Pad – up/down for scope
LB – reload/zoom out
RB – throw grenade; hold to detonate; zoom in
LT – lock on
RT – shoot/throw
Tips
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Windows can be used to climb buildings.

Run before you jump to jump farther.

Despite the guns, kicking enemies and gaining strength orbs is easier.

Don’t hunt down hidden and agility orbs (unless that is your goal), just get the ones you come across, or if you need some.

The lock-on aiming is too accurate in this game, so abuse it accordingly. You can lock onto a target and stay locked on even if you can’t see the guy.

Avoid enemies that are not in your way, it usually isn’t worth it.

You don’t need a car to get around, this isn’t GTA.

There is always a way up a building, it may not be easy, but there is a way.

There is always a different way to get somewhere, you just have to find it.
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* 3. Weapons snopaew *
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Rounds – how many extra bullets the gun has Clip Size – how many bullets you can shoot before reloading Rating – duh, should get the best ones

The total bullets a gun comes with and can hold is found by adding the clip size with the rounds.
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PISTOLS
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Eh, yeah, these are really weak guns. I guess if you are desperate enough…

Colby ‘Master’
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Rounds: 180

Clip Size: 12

Agency-issue, and your tax dollars are going to waste.

Rating: 1
Kokov ‘Diktat’
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Rounds: 80

Clip Size: 8

Well, at least it doesn’t sound like a whimpy gun.

Rating: 1
Smithers ‘Punisher’
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Rounds: 160

Clip Size: 16

Probably the worst pistol, but they all seem bad. At least this one has a big
clip.

Rating: 2

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AUTOMATICS
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All are about the same, but some are slightly better.

Colby EAR50
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Rounds: 480

Clip Size: 32

Medium efficiency, but it makes a horrible sound.

Rating: 7
Ingalls X80 SMG
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Rounds: 320

Clip Size: 32

Looks like it would be good, but it has a slightly slower rate of fire.

Rating: 4
Harman MP-50
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Rounds: 320

Clip Size: 32

Extremely fast rate of fire, and it packs a decent punch.

Rating: 6
Ingalls MG-60
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Rounds: 320

Clip Size: 32

Slow rate of fire holds this one back.

Rating: 5
Harlington HMG-90
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Rounds: 800

Clip Size: 80

Fast rate of fire, and hella powerful, not to mention the huge number of rounds it will hold.

Rating: 9

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SHOTGUNS
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Of course only good at close range; worthless from far away.

Dempsey SO-6 ‘Stub’
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Rounds: 40

Clip Size: 4

Not worth it, unless you are fighting a bunch of single enemies.

Rating: 3
Dempsey 190 ‘Equalizer’
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Rounds: 80

Clip Size: 8

Same problem as before. Other guns have too wide a range and are accurate. By the time you get close to one bad guy, a whole gang is pouring lead into you. Not to mention they always try to run away.

Rating: 4

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SNIPER RIFLES
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I feel like such an idiot – I learned how to zoom after I beat the game. That means that the normal lock on is enough, but manual aiming is possible. Just press Up or Down on the D-Pad, and then zoom in with the RB and zoom out with the LB.

Bastion S600 ‘Long Eye’
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Rounds: 20

Clip Size: 5

Possibly better than the Longshot, if you don’t mind using two bullets.

Rating: 7
Bastion SX900 ‘Longshot’
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Rounds: 10

Clip Size: 1

If only it had a bigger clip and more ammo, it would be awesome. It is a one-
shot-kill gun.

Rating: 9

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EXPLOSIVE GUNS
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Priority one if the enemy has them, and having one yourself at all times is a wise move.

Watson HE79 ‘Grenadier’
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Rounds: 12

Clip Size: 4

Basically gets grenades to far away enemies, but way better because these grenades will explode if they impact an enemy. They are normal grenades if you miss.

Rating: 8
Watson HE99 ‘Hothead’
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Rounds: 10

Clip Size: 1

I believe it is stronger than the Firefly, but a long reload holds it back.

Rating: 9
Watson HE99-X ‘Firefly’
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Rounds: 15

Clip Size: 5
Two words: Small Chainsaw. Remember from Dead Rising, how those weapons were the cheat weapons of the game? This gun is the same thing, but not as big since this game is not that hard.

You can lock onto a target, launch a rocket, and the rocket will hit the target so long as you keep locked on. The five clip size is just too much.

Rating: 10

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GRENADES
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Not much difference, but I am partial to the Limpet Charge.

Colby ‘Limpet Charge’
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I found these after beating the game, and they turned into my favorite very quickly. You throw them, and then hold down the RB to detonate any that you have thrown.

Normal grenades will hit the ground and blow up after a slight pause. But for these puppies you can throw them, hold the RB, and they will explode on impact. You will notice that enemies run from all grenades you throw, but they won’t get that chance if you master this grenade.

Rating: 10

Grenade
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It blows up.

Rating: 7

Shrapnel Grenade
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More of a blast radius than the frag due to shrapnel flying a short distance
from the blast.

Rating: 8
Cluster Grenade
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Causes a series of explosions, but just in the area of the original.

Rating: 9

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