PC GamesXbox

Enemy Territory: Quake Wars Review

The game does not end when you fail or win missions; it simply tallies the totals and moves onto the next campaign. As such there is no way to win the game or lose in the traditional sense, as the game is simply a series of battles, some will be one, others will be lost, but there is always another fight around the corner.

As with vehicles, land, sea, and air based, players can also call in support units such as towers, defense turrets, airstrikes, and more. This is often limited to certain classes such as engineers, but it does allow the game to have great versatility, especially when you have a full squad of players operating on the same page. This is key to the game, as this is not a lone wolf show. No matter how great a player someone is, they will not be able to complete the objectives on a consistent basis without the help of their teammates.

This leads to one of the only real issues that I have with the game, and that is the bot play of the game. Many times when I go online, I see a server with players on it, and later learn that I am the only human player in the game. While the bots are a challenge and carry out their duties well, it makes it difficult to really use any team strategy as they will not respond to suggestions or commands on a regular basis.

While this is a minor annoyance, I would love to find more servers with more human players as there is truly no substitute for human lead games.

Graphically the game shines as everything from the outdoor detailed maps, to the amazing facial animations of the characters is amazing. Despite a detailed story, players will likely find themselves captivated by the diverse and entertaining missions and the detailed and challenging maps.

Pages ( 2 of 3 ): « Previous1 2 3Next »

Related posts