In an era where many titles are playing it safe, it was nice to see that the Quake series stepped out of the standard run and gun formula and encouraged players to use their brains rather than brute force and encourages creative thought.
The sheer scope of the game is amazing, as I am still getting comfortable playing as a human soldier, and have only lightly experienced playing as other classes or the Strogg. Playing as the Strogg presents a new set of challenges as players have to get used to their units, as well as their weapons which are quite different from the human counterparts such as the lightening and rail guns.
The Strogg also eschew traditional medics and can use fallen comrades and enemies to create spawn points for more troops as the battles range on. While it may seem a bit daunting learning all of the classes, weapons and abilities, Quake Wars gives players something lacking in many of today’s titles, and that is variety and supreme replay value as it is never the same game twice.
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