Tiger Woods 08 (PC) review
YouGamers :: Wednesday, October 03, 2007
“Just like real golf, perfecting a swing in Tiger Woods PGA Tour ’08 takes time. EA’s True Swing technology, which mimics a golf club swing with mouse movements, requires some time spent in Practice mode before any consistency in shots can be attained. Setting the profile difficulty to Novice or Intermediate is a must when using a high-DPI optical mouse – the Advanced setting is far too sensitive with a fast-tracking mouse. Using a mouse with adjustable sensitivity, I found it necessary to turn the sensitivity down to an extreme degree using the mouse’s driver software.”
Medal of Honor Airborne![]()
Technic 3d :: Wednesday, October 03, 2007
“The Medal of Honor: Airborne Game from Electronic Arts arrived Technic3D. New gameplay in the First Person Shooter with Unreal 3 Engine? All better than in the last Parts? See you in the following Review.”
Warhawk Review (PS3)
Bjorn 3d :: Wednesday, October 03, 2007
It is no understatement that the Sony Playstation 3 has had a rocky start. Competing the with Xbox 360 with its excellent selection of games and the Nintendo Wii with its impressive sales, the PS3 has found itself in some kind of limbo – neither having the games nor the sales that you could expect from a new Playstation.
Luckily for Sony the solution to one of the problems, the lack of games, is now slowly being rectified. Over the next few months we will see the release of a series of high profile games like Lair and Heavenly Sword and the onslaught is being led by the game Warhawk from the developer Incognito.
Sega Rally Revo (PC)
Driver Heaven :: Wednesday, October 03, 2007
Let’s face the facts; not everybody has what it takes to make it as a professional rally racer. Sure an elite few can kick back with their spot-on physics racing on actual locations around the world, but some of us out there desire a fast-paced, unrelenting experience that pumps adrenaline nonstop. In steps SEGA Rally Revo, a reincarnation of one SEGA’s oldest franchises that is purely about arcade racing. While the concept of keeping the pedal to the metal nonstop seems like it could be loads of fun, unfortunately for this game’s case racing seems more like a chore than anything else.
BFG Ageia PhysX Card
techPowerUp :: Wednesday, October 03, 2007
BFG is one of two companies offering the Ageia PhysX card in form of a retail product. The PPU – physics proccesing unit – is an additioal processor to the GPU and CPU. It enables real life physics and interactivity within supporting games. While the first games and a high price tag upon launch did not live up to expectations, the brand new Ghost Recon Advanced Warfighter 2 and a very affordable 120 USD price tag makes this a great addition nowadays.
Thrustmaster T-Wireless 3 in 1 Rumble Force Gamepad![]()
Hard H2O :: Wednesday, October 03, 2007
Gamepads and joysticks manufacturers have followed a common line in the last times: they tend to create multiplatform products. While it is quite difficult to have an only controller for all video consoles and even the PC, now it is possible to control most of them by means of only one device.
The T-Wireless is a Thrustmaster gamepad which we will be able to use in PS2, PS3 and PC. It has wireless technology and an astonishing grip.
Critical Reception: Nintendo’s The Legend of Zelda: Phantom Hourglass
Gamasutra Columns :: Wednesday, October 03, 2007
This week’s edition of Critical Reception examines online reaction to The Legend of Zelda: Phantom Hourglass, a stylus-driven sequel to The Wind Waker that critics call “one of the best experiences, casual or hardcore, available in gaming today.”
Release This: Zelda: Phantom Hourglass, Project Gotham 4 Make Anticipated U.S. Debut
Gamasutra Columns :: Wednesday, October 03, 2007
Gamasutra’s latest “Release This!” sees The Legend of Zelda: Phantom Hourglass and Project Gotham Racing 4 compete in another big week for U.S. releases – exclusive IGN GamerMetrics stats inside.
Hot Wheels: Beat That
Sony Games :: Wednesday, October 03, 2007
Sometimes, the biggest action comes in the smallest package! Get behind the wheel of any of 30 cars pulled straight from the Hot Wheels lineup. Race on 12 tracks built to scale – corkscrews, loops, shortcuts and hidden paths, chokepoints, and interactive elements – then battle on four different battlegrounds. Put the pedal to the metal in five different gameplay modes, including Race, Eliminator, Rampage, and Battle.
Crash of the Titans
Sony Games :: Wednesday, October 03, 2007
NBA Live 08
Sony Games :: Wednesday, October 03, 2007
NBA Live 08 introduces hot spots, where real NBA shot data is used to illuminate the locations on the floor where your players are most effective. Quickstrike Ballhandling, a new intuitive gameplay mechanic, gives you the direct responsiveness you need to perform a full repertoire of ankle-breaking ball-handling moves that let you dominate on the perimeter. Couple this with all-new signature go-to moves that capture the essence of the NBA’s best, and you can now play the game on a console like you see it from the stands.
MLB Power Pros
Sony Games :: Wednesday, October 03, 2007
MLB Power Pros delivers an original visual style to America’s favorite pastime. Every MLB player is represented in the “Power Pro” character style – a miniature toy-like figurine model. Gamers will recognize their favorite Baseball stars through comic usage of facial expressions, facial hair, and hair styles.
Genius MaxFire Pandora Pro ![]()
Techware Labs :: Tuesday, October 02, 2007
A lot of gamers use laptops these days and may have the need for a portable gaming controller that is small and yet usable. Genius has come up with a tiny USB controller that will appeal to the console gamer in each of us. We test out the Genius MaxFire Pandora Pro and let you know if this little device can stand up to bigtime gamers.
World in Conflict – Performance
Bjorn 3d :: Monday, October 01, 2007
A week ago the game World in Conflict was released and this is yet another RTS that offers excellent visuals with lots of effects that all work together to bring your computer to its knees. I decided that it would be fun to see how different components in your system are affecting the performance in this game, possibly making it a bit easier to figure out what to upgrade if the game runs like a hog on your current system.
Review: Halo 3 (Xbox 360)
Driver Heaven :: Monday, October 01, 2007
When a game generates over $170 million in the first 24 hours (USA alone!) there is clearly something exceptional about it. Some might disagree when I call the Halo franchise one, if not the most important hallmark in gaming, but Bungie’s games up until now never failed to impress. Is Halo 3 the great game it was supposed to be, or are the incredible sales all due to Microsoft spending millions on marketing? PC zealots will undoubtedly go with the second option while the Xbox360 fans are already lighting the torches and sharpening their pitchforks to defend the title. As usual the truth is somewhere in between …
Monster Hunter Freedon 2 PSP Review
Tweak Town :: Monday, October 01, 2007
TTGamer have today posted a review of Monster Hunter Freedom 2 for the PSP. This is a hugely successful series in Japan, but does it have the appeal to attract the attention of Western gamers?
World in Conflict (PC) review
YouGamers :: Monday, October 01, 2007
“As a single player experience, World in Conflict has one major flaw. The game’s control mechanism and perspective matches poorly with the story – the player is portrayed as an officer actually commanding troops on the ground, but there’s no actual avatar unit that interacts with the game world. Your forces can get wiped out, but as the disembodied Lt. Parker, you can still call in for reinforcements and win the day. Having a command post on the map would have detracted from the game’s no base building ideology, and an avatar unit would probably have posed major level design challenges, but I found my suspension of disbelief hanging by a thread during certain missions.”
Stranglehold (PC) review
YouGamers :: Monday, October 01, 2007
“While parts of the destruction is still “faked” with normal tricks such as decal work and sprite-based debris clouds, the developers have been very creative in the dark art of visual trickery. The cheats are mixed in with real breakup of objects and predetermined parts of the level and the combined effect works very well. And it’s not just a couple of specific parts and objects – the engine actually supports the deconstruction of almost every object and big parts of the level geometry, with large chunks actually staying around. It’s entirely possible to redecorate whole rooms in all kinds of creative ways while blowing away piles of bad guys.”