#1. Active Reload is the difference between an easy battle and one that drags on forever. Press RB after you’ve spent some bullets and under the weapon icon you’ll see a meter and a marker that goes from left to right, and somewhere in the meter is a shaded area. If you press RB in this shaded area you will reload faster; if you hit the white of this area you will not only reload even faster, you’ll also get “hot” bullets. These are more powerful. If you miss the whole shaded area and press RB, you’ll take a lot longer to reload. You could also not press RB and let the normal reload time go, but that’s no fun.
#2. Cover, or course, is the next key. You don’t need to always use cover, especially with tickers around or when a reaver lands, but most battles are the pop and fire gameplay we’ve all come to love. You simply stay behind cover, pop up when the enemy is hiding or shooting elsewhere, and then fire at him, simple as that. Changing cover or position or even where you fire from behind cover can help confuse the enemy.
#3. When hurt, stay behind cover to heal, or just run to regain health.
#4. Blindfire and blind tossing frags is best for when your enemies are close. Frags go as far as you look up or down.
#5. You can cooldown turrets with RB, and you can aim in them. Trust me, I played most of this game before I realized both of those.
#6. The Lancer needs to always be with you. I never use the hammerburst, and the shotgun is only good if you are against wretches, and never mind the lancer can be just as good. I like the Lancer, Longshot, frags, and Boltok weapon set, but again, always keep the lancer, unless it’s completely out or something.
#7. You shoot the mortar by holding the shoot button and releasing it as the bar in your crosshair raises. An outline of the last bar stays so you can help judge where to aim.
#8. To drop the mulcher or mortar, press B.
#9. You know a fight is over if you hear that twanging of the guitar. Most times if you don’t see any enemies and the music is still playing, probably someone is crawling around.
#10. If crawling enemies are around healthy enemies, they will be revived. If they are revived when no enemies are near them, that means a Kantus is somewhere. So kill Kantus first and maybe even shoot crawling enemies just to make sure they don’t get up again.
