Pull the lever, I guess, and there is ammo in the corner up here; I’ll let you choose if you want a torque bow or your longshot, I prefer the longshot. Go down the step and to the right for a document, then keep going, just in a square path, to a door you need to kick open.
Get out your sniping gun and take out the enemies, with a Theron up in the tower. When you get on the ground there is ammo to the left, then take cover in the circular cover on the right as enemies appear above you and on the ground. There is a drum of imulsion on the ground, what little good it does you, then just snipe the remainder. There is ammo in the other circular cover.
Go up to the tower and pick up the Boltok, then throw the switch. Come out and go left and try to take out the flamers before they get up, but Dom will probably be an idiot and be right with them. Stay up here and try to use the side-wall as cover from the Therons below. Take them out and there are some frags up here, that’s it. Go down and swing around the lower part of the tower and go through the door.
Ammo and then go up and take cover behind the first barrier and be ready for a bloodmount and a guy that will rush you. Take them both out and then the two drones on the left side. When you approach the door a single enemy will run out. Inside, down some stairs on the left for some frags then come back up and through the doorway.
Quickly look right and aim for the orange tanks to cause some damage, then go to your left for a lever that brings up cover for both sides, so perhaps you don’t want to pull it. A reaver will drop in so retreat to the higher cover and shoot at the drivers from the top of the cover so the reaver can’t hit you. A tower will fall, and when you try to cross over two grinders will come out, so toss frags in their way. Finish them off, hopefully with Dom’s help as either a decoy or when you are their target, then stock up on ammo.
Go in and after you hit the checkpoint, roadie run into the room, up the stairs to the right, and under the gate before it closes. There is a necklace to the right on the ground – of course reload the checkpoint if you fail to get in on time. Pull the lever at the end and get on the troika to assist Dom; remember you can cooldown this thing. Please, Dom is your friend, and even though he may run around the field like an idiot, don’t hurt him. Take out the first group of enemies, then the second at the back.
There is ammo all around, and when you get toward the other side two more enemies will pop up. Just FYI, but there are dead rockworms to the left in this trenches, whatever that means. Go out and up to a hallway. To the first left is the path out and you’ll see a flamer up high, but first go to the second doorway for some ammo and frags. Come back and snipe the back of the flamer, then go out and take cover behind the first pillar as you handle the enemies across the way, including two Butchers that slowly make their way to you; you can easily kill them first.
Wind around the path to the outside. Pull the lever and pick up the frags, then take cover up the steps and engage the squad of enemies in the middle of the area. Kill them, move up when it’s over, and then a scene.
Be ready for some enemies, but more importantly are the tickers. First, pull the lever to give yourself some cover, then just half-attack the drones as you want to focus on the tickers, and keep in mind you can use them as bombs against the enemy, but just shoot them no matter what. A reaver will drop in, so retreat further back to the side, and there is a cover spot by the wall. Take out one, then another, and probably best to just aim for the beasts’ heads rather than aim for the riders. Soon a mortar will appear from an opened gate to the right, and after taking him out the objective should be met. But feel free to finish the job by taking out the remaining enemies and grabbing that ammo box in the center.
*NOTE: To avoid mortar fire, just look up to see where the shell is falling and move away from it, at least ten feet from the line it will bomb or you will take a lot of damage. Hiding behind cover will not work, or being still.*
Go through the opened gate, pick up that mortar, and pull the lever. Now we are in for a long grinding fight. When the wall opens, plant behind cover and aim for the back, about halfway up the targetting bar, to close the e-hole and take out the enemies. In next part is a mortar, and a ton of bad guys. Since the mortar is behind cover, I just pulled the lever to bring up the cover and slowly made my way up close to him to blindfire all my frags. Take out the rest and the final wall will open. You have a bunch of tickers to take out first, then focus on the grinders before sniping the mortar at the back. You have some support for this final fight, so just stay alive.
Grab a mulcher and go up the stairs on the right to rejoin your team, grab the ammo, pull the lever, and go through.
