Once the cinematic concludes, just sprint straight ahead deeper into the cave. You’ll soon come to a waterfall of sorts. Head on through the tunnel. You’ll soon reach the Batcave checkpoint. Head onto the computer to activate another cut scene. At the scene’s conclusion you will receive the Batclaw, a very cool gadget. All right, armed with your new gadget, head down the stairs and turn right. You’ll notice three crates blocking your way here. Take out the Batclaw and aim towards the crates with L1. Then, hit R1 to fire.
Jump across now and sprint through the tunnel and to the door. Head on through and look up. You should see a vent door. Aim at it with your Batclaw and fire. Climb through and jump down.
+—-O l d S e w e r—-+
There’s a single henchman to the left, and he will be easy pickings. Turn left now and head up the stairs. You’ll see a Riddler Trophy to the right, but don’t worry about it because it is out of reach. Get into Detective Mode and look to the right to see a group of unarmed thugs. Good time to work up a few impressive combos. If you keep going in the direction you were going before running into the thugs, you should see a body. Beside it is an Interview Tape. Turn to the right now and open up the door. Uh-Oh!
No worries though, turn around and run past the body again towards the hallway ahead. You’ll run into a few Joker Teeth along the way. At the end of the hallway is another door, so time to head on through.
+—M a i n S e w e r J u n c t i o n—+
Head towards the center of the area and turn right when you can. Don’t bother grappling anywhere because it won’t work (place is too old, or some nonsense like that). Climb up the platform when you are able to and jump over to the catwalk. Jump over to the next catwalk and onto the next platform. The final platform will lead you right to a pillar that creates a path moving upwards. Run up this pillar and jump to the platform on the left. Jump to the next platform and run up the pillar to the left here. You can also jump over to the Riddler Trophy before doing that.
Anyway, at the top of this platform, look to the right and jump across. Follow the path here into a tunnel. There are a few more Joker Teeth and at a door at the end.
+—S u r f a c e A c c e s s—-+
Open up the door and be sure to grab the Interview Tape on the crate to the left. Turn to the right now and sprint up the stairs. At the top you’ll find another one of those detonable walls. Spray it with the Explosive Gel and thar she blows (sounds like a movie I once saw one late night). Jump across the huge gap here and out the door.
+—A r k h a m N o r t h—+
The area is now filled with a bunch of guards. Six to be exact, 4 unarmed and two armed snipers. I would definitely recommend sneaking up on the two armed Snipers on the watch towers first, because they are a huge pain in the ass. Their towers have stairs that lead right up to them so just find those. Next, drop down and take out the four unarmed henchmen standing together, talking about crazy stuff, no doubt. One of them have knives, so as always, look to take him out first with Cape Stun + Combinations.
With these clowns (no pun intended) out of the way, time to head towards Arkham East. Make your way to the big door labelled Arkham East, and head on through. Be sure to pick up the three Joker Teeth infront of the door. In the proceeding hallway, there is a pretty big wave of enemies that appear. One of them have the knives again. Dispose of these guys and head on through to Arkham East.
+—A r k h a m E a s t—-+
Once again, there are four Snipers. These guys have been annoying the hell out of you since Star Wars: The Force Unleashed. The key to getting out of this alive is to crouch walk everywhere. Sneak up on these guys and perform a Silent Takedown to avoid alerting the other idiots. Sneak along the area close to the cementer and make your way to the two henchmen perched on top of the mansion together. Dispatch of these two and look up, towards the mansion. You should see a vent here. Use your Batclaw and pull the door down to create a safe entrance into the uber scary Arkham Mansion. (You still have to head through the door inside the room >___>).
Arkham Mansion
Look down below. There are three henchmen, one of whom are armed. Aim your Glide Kick at the guy with the gun and follow up with a sweet Ground Takedown to separate him from his senses. Grapple up to the platform you were standing on when you first got here. Look up to a vent door. Shoot it with your Batclaw and pull it down. Navigate the vents and you’ll come across another one of those Chronicles of Arkham stones. Follow the vents and head to the next checkpoint.
+—M a i n H a l l—-+
Get into Detective Mode and size up the competition below. We might be in for quite a delectation. None of them are armed so feel free to get right down there and starting a Rush Hour action sequence. Once you’ve disposed of everybody, head over to the door in the south, (aptly named South Wing). Before heading through the door though, pick off the riddle below.
| Riddler Challenge | |
| “Who is the main man in the main hall?”Look to the wall on the north for a good plaque of Commissioner Gordon, above and between two large display cases. Scan the plaque to solve this. | |
+—-S o u t h C o r r i d o r—-+
+—-L i b r a r y—-+
There are a couple of guys with knives in here, so be very careful with them. Otherwise, get right in there and start whoopin’ dat ass. Always try to start your combos on the knives guys, as they are the most dangerous of the bunch. So it looks like we’re going to have to rescue some ordinary folk before continuing our mission to save Gotham City. No problem. When you’re finished, head into the opening in the north and down the stairs. Darn, looks like the hostages are blocked off.
No problem, head back up the stairs until you’re back in the room where you fought all of those guys. Look up and grapple as high up as you can. It should be up two more floors. Once up here, look for a vent on the wall. Crawl on through and it should take you to the floor with a huge chandelier. Aim at it with your Baterang and it should pick something up. Throw it to cut the Chandelier down, crashing it all the way down to the basement. Jump down to where the hostages were and rescue them using the Run Button up close.
All right, time to grapple back up to the floor where you fought those guys and head back into the South Corridor. Follow the hallway back to the Main Hall. Two guards armed with pipes await you on the other side. Turn to the right now and head up the stairs. Move to the left and head through the door here. It’ll take you right to the West Wing Corridor.
Use your Batclaw and GET HIM OVER HERE! Finish him off with a Ground Takedown. Go over and talk to the guards. Head up the stairs now and go to the door below. Help yourself through.
+—-A r k h a m R e c o r d s R o o m—-+
As soon as you get inside, grapple up to the vantage point. Like always, focus your attacks on the lone henchman with your Glide Kick. The guy on the left, on the catwalk seems like an ideal candidate. Don’t force anything, and take the openings that are presented to you. Note that your Baterang is can set up openings for you by knocking down nearby henchmen and leaving one guy for a Glide Kick. Take your time and attack in this manner, as they will separate off.
Once everybody is down, head over to the two hostages and talk to them. To the right of the two hostages are some stairs. Head up these stairs and turn right again to reach a boiler room of sorts. Inside, go up the stairs to the right again and crawl into the vent door to your left. Don’t bother trying the main door as it is locked. Jump down into the next room when you arrive at it. Some Joker Teeth are scattered in this room. Leave the cell and head to the cell beside this one.
| Riddler Challenge | |
| “Did Amadeus go mad, or was he just dizzy?”Scan the circles on the ground in this cell to solve this riddle. | |
Head out of the above cell and look up, to the left. You should see a vent opening up here. Grapple up there to reach a hidden area. There’s another Riddler Trophy in the northeast corner of this room. Next, head into the vent to the left and help yourself through.
Once you emerge from this vent you will be in Dr. Young’s Office. Look down and you’ll see a single guard is packing heat. Glide Kick into him and goto work on everybody. It won’t take much to finish them all off. Next, head up the stairs and look for the vent door on the left. Hit it with the Batclaw and grapple up. Help yourself through the vent and you’ll see a brief cut scene when you make it to the end of it.
+—-T r a c k i n g F i n g e r p r i n t s—-+
When the cut scene ends, go into Detective Mode and look at the safe. You should pick something up on the safe door. Analyze the evidence to isolate the sample. Now, time to follow the prints. Leave through the vents and wait in the room. A few guards should burst in, ready for a beating. Pick up the Interview Tape on the table to the left (inside the first door). Now time to head through the next door into the West Wing Corridor. You’ll come across a present pretty soon, and three Joker Teeth await you inside. Turn left at the present and sprint down the stairs here.
Don’t make anymore turns and sprint straight down the opening towards the door labelled “Reception”. Open up the door to find yourself back in the Main Hall. Turn right and sprint down the stairs. Follow the prints as they lead you left, to the South Corridor. Sprint down the hallway in this room and go through the door back into the Library. Drop down the hole in the ground to arrive at the bottom where the hostages are. Look to the left, towards the book shelves. You should find that the prints stop there. Go right up to it and hit the Run Button to Search.
+—-R e s c u e—-+
All right, the Warden’s office is in the northeast portion of the mansion. So head up the stairs and out of the Library to the South Corridor. You’ll notice that we are back in Wayne Manor. For this next part, just keep going ahead, and keeping the linear path. I think you know what’s happening, as it has happened before. This next little sequence is pretty cool so I’ll just let you enjoy it. Once you arrive at the door and open it, things will be kind of normal again.
In the next room, turn to the right and sprint up the stairs. It’s boss battle time.
– S c a r e c r o w –
The same basic principles apply from the first battle. We have to avoid his gaze and navigate our way to the Batman light. Watch the ground and watch for shadows, as these will be safe patches as you make your way. For the first part, just go straight ahead. You’ll soon come across a suspended crate. Stand behind some cover and take aim at it. Pull that sum’***** down and take cover. Do the same for the next one. You’ll soon make your way to the a platform, so climb up. You’ll be safe behind some cover for now, so sprint straight ahead.
A couple of skeleton warriors have been resurrected to take revenge on Batman. Robin, is that you? But anyway, these are just your run-of-the-mill melee combatants. No match for THEEE Dark Knight. Dispose of these guys and climb up the next platform. Take cover at the brick wall for a while and wait for Scarecrow to look the other way. Then, jump across and time to shimmy. Shimmy your way to the right and take cover here if you need to, because you are 100% safe.
Climb up the next ledge when you are ready and jump across. Once again, take cover here and wait for a bit. Climb up the next two platforms now and take cover again at the brick wall. Jump across when you feel ready and once again climb up to the ledge to shimmy. Shimmy to the right and wait here. Wait for Scarecrow’s gaze to pass and jump on the platform to the right. There’s another cover shortly. Next, sprint straight ahead. Just a few more skeleton warriors here.
Sprint straight ahead now, but watch out for the little gap where the gaze can get through. Climb up and then grapple up. Jump over to the ledge to Shimmy. You’re safe here (Checkpoint as well). Stand here and get the timing of the pendulum down. Wait for Scarecrow to gaze at the platform ahead, and as soon as it passes, make your move. Climb up the next platform and run down the long catwalk towards you (the Take cover at the final brick and make your way to the platform. Climb up and wait here if Scarecrow is gazing in your direction. As soon as it passes, sprint straight to the light and end this motherflower.
Snap! back to reality, Oh, there goes Rabbit…
+—-R e s c u e (cont)—-+
All right, turn to the large bell in the centre of this room here. Aim at the line with your Baterang. Throw to cut that down, creating the business for anyone standing below at the moment. Time to Climb Over and descend to safety. Watch for a balcony here, as it contains the Chronicle of Arkham. Go through the newly opened door to the East Wing Corridor now.
Step out into the hallway and you will be introduced to a new enemy. Well, technically, it’s the same enemy, but now armed with electric batons. Immediately take out your Batclaw, and aim it at him. Fire at him and you a GET OVER HERE! should commence. Be sure to step to the side as you pull him towards you to avoid getting hit with the batons.
| Riddler Challenge | |
| “A game of Cat and mouse can be painful.”From the door with the guy and electric batons was standing (where you need to go), sprint across this long hallway to the area parallel to the door. You should come across a glass display case. Do an environment analysis to solve. | |
Once he’s done with, and you’ve got the challenge, head through the door across the room. Stop right there and get into Detective Mode. Wait for the henchman to move into the room, to the right. Stay in detective mode and crouch walk towards them. Stay close to the wall and when you get the prompt for wall cover, do so. Aim your Baterang at him and throw. And DOWN HE GOES, IT IS ALL OVER!!! (translation: a cut scene will now initiate).
At the scene’s conclusion, there are three henchmen that needs to be taken care of. One of them has the electric batons again, so you’ll need a new approach this time. Instead of trying to use the Batclaw on him, try to jump over him by sprinting right at him. Get behind him, and land a combination. You can still try the Batclaw method if you like though. Once you’ve taken care of everybody, head over to the desk against the wall to the left. You’ll find a Riddler Map here.
All right, when the call ends, get into Detective Mode and look towards the red carpet. You should notice the broken sceptre here. Scan it to isolate the DNA. Get into Detective Mode and follow the trail out to the East Corridor. Another present awaits you pretty soon, and a few Joker Teeth are inside. Once you make it back to the Main Hall, there is a group of armed enemies below. Handle them like you always do–attack the lone henchman and get back to the gargoyle immediately. Take these guys out and open up the door to the left to take you back to the mansion entrance. Follow the DNA back outside now.
+—-P a t h t o P e n i t e n t i a r y—-+
The DNA will now lead you past the fountain and towards the entrance to the Abandoned Tunnel. Grapple up and go deeper into the tunnel. Get into Detective Mode and you should soon see a group of six enemies. Two of them are armed. If you don’t have the Multi-Baterang (double or triple) this will be slightly more difficult. Try to position Batman so that you have a Glide Kick on one of the armed henchmen. From here, take an aim at the other with the Baterang, but don’t throw it. Instead, stop aiming and see if you still have the Glide Kick. You can also try using the Batclaw on one guy and the Baterang on the other. Finally, you can just try Glide Kicking one and immediately punching the other.
Take out these henchmen and head into Arkham West. Follow the samples for a bit but stop at the sign that reads “Medical Facility”. Go into Detective Mode and take note of the snipers in this area. Crouch walk to the right and grapple up to the closest one. Now jump back down and follow the samples further. They will lead you around to the stairs. Follow the samples up the stairs to find a big fight. One guy has the electric batons so be careful of him. The rest are just your run-of-the-mill guys. Try to build up your combo and hit the batons guy with a critical srike. Once you’ve gotten everyone, head into the door to the left and to the Penitentiary.
| Riddler Challenge | |
| “What does a bird need in the rain?”Near the initial portions of the south corridor, keep your eye on the eastern wall. There’s a cube display case here, and it holds a top hat, and several closed umbrellas. Scan this display case to solve the riddle. | |
Get into Detective Mode and head towards the guards. Crouch and do a corner cover at the wall here. Aim your Baterang at the guard with the gun and let ‘er rip. Immediately sprint towards them and swing for the fences. Head through the door here and into the next room.

9 comments
how do you get to the bat cave please? my husband is lost and driving me crazy :0
i have a game on my pc, but i want to jump from the high places with his wings.
when he use his wing he jump to a far places.
i want to know what is the botton i use for this jump. i feel stuck here
thank u
how can i get the trophy behind bars?
After spending approx 3hrs crawling over every flippin inch of the Mansion last night I have just read the ever so easy answer of how to get into Dr Jones office. Thank you soooooomuch you've saved my sanity (how ironic!)
– yeaaa these were GREAT instructions! Thankss Chaos Demonn!
Nice walk-through. Very nice. But seriously… Chaos Demon? I'm sure your mom didn't name you that? Watched a lot of "Hackers" when you were a kid, eh? Trying have one of those 1337 names? Just put your real name on the damned thing and stop the nonsense.
Sincerely,
CrYsTaL MeTh
Just leave him alone, hes helping, who cares what his name is
I ask that all OCMS staff use their real names for professional reasons. Even I don't know Chaos Demon's real name, and he didn't want to provide it for personal reasons. He's a guest contributor, and I'm happy to publish more from him.
How do I go across large gaps?
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