In these opening moments, just keep the linear path. Keep going straight ahead as the opening credits roll. Head onto the lift when you arrive at that point to keep the action moving. There really aren’t many other comments to make. Escort Joker until you make it to the next checkpoint.
+—-H o l d i n g C e l l s—-+
There will two waves of melee enemies to deal with. This will be good time to knock off the 5 combo trophy by getting the enemies to bunch up and mashing the strike button. There is a Riddler Trophy crappily hidden in this room. There are 240 of them hidden on Arkham Island, and each will is worth a very nice 200 XP. All right, so to find it, turn around and face the ramp that you came down from. Look to the left of it now and you should see a little vent. go right up to it and you should see the “Open” prompt. Crouch and head inside to find the first Riddler Trophy.
Head up the only other ramp in the room now turn left into the room when you see it. Hold still, and aim your Baterang at those Joker Teeth. These are called Joker Teeth. Each one is worth 50 XP, and once you break 5 of them, you will receive a 200 XP bonus. Find 10 and you will get another bonus, and so on. Try not to stand too close to them to get a better aim. Continue down the hallway to the next checkpoint.
+—-P r o c e s s i n g C o r r i d o r—-+
You’ll see a few more of the Joker Teeth here, so be sure to pick up the bonus XP. Sprint straight down the hall until you hit a fork. There will be two melee enemies for you to deal with. Nothing that should be too concerning, though. Now, turn right at the fork, towards the portrait of the old man. There will be a door at the end of the hallway here that will lead to the next checkpoint.
+—-P a t i e n t P a c i f i c a t i o n C e n t e r—-+
Sprint straight through to the opened door, past the guards, and up the stairs inside. Make your way to where the two guards are standing and just wait there until Batman talks to himself. Enter detective mode and look up. Take notice of the coloured gargoyles here. You can’t grapple towards it just yet, so leave Detective Mode, wait a few moments, and look up again. You should be able to grapple now.
Keep grappling to the closest gargoyle statue until you are at the last one. You’ll be facing the balcony the two guards were standing on. The Glide Kick prompt should also appear now. Hit the strike button to deliver a devastating blow to Victor Zsasz. This is a stunning blow, so immediately follow up by standing over him and executing the ground takedown to put his lights out for good.
Once the cut scene finishes, take note of the vent to the right. Before going through, head to the northwest corner of the room. You’ll find another vent here, so open it up to find the second of 240 Riddler Trophies. Head through the vent you ignored earlier and just follow the linear path. Once you reach the top, and the end of this particular vent, you’ll see a Riddler Trophy, so be sure to grab it. Jump down, and sprint north to the next check point.
+—-D e c o n t a m i n a t i o n—-+
Head over to where the lone guard is standing, and look up. You should see a hole in the ceiling that will allow you to grapple up. Another vent, so make yourself at home and head on through. At the end of it, you’ll find yourself in the room full of poison gas (fun). Follow the on-screen instruction and get a running start with the Action Button to jump over the large gap. Next, time to look above and you should see a grapple prompt. Make your way up, and go rescue the guard to the left by hitting the Action Button. Next, glide over to the platform below. There’s one more guy who needs rescuing (but he’s a henchman), so do it to grab the trophy. He won’t be of any threat to you because Batman will immediately put him to sleep after saving his sorry keister.
Next, look over to the left of the platform and ready your Baterang. You should see another one of those Joker Teeth. Collect your XP and more importantly, aim towards the wall above where the guard is hunched over and your Baterang should lock onto something an operating box of sorts. Throw the Baterang at the box to rid the room of the gas.
There are two more Joker Teeth in the southern portion of the room (just below the platforms you first came in on). I’d recommend grabbing the XP, but do note that you can’t get the Riddler Trophy just yet so ignore it and head north to the door and through to the next checkpoint.
+—-T r a n s f e r L o o p—-+
Head to the right, there are two henchmen in here, so dispose of them quickly. Next, follow the arrows on the ground to the nearby door. Sprint straight down the hallway and into the next security door to initiate a fun sequence.
Don’t let this huge slimy thing intimidate you, he will be down before you know it (he’s a Batman equivalent of Bob Sapp if you will). Go right up to it and start swinging for the fences. Once it lowers its head to charge at you, double tap the Run Button + Left or Right to dodge. Go up to him and continue your assault to take him down, this time for good. Before continuing, head up the small ramp on the right and into the little cubicle to find a Riddler Trophy. Now head over to the other side and talk to the guard.
All right, time to head out the door you came in from. Turn left when you can and through the new opening follow the hallway and soon you’ll come across a red corridor.
| Riddler Challenge | |
| “A top hat and tails is the only dress code for this party in the “North.”Before continuing to the red corridor, turn to the right and look for the office labelled “Emergency Shutdown.” You will have to crouch walk through the hole. Inside, turn to the right and look at the wall to find a black and white poster with a guy wearing a hat. Scan this to solve the riddle. | |
Continue through to the red corridor and get into Detective Mode as your each the end of it to see two guards. You can sneak up on one to make your life a little easier. One is armed with pipe so he’s only slightly more dangerous than the regular guys. Best to sneak up on him.
Before going through the door, circle around to the left to find an opening leading to a long hallway. At the end of it are (count ’em) 3 Joker Teeth, so please do pick up the free XP. Now time to head through the door. Turn to the left, go into Detective Mode and into the evidence scanner (it will be automatic, a contextual situation). Look to the right, on the ground. It’s a little circular object. Once you see it, the scanner should automatically lock on to it. Once it does, hold the Run Button and wait for a gold circle to form on the screen for the process to complete. Now it’s time to start tracking.
So how this is going to work is you’ll have to be in Detective mode, and follow the little circular prompts (looks like DNA) on screen. keep going from one DNA thing to the next until we reach our destination. Let’s turn around and head to the first evidence trace by the door. Turn right and there’s the next one infront of the next door. Head on through the door and you should see the next one to the left.
The next few alcohol samples are going to lead you right to that long hallway that led you to the three Joker teeth. You can go ahead and sprint straight down the hallway to speed things up a bit. Head on through the door when you see it to the next checkpoint.
+—-S e c u r e T r a n s i t—-+
Continue north to activate a brief sequence. All right, so the old-fashioned way it is. Before proceeding though, head to the left and up the set of stairs. at the top, you’ll find a little room with a table in about the middle portion. Go to the table and hit the action button to an Interview Tape. There are a bunch of these scattered around Arkham as well, and each one found will earn you a nice 200 XP bonus. All right, time to continue our mission.
Go back into Detective Mode if you aren’t already, and go back to where the guard is sitting. Go to the alcohol sample and look up. grapple up to the target and climb onto the platform. next, look up towards the right and you’ll see another grapple target. Get onto this platform an sprint straight ahead to jump onto the ledge. Shimmy to the right a little bit and you’ll reach an opening. Stop and you should see the prompt to climb up on the bottom right of the screen (if you don’t keep going to the right).
Follow the vent and you’ll reach another one of those small vent doors. Open it up and head on through. Immediately look up, and to the right to find a ledge to grapple to. Once you make it onto the platform, look above and to the right again to find the next ledge. Sprint straight across and climb up the platform to the left. You should also see another target to grapple now. Grapple onto the next platform and turn left. Sprint ahead now and crouch under the big platform when you come across it.
You might notice the path to the left, but there isn’t anything worthwhile in that direction for now, so just continue on. Climb up the next platform and go right up to the wall. You should receive the prompt to climb, do so, and shimmy left. Climb over the metal structure and immediately turn to the left. Sprint towards the fan and turn left again when you can. You’ll see a bunch of those metal structures you just climbed over stacked on one another now. Look all the way up and you’ll see another target to grapple towards. Crouch and head into the crawl space now, veering to the left to the next area.
You should notice a strange looking spider stone now. Go into Detective Mode and head towards it. Hold onto the Detective Mode button to scan. There are more of these stones scattered around Arkham too, and once again, you will receive a nice XP bonus for finding them. Now turn to the right and head through the opening. Look to the right again to see a grapple target. Get up there and brace yourself for a showdown with 5 unarmed guards. They are close enough that you can time several attacks together to pull off a big combo. There’s also a Joker teeth thing to the left, where the body of the guard is.
Now that you’ve disposed of everybody, look to the right of where the guards were to find another vent. Head on through to the next checkpoint.
+—-C e l l B l o c k T r a n s f e r—-+
Go into Detective Mode and look to the right. Oh crap, guys with weapons now. No worries, answer the call with the Oracle and look up. You’ll see another gargoyle there. Latch onto it when you can (you won’t be able to do it when Batman still has his finger on his ear). Once you’re up there, look towards the right and grapple onto the next few gargoyles.
Once you reach the final one, you’ll be positioned behind the guards. Drop down silently and crouch walk towards them. Hit the counter button when prompted to perform a Silent Takedown. Takedown at least the first two guards this way, and when one’s left, well, it’s up to your imagination on how you want to dispose of him. All right, now goto where the last gargoyle statue was (before you dropped down), and look for the stairs on the right. Crawl up though, as there is a single guard here that you can easily dispose of with a silent takedown next, open up the vent to the right and head on through.
+—-I n t e n s i v e T r e a t m e n t L o b b y—-+
There’s a single guard immediately as you enter. Best to take him out silently. Next, look to the structure in the middle and grapple up. Next, look directly ahead, and grapple onto the gargoyle statue. Wait here, and you should see a henchman directly below. Glide kick him if you can. If you miss, and he goes into the glass shelter in the middle, you can still take him down by standing on the glass and hitting the counter button.
In fact, this is the preferred method because it will alert a guard and he will come check on him, leaving him wide open for a glide kick. Otherwise, a glide kick from any of the nearby statues would be ideal. Once you dispose of this second guard, a brief sequence will activate and three more will pour in. No matter what, you’ll start this sequence safely on top of a vantage point.
The key to this battle is to grapple along the statues, and wait for the guards to separate off. Once they do, position yourself and look for the lone henchman. Execute a Glide Kick and immediately follow up with an immediate ground takedown. Get right back onto a gargoyle statue as soon as you conclude your attack. Keep grappling around and repeating until each of the three are down. Now, time to head to the platform that these guards spawned from. Immediately take aim at the three Joker Teeth and take them out. Head over to the body to activate a sequence.
| Riddler Challenge | |
| “Don’t cut yourself on this sharp portrait.”To solve this one, turn around and walk to the edge of the platform. Look to the LEFT, and you should see a portrait of an old man. Go into Detective Mode and hold the Detective Button to solve it. | |
A brief sequence will happen now. At its conclusion, talk to the guard and sprint straight down the next hallway, down the stairs and to the door. Open it up to the next checkpoint.
| Riddler Challenge | |
| “A puzzle has many sides, but only some are visible.”Before making your way to the Utility Corridor, there is one more riddle in the Intensive Treatment Lobby. This is the “object does not line up correctly” one. There’s an office in the very centre of this room. Inside, look for a question mark on one of the windows (in Detective Mode). Now look out the window and towards the big circular vent on the wall. Just below that circular vent should be another circle. Position the camera so that small circle forms a question mark with the hook on the window to solve this one. | |
+—-U t i l i t y C o r r i d o r—-+
Turn to the right and head right down the stairs.
| Riddler Challenge | |
| “You don’t know Jack about Gotham. Tune in to find out.”Keep going until you see the broken wheel chair to the right, as well as signs that you would typically see on a women’s washroom, and a men’s washroom. There are also arrows below them. Go to the WOMEN’s side, and right away you should see a bench to the right, as well as a radio on that bench. Crouch, go into Detective Mode, and hit the right stick (R3 on the PS3) to go into first person mode (check your default config to find out what input this is, if it’s not the right stick). Don’t stand too close, and get the radio in your view. Hold the Detective Mode button to do an environmental analysis to solve the radio. If it says “object is out of view”, you are standing too close. | |
Now, let’s head to the northeast portion of the room to find a door next to the fire extinguisher and head on through. Inside, you’ll find your best friend and mine, the vent, so let’s make ourselves comfortable and navigate through it. Once you’re outside, proceed northwest until you hit a wall of rocks. Look up, and grapple onto the ledge. Sprint straight ahead to activate a beautiful cinematic.
+—-A r k h a m I s l a n d—-+
Glide down to where the big party is (don’t worry, they’re all the good guys). Sprint north to the big stairs and head through the door at the top of them. Inside, you’ll notice there’s nowhere to go, so head back outside and the oracle should give you a call. All right, head down the stairs now, and sprint to batman’s right, so that you’re going northwest on the map. Sprint past all of the friendlies and you should see the doors leading back to a courtyard of sorts.
Take cover behind the ambulance truck, as there are two hostiles in this room, behind a gate. Move to Batman’s right, and keep going until your view is no longer obstructed from the truck. Look up to find a grapple target, drop down and do a silent takedown on at least one of these henchmen to take them out without trouble, exit through the doors.
Sprint straight ahead and prepare for a battle against a bunch of guys armed with pipes. Time your counters and make some big combos with this bunch. When you finish, go right up to the Batmobile and hit the action button to collect a new gadget: explosive gel. Ok, now time to do some detective work. Go into Detective Mode and look on the ground on the front of the Batmobile. You should detect a piece of evidence. Hold the action button to scan it to complete this objective.
| Riddler Challenge | |
| “Tweedledum and Tweedledee SAW it, can you SEE it?”Head to the very north of Arkham North to find the Arkham Asylum gate. To the right of the gate is a see-saw set (like the one you would find on a playground). Get right up to it and scan to solve the riddle. Head back to the Batmobile. | |
All right, you’ve done this before. It’s time to follow some evidence samples. Go into Detective Mode and follow the tobacco samples on the ground. It will lead you right to the Arkham West door, but it’s locked! Go into Detective Mode and look on the wall to the right of the door.
You should see that it’s weak enough for you to use the explosive gel. Equip it with the D-pad (it will be set to the left by default). Once inside, sprint deeper down the hallway and turn left and head on through the door. Go back into Detective Mode and follow the tobacco samples through the big opening. Sprint down the hill here and it will lead directly to a door. Go on through and you should see a few more tobacco samples outside. Follow them down the initial hill here. Turn left when you reach the fork to see another tobacco sample.
Sprint straight ahead and follow the tobacco samples. They will soon lead you veering off the right to a bit, to a set of stairs. Since you’re Batman, you probably don’t feel like going up the stairs like anyone else, so look up, and to the right a little bit to find a grapple target. Proceed on this path for a bit and you should see about 8 thugs below the stairs. Time to get down there and whoop some ass. To the left of where they were standing, there’s a door, so head on through
You can stay for the conversation, or you can leave outside right away. Look to the top of the medical facility doors and you should see a grapple target. Climb up the ledge and sprint straight ahead to climb up another one. Grom here, you have to head to Batman’s northwest, do it in Detective Mode and you should see the weakness in the exterior that you’re looking for. Head right up to it and blow it up with your explosive gel. Drop down and head through the door on the right into the Medical Facility.

9 comments
how do you get to the bat cave please? my husband is lost and driving me crazy :0
i have a game on my pc, but i want to jump from the high places with his wings.
when he use his wing he jump to a far places.
i want to know what is the botton i use for this jump. i feel stuck here
thank u
how can i get the trophy behind bars?
After spending approx 3hrs crawling over every flippin inch of the Mansion last night I have just read the ever so easy answer of how to get into Dr Jones office. Thank you soooooomuch you've saved my sanity (how ironic!)
– yeaaa these were GREAT instructions! Thankss Chaos Demonn!
Nice walk-through. Very nice. But seriously… Chaos Demon? I'm sure your mom didn't name you that? Watched a lot of "Hackers" when you were a kid, eh? Trying have one of those 1337 names? Just put your real name on the damned thing and stop the nonsense.
Sincerely,
CrYsTaL MeTh
Just leave him alone, hes helping, who cares what his name is
I ask that all OCMS staff use their real names for professional reasons. Even I don't know Chaos Demon's real name, and he didn't want to provide it for personal reasons. He's a guest contributor, and I'm happy to publish more from him.
How do I go across large gaps?
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