Game Walkthroughs

Batman Arkham Asylum Walkthrough and Mega Guide

Go into Detective Mode to see the tracks lead you towards the left. There are two armed thugs awaiting you at the bottom of the stairs. Hug the corner (Crouch + Contextual Action) and throw your Baterang at them. With any luck, they should fall right into the Security Gate, knocking them unconscious. In any event, you should leave the corner and sprint to their bodies and spam ground takedown just in case one of them needs to put to sleep.

In the next room, proceed closer to the fountain and look up to find some gargoyles/vantage points. Again, use a combination of your Baterang and Glide Kicks to take all of these guys out. Look for lone henchman and they will be easy pickings. Also, stun a two or three of them with your Baterang and Glide Kick the only one standing. Finally, wait for two or three of them to bunch up (which ever is the max number of Baterangs you can throw) and swoop down, spamming Ground Takedowns.

Once everybody is taken care of, the finger prints are going to lead you up0 the stairs to the right. Head through the small door here and be sure to pick off the few Joker Teeth. Once inside the next room, circle to the right and grab the Interview Tape on the bench and continue into the next hallway and room.

There is a pretty big wave of enemies that you needs your attention in here. Start by using your Multi-Baterang on as many enemies as you can. Next, your move absolutely has to be using your Batclaw on the one with the electric batons. Step aside slightly as you pull him over and separate him from his senses with the ground takedown. There’s also a guy with the knives in here, but he’s a lot easier to handle than the batons one. Cap stun him and set up your combos.

Once you’ve taken care of everyone, turn your attention to the Sabotaged Security Control. Keep messing around with the sticks until you jam it up. You’ll know when you’re getting closer to the correct combination because your controller will rumble more intensively. All right, time to leave the room through the door you came in from and follow the orange lines. It will lead you to the next set of fingerprints. Follow them for a bit, and look to the right to see a ladder + the next print.

The prints will lead you to a door now, so open it up and watch the brief cinematic. Run across the room and towards the rubble. Look for a vent to the left of all the rocks. Make yourself comfortable and head on through. As you navigate through the vent, look for the path that opens up, to the right. It will lead you right to a Riddler Trophy. Collect it and follow to the end of the vent.

Once back onto the ground, turn to the right to find a wall you can blow up. Do so and head through the door. In this next room, sprint straight ahead to drop down to the water below. Turn right to head up a set of stairs, and head right up the next set of stairs. Now, sprint straight ahead to jump across the gap to the door. Keep going to the right, and climbing up the platforms. Use your grapple hook on the last ledge and into the vent. There are two unarmed henchmen here that you need to attend to.

Get into Detective Mode now and follow the prints across the room. Head through the door and into the Aviary. All right, stick to the left wall here, and just crawl straight ahead. You should soon see a vent to your left. Open it up and head on through. Grapple up the next few ledges until you find yourself crawling through a vent and back outside, above all of the threats. Take out your Batclaw and aim it. It should pick something up, but I don’t want you to hook on to it. Instead, make a big jump and glide down in that direction, so you end up on the floor below it. Now face the centre of the room and look upwards, towards the right. Look all the way to the right, and the last grapple target is where you want to go.

Latch onto here and shimmy to the left, to position yourself in the shrubs. Wait for the henchman to move towards you, and then turn around. Climb up immediately and crouch walk towards him. Give him the Silent Takedown when you’re close enough. Crouch walk to the ladder ahead and climb up. Sneak up behind the operator and take him out.

Phew. The final two can be taken care of by sneaking up on them and delivering a Silent Takedown. Now goto the area where you stopped the first guard (as you were hiding in the shrubs). Drop down to the area below and go towards the light. If you don’t know where I’m talking about, get into Detective Mode and follow the prints to the wall. Hit the Action Button to open the board to find a security panel. Goto work on it and you will have to successfully tune it three times before it’ll open a door. Head over to the right and through the door to initiate a boss battle.

– T i t a n s –

All right, there’s not too much to worry about here. Have your Baterang ready and get it ready to blind the Titans as they charge. Once you blind them, get in there, swinging. As you are attacking a Titan, watch for it to lower itself and bend forward. Once it does hit the attack button and climb onto its back. This is the only part of the fight that is different between one Titan and two. You are now able to steer the Titan you are on. Steer it towards the other Titan in the room as its wailing its arms to deal some nice damage to the other one. Once you get a Titan to low enough health, you can finish it off by landing a combo.

All right, so now that the Titans are dead, just stay put and wait for a bit. An airplane should come with a new gadget in a cut scene, so wait for that to happen. It’s the line launcher, so shoot it at the door on the other side to move safely across the ravine. Leave the room and turn right. Drop down the next few platforms and make your way towards the door you originally came into the Aviary from. Sprint up the stairs and go straight ahead to the ravine. Use your new gadget and help yourself across. Follow the hallway to the door and head inside to initiate a sequence.

Now that the cut scene is over, you should notice that there are a bunch of unarmed henchmen on the other side of the ravine. Get over there and take them out. Alternatively, you can try using your Batclaw to pull them into the ravine. This method doesn’t have a 100% success rate, but it does work occasionally. With the enemies down, look to the right to climb through the little vent now. Drop down several platforms to the door in the next room. Drop down again in this room, to the water. Make your way up to the door in the northeast of the screen.

You’ll be in a room filled with water now. Use your Line Launcher and head across. Dispose of the guards here and get into Detective Mode. Head through the door now. This room is filled with armed guards. It’s nothing new though, so repeat the strategy that you’ve been using through the whole game–attack the lone henchmen. Now that the coast is clear, drop down to the ground floor in this room and head through the doors to the Glasshouse Entrance. Dispose of the Joker Teeth here.

Sprint straight ahead, to the Garden entrance. A huge plant is blocking your exit now. Drop down to the hole in the ground, just slightly ahead. There’s a Chronicle of Arkham here, so be sure to take care of it. Follow the path down here and grapple up when you see the target. Drop down to the floor below, and turn right, out the doors.

All right, now that you’re back outside, be aware that these plants are not friendly towards Batman. Those bulbs will fire red bubbles at you, and they hurt. As far as I know, those plants are also immune to any attacks, so the best way to handle them is to avoid them. [ According to Matt D., equip your baterang, allow the pod to spit a spore, baterang it and then run up to the pod, get close and use ‘X’ to kill the pod. ]

All right, our target is the Arkham Mansion, towards the left. Climb up the steps, and grapple up towards your usual entrance–the vent.

Arkham Mansion

Once inside, you’ll notice that the mansion is filled with gas. FUN! Start by taking out your Line Launcher and firing it across the room. Next, look up and grapple up the vent. Navigate the vent now and drop down once you are able. Look to the right here and drop down to the catwalk below. Sprint straight ahead now until you hit a plant. Once you do, look to the left and Line Launcher across. Once across, sprint straight ahead to the end of this catwalk. Drop down here and make your way towards Aaron Cash.

Now that the conversation is over, grapple up the catwalk to the right and sprint straight ahead. Keep going until you hit a plant. Once you do, Line Launcher to the catwalk across. Sprint straight down this catwalk and look for the grapple up. Look for the vent you came in from and grapple up there. Once out of the vent, use the Line Launcher to get across the room and head out the door back to Arkham East. Grapple up the vent and drop out of the mansion.

+—-P a t h  t o  I n t e n s i v e  T r e a t m e n t—-+

All right, let’s head down the stairs and sprint past the large fountain, towards Arkham North. Inside, you’ll see a bunch of firemen… but wait, they’re imposters! Let’s rush them, already. All of these guys are melee fighters, so let’s get to work. Dispose of these guys and head through the door to Arkham North.

You’ll hear now that all entrances to Intensive Treatment are blocked off. No worries. Go into Detective Mode and take note of the Sniper to your left. Instead of going towards him, turn to the right, and make your way to one of the sniper towers. Climb up, and try not to use your grapple to avoid getting shot. Once up there, look towards where the Sniper is standing. Quickly use your Line Launcher and make your way across to the sniper. Take him out and head inside. Go through the door to make it to Intensive Treatment.

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9 comments

juliette June 20, 2011 at 1:49 am

how do you get to the bat cave please? my husband is lost and driving me crazy :0

Medooo June 20, 2011 at 1:49 am

i have a game on my pc, but i want to jump from the high places with his wings.
when he use his wing he jump to a far places.
i want to know what is the botton i use for this jump. i feel stuck here
thank u

jason M June 20, 2011 at 1:48 am

how can i get the trophy behind bars?

Libby June 20, 2011 at 1:48 am

After spending approx 3hrs crawling over every flippin inch of the Mansion last night I have just read the ever so easy answer of how to get into Dr Jones office. Thank you soooooomuch you've saved my sanity (how ironic!)

-nayeemoosh June 20, 2011 at 1:48 am

– yeaaa these were GREAT instructions! Thankss Chaos Demonn!

Bradley Doriff June 20, 2011 at 1:48 am

Nice walk-through. Very nice. But seriously… Chaos Demon? I'm sure your mom didn't name you that? Watched a lot of "Hackers" when you were a kid, eh? Trying have one of those 1337 names? Just put your real name on the damned thing and stop the nonsense.
Sincerely,
CrYsTaL MeTh

Torrus Titsface June 20, 2011 at 1:48 am

Just leave him alone, hes helping, who cares what his name is

Alan June 20, 2011 at 1:47 am

I ask that all OCMS staff use their real names for professional reasons. Even I don't know Chaos Demon's real name, and he didn't want to provide it for personal reasons. He's a guest contributor, and I'm happy to publish more from him.

nebojsa June 20, 2011 at 1:47 am

How do I go across large gaps?

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