Check your map to see a “RB” for the Roy symbol, downtown Algonquin. However, there is one green friend marker in town to go visit real quick. He is north of the gun shop on Alderney. Well, provided you let him live that is.
Ivan the Naive ————–
Just drive up the street with him and then onto the marker. You will be behind cover after the scene. Waste the guy on the roof to the right, then the guys in the alley, then the guy on the stairwell on the left, and then anyone else. Collect the guns and money and then talk to Ivan.
Now go to Algonquin, to the Time’s Square area, and go to the south end; which is north of Ray Boccino’s mission marker, which is also northwest of the gun shop.
Jeff’s End ———-
That’s about it. Just go up to him, trigger the scene, and he dies. Do stay and listen to the guy that ran him over. Walk away to “clear” the mission.
Now go to Ray’s marker at long last.
A Long Way to Fall ——————
You will get a text while going up north. Get off at the marker and go meet the guy with the 72 jersey. Point a gun at him to intimidate him, then go into the building and get on the elevator.
Now begins your tango with goons in pop and drop shooting. You must get up to the three floor from here and there will be enemies at each corner and then some. There are health kits in some places if you need them. Best to have a shotgun, but any gun works. When you get to the third floor, go in the room and waste three enemies. Go to the kitchen, grab the health, and then come back.
After the scene, go back to the stairwell and kill two guys on your way to the roof. There is one more goon on the roof, then you can waste the target from the doorway, or just go over and kill him.
Beating this mission sets you back on the ground and Ray will text you about a new safehouse in Alderney. Brucie should call too and tell you that a Stevie will ask you for new rides. Do any dates you need to do if you haven’t in a while, or whatever Stevie asks of you. If you do at this time, it should take long enough for the Goldberg offices to schedule an interview with you, but it will take another day, the next noon in fact, so you are free to waste time until then. Just know that you need to be there by about 9 AM, and most likely you will need to buy a new set of shoes from the nearby Perseus.
*NOTE: If you need something good to do with your time while you wait, go get a knife, from Little Jacob’s gun service.*
Final Interview… Part 2 ————————-
*NOTE: I hope you realize not to wear sunglasses or hat. Just suit and shoes.*
Just like the Packie mission, have a suit and tie and shoes on from Perseus, no pants. Go to the building at nine in the morning, before noon, and hit the marker to be buzzed in. Go the receptionist and then follow her. Go into his office.
Once the interview starts you can stand up, which doesn’t raise alarm. Then get your knife out and target him. He will cough up the files on his desk, then go over and slash him once (a stealth kill). Then run out of the building and take the files to Francis. Easy mission, but poor pay.
Since you’re here, do Francis’ next one.
Holland Nights ————–
Go up the Holland, the area to the north, and get to the marker. Now, you can go up the stairs on either side, and you can go up them without killing the guys on the ground. However, you will have to fight them on the way back. And the side you go up should be the side you come back down.
*NOTE: Bromand says there is a crane, shortly after the cutscene, where you can get on top and snipe Clarence. Of course you lose the ability to do his “side mission” later, but it doesn’t affect 100% completion.*
When you go up the steps you will hit a guy that wants to fight, so just shoot him and then the guys on this level. Follow the walkway and make sure you are ready for guys to be around every corner. Clarence will just make his way up to the roof, but don’t shoot him before then. Just waste his guys as you make your way up there. When you get to the roof you are given the choice of saving him, and if you do you can meet him later.
The hard part is making it back down to the ground with the cops all over you. Just run down the way you came up and blast any cops in your way, which should just keep you at a 3 star level. Quickly run to your car if you can and speed up north to the paint shop, and even west on Alderney is another just over the bridge.
Whenever you wish, go back to Francis who is now way to the south end of Algonquin, near a fountain.
Lure —-
Go up north and grab the car, then go to the apartment marker further north in Holland. Go through the door and then up the stairs to the roof. During the cutscene, notice the number on the phone. Call 545-555-0122 and once you pull your gun out just zoom in and snipe his head. Simply return to the streets to make the call.
*NOTE: Dennis Marjoncu says you can shoot the satellite so to disrupt his TV.*
No more Francis work, so go to Ray.
Taking in the Trash ——————-
Go around the right corner and you will drive the trash truck. Head a short distance east to the first pickup, press the run button to open the back of the truck. Drive west to the next spot, and after this one you will have some company. It’s actually easy to drop the grenades, just don’t blow yourself up; toss them before too long if you do, or don’t at all. Just get to the garage and you’re done.
Now go back to Ray.
Meltdown ——–
Just drive west and to the marker, then you will be in a new, faster car at the start of the chase. You don’t need to kill them, and you lose if you do. You can shoot at the gunner, but that is it. Just keep up with them and be ready for when they turn into Middle Park. Then get out and gun them down on foot. After you kill the first three, go into the bathroom down the steps and on the right and shoot the doors until you find Luca. Execute him by getting close, then grab the rocks. Now go to the bridge in the middle of the park, get on it, and get to the marker. Mission complete.
Again, unless you got other plans, back to Ray. Make sure you got armor on.
Museum Piece ————
Just go back to the park and go meet Johnny. After the scene you have a big fight to get outside. It’s just your standard pop and shoot gunplay. Start with the guy on your left, and the rest is just being ready for enemies with every step you take. Once you clear the top areas, both sides, once you get down the stairs there will be more enemies up top. Clear the bottom, go through the doors, be ready for guys around the corner, and then kill two more outside by the cars.
*NOTE: These guys drop good guns, especially the beefier pistols. Pick those up and you can use it for the whole fight. It’s the Combat Pistol.*
Next is the chase where you only need to get that enemy car out of your radar. This is easy if you swing around the park and then zip down the other side. I guess you could stop and shoot that car out once you lose the rest of the enemies; just zoom away, it’s much easier. And when you call Ray the mission will be over.
Not trying to sound like a broken record, but if no prior engagements, return to Ray yet again. However, let us go south of Ray’s marker to a little park where a friend is marked.
Marnie’s Junk ————-
Just drive her to Alderney, give her $500, and that’s it.
Now back to Ray.
No Way on the Subway ——————–
Just drive way up north. After the scene you will be in a bike chase, so do your best to shoot them off, but it will likely take you the whole duration of the chase to finish off the second buy. Watch out when they get on the tracks for the subway as you can easily miss the hole, but even if you fall you should try to shoot one of them down so you can take their bike. Once in the tunnels just try to keep up and do your best to shoot him, but I’m pretty sure you can’t kill him until you get to the dead-end over the water. Watch out for the left turn when you hit the open area of track, then follow him to the dead-end where you can kill him.
After the mission, drive back and look for a place on the right to get on a walkway so you don’t have to drive all the way back the way you came. You should get a call about a Talbot, and then you call Roman.
