Fulton St. Station
St. Mary’s Orphanage
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Relive Jackie’s childhood briefly
Explore the burnt out Orphanage remains
Close the chapter with a bang
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Over by the t.v. on St. Mary’s platform side of things, you’ll find Jimmy. Speak briefly and rush past him to the Orphanage.
While here, listen to the three chat if you want, take em out, and move into the Orphanage area.
Haunting. Look around, follow the path, get some collectables if you want, pay attention to the visions. The Darkness will talk to you alot if you go into the right places here.
Finally, witness the horror, and the chapter ends. It wanted you strong. It didn’t count on you being dead. Some birthday , right chief? Prepare for the infinite shores of Hell…
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The never-ending war in Hell… In you.
Chapter 2
The Trenches of Hell
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Brave the trenches
Arm up with new (old) weapons
Make for the village to find a little sanity
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You awaken to a horrifying site, after some talk. Get ready, because there’s lot’s more like him. Get the guns in this small room, and see my above section of the guide for the collectables here in you’re interested. Some are hard to find here.
You probably reached your next level by now. Sneak up on the Nazi. Note that when you kill them, you MUST eat the heart for them to stay dead. Otherwise they keep getting up, even from head shots! From this first heart you consume, you’ll gain the Demon Arm power. It’s great for tossing huge objects at foes, striking out lights without using loud guns, and impaling foes by holding the button down rather than just taping it. Remember that for later.
Now, follow the trenches and kill everything. Eat the hearts, earn the Kamakazie Darkling, and keep pressing forward. A bit before that, you can use a periscope to view Pestilence, and the spot you’re sort of headed for when you get up and out. Use Kamakazie immediately when you first get it, and you’ll be able to crawl through the next space. Kill some more and follow the trench to get out.
Follow the debris, spawn a gunner upon arrival and kill the three guards here. Locate pestilence and find the wood path. Be SURE you’re in Darkness form and rush over the wood area quickly. Pestilence can use an attack that will kill a human easily.
Follow the sort of narrow path, spawn a gunner if you want, and take out the two guards. Locate the bunker. Use Creeping Dark here to snake into the pill box window, kill the couple of guards you’ll find, and slither to the front door. Unlock it from inside, return to Jackie form and enter. Clear the bunker of a few more soliders here, and slither once again to unlock yet another door (there is a small square hole ABOVE the door you need to go through). By the way, using the Demon Arm to impale enemies works about as well as a shotgun in close quarters, so do use it if you need help. Spawn a Kamakazie here, and he’ll automatically clear your path. Exit the bunker. Remember too, Kamakazies not only clear paths, they blow up foes easily and can distract multiple foes at once from your presence.
Push forward hard until you see an allied flag. Speak to all the scarred up British soldiers. Follow to the left after you have, speak more, open the hatch, and jump in. Ignore the Darkness’ protests.
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The Village
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Speak to some more friendlies
Meet Anthony
Head for the Hills
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Once in, explore about a bit, find some letters if you want. They lead to collectables when you get out of this place. Notice the famine cow in the corner for kicks. Look around until you reach the church/medic hall. Speak to the man here asking for you. Learn all that you can about The Darkness for now.
From the Medical wing, head left, then make a quick right. Go all the way out to the Hills entrance, to locate the weapons you might be able to use to control it.
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The Hills
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Get the powerful Darkness Guns from the man on the cross
Don’t trust The Darkness here
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Okay, head in, drop down real quick. Look left, there’s a big church bell blocking the path. Shoot the one light right in front of it, and go into Darkness mode. Use the Demon Arm on the bell (by HOLDING down the right bumper). Back up with it, and toss it somewhere in the room. Head out, kill some bad guys however you need to, and locate the man on the cross, you will need to follow the lit path quite a ways. Don’t be confused, turned around, or scared off by your inner demons. Be aware of the lightning. If it hits too close by you, you lose your Dark Mode, and can die easily. Put it back up quickly! The rifle and/or Darkness guns work well here.
Speak to the man, gain the power. These require no ammo, but share an unseen power meter with your shield and other powers, so use it sparingly until you gain some Darkness levels from eating hearts. The left gun is a very powerful close range blast of wind substance, the right is a rapid fire pistol type gun. Good deal, and always loaded as long as you’re in the darkness.
Ok, now about face and go directly back to where you came from if you aren’t exploring for letters. Go back to the town and speak with Anthony again in the field medical hospital, in the church where he was before. Be careful, enemies are always here.
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Village (the return trip)
Do what you want here, go see Anthony, and listen to what he has to say. Good men here. Hope they don’t lose, for your sake.
Chat and ask whatever you want, and drop in. You’re heading out to…
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The Catacombs and The Cannon
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Get to the cannon, through the tunnels below
Earn a new Darkling
Comandeer the cannon and blow through the giant gate
Mow down a ton of bad guys to get there
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Get moving soldier. You have your orders, they have theirs. Shoot out the last light of your tunnel, and send the Creeper up through to kill off the three nazis in here. Scout a bit if you can’t find em, trust me it’s easier than being a target when you emerge from the tunnel. Go up and find the stairs. You need to drain the water to use the main door on your level. Head up and scout with Creeper Arm if you want.
Kill off three more baddies, and eat the hearts. You should hopefully have around 110 or so. Head into the pump station areas. You will likely gain another level here. Good. The Darkness Guns will last a bit longer now, and the Creeping Dark is now a force capable of emptying out a room of bad guys if you plan right and act fast.
Head right, kill more baddies, kill the lights, enter a room and note that the pumps have no power. Go around the perime- ter of this area and eat the already dead guy’s heart. You will now gain your last Darkling. Use him to restore the power! The Light Killer darkling also likes to shock foes and kill off lights when reachable. Now get the pumps going, and head back to the center area. Clear through here and get the second pump area going on the left side of the place. Good, with both going, you can now enter a door down in the main area (back down the steps) where you killed off the three guys before.
Climb on up, kill three more baddies eventually, climb up again, and head for the bunker!
You’ve got to shoot out the light here and hide a bit. Send a Creeper into the next area and stealthily kill (and eat) each bad guy. Three or four up here. Reposition where they were at when you’re done with killing them.
From here, summon a berserker and a lightkiller Darkling duo. Shoot out the lights and rush up to kill the two baddies, or try to send them up and after them. Or, use the Creeper once more if you’re getting shot to death constantly from two sides.
This part can be a little hard. You’ve reached the mobile cannon. Go around the back and take out the three soldiers guarding the ladder in. If you’re on hard mode, try to use the Creeping Dark from the outside platform on the three or four baddies inside. Just remember to position right to eat the hearts quick or they reanimate. As soon as you’re in, activate the panel immediately to your left to turn off the bright lights in most of the rooms. Spawn a Kamakazie in the second room to kill the three across from you. Eat them, go upstairs, around and up, and into the firing room. You know what you have to do here. Congrats on beating this fairly challenging section!
