Turkish Baths
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Steal the briefcase containing evidence against Shrote and Paulie, to bring Shrote out of hiding and finish the job
Face some real opposition near the end
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It’s time to draw Eddie Shrote out of hiding once and for all. Make your way down this fairly straightforward path, using the Demon Arm if you need to destroy lights that sap your powers, and use the Black Hole on the big pile of debris you come up on first. Then, continue past the little dead body with no limbs and you’ll reach a locked gate/door and a semi- bricked up wall. Shoot a Black Hole near the bricks and open the path. Nothing will stop you.
Just at the brick opening when you go through you’ll notice you’ve picked up some machine gun ammo. It may come in handy, but refrain from using it just yet. These are regular crooked officers, coming up, just use the auto pistols or regular hand guns on them.
Kill off the two cops at the far end of the room as simple as you can. A Black Hole works here, but may eat too much of your power reserves up and you’ll need your shield. Cross the room as quickly as you can, destroying lights as needed, and go to where the two cops were standing. Follow this hall, and be sure to destroy the bulbs here to regain energies from the shadows. Tear this little spa room open with either your weapons or a Black Hole. Destroy the two lights after the two cops are down, regain power, and direct another Black Hole right at the debris pile, hopefully taking two more guards with it. Move on.
Two more cops immediately in front of you and two more across the holes in this upper area. Do what you do best, being sure to eat the hearts and destroy all lights up here. On the right side of this top floor is a small beam you can use as a bridge to cross, but kill the guard on that side. Then, send the Creeping Dark across first and over to the left side of the back part of this area to kill the fourth policeman. If you’ve eaten all the hearts I’ve suggested up to now, you’ll gain another level around here and have something like 182 hearts eaten. Good job! Hit all the lights and follow the hall.
Notice the portal that can spawn a darkling for you? Get a Berserker or a Kamakazie (if you feel lucky) and send them into the next little room. Two guys here with auto pistols and powerful machine guns. This is why you need the Darklings to do the work for you if you’re on Hard mode. As soon as you start to enter, the door ahead pops open to show another guard. Shoot him in the head or spear him with the demon arm, and note another cop down this hall the guy just opened the door for. You can send out your Creeper here to bite a flamable canister that will ignite the hallway and every cop in it.
Now, go back to the little square room. If you choose to explore, you’ll find a few guns and some collectables. The paths all dead end in a little wooden, sauna room. So, rather than lead you all through the couple of side rooms, I’ll tell you where to go if you want to move on in the story. (keep in mind section three of this guide has locations for almost all the collectables and the phone numbers themselves, also of note if you take the extra routes for fun you’ll get a few more hearts to eat).
Remember the third officer that busted down the door? Go there, down the flammable canister hall I mentioned, and take the first door right in front of you. Send a Black Hole in to the far wall here, and the two well armed cops will drop like flies. Enter the room, Demon Arm the lights out, and collect ALL the illegal guns in here. Good deal! You now have an auto shotgun. It’s got a huge drum barrel of ammo and can rapid fire powerful slugs. Save it for the end game. You will also find all other types of ammo here, and a collectable behind the fence (Creeper over to it).
And, in the corner, what all the killing of late has been about. The briefcase. Press A to grab it, and go try to exit the way you came from. Uh-oh. Bad news. A well trained, up to date on your powers, orgainized SWAT team is here for your head, and they’re lead by the chopper that tried to take you down at Gun Hill.
Demon Arm the first guy and call a Darkling if you want but it doesn’t matter. Send a Black Hole out immediately all the way across the room (where you entered from earlier). It will grab a flamable container and hopefully sweet up the other four or so troops. Then, let the chopper guy chat some, and when he talks about staying to fight this time, use a Black Hole up on the skylight above you to suck him in and finish him for good. There’s your achievement too, by the way.
If you were quick, you can cross over and run out of here. If not, a few troops can and WILL sneak up behind you and kill you from behind while your shields are weak from casting the Black Hole at the chopper. I told you they were well trained.
Do your best to leave fast as he dies or he can still hurt you on his way out. Keep your shield up and stay in the dark. Cross back over or just drop down if it’s safe and get ready for some more SWAT troops. Remember, these guys have good machine guns with powerful ammo in em and body armor so aim for the head if you use guns. I’d use the demon arm and creeping dark powers myself. Avoid the black hole here as it can drain you too much to be safe. As you exit, you’ll run up on your first riot shield troop. A black hole is a quick way to eliminate one, but I use the Creeper as it’s much more cost effective for your power in general. Just get behind them or right under the shield and bite bite bite until they die.
Ok, down stairs and now is the time for a quick Black Hole attack. Regain your power and follow the path and use another one (or a kamikaze darkling) on the THREE shilded SWAT guys. Wow, pulling out all the stops for you, I’m touched.
Good, you made it.
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City Hall (redux)
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Get “ambushed”
Get back to Fulton St. Station alive
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Like Jackie just said in the cinema, they must think he’s an idiot or something. Nonetheless, you’ll face several more, very well armed and armored SWAT guys here. You’re simply going back the way you came for the most part, just around the trap corridor first as it’s sealed off. You eventually want to hit Fulton Station to meet up with Joyce.
So, go the only way you can go and meet up with the hobo buddy from earlier. Chat some and move on. You’ll hear them giving away their numbers and positions ahead. Keep going until you reach the bathroom hallway. Head in to chat and to find a collectable in the stalls. When you’re ready, be sure all the lights in your hall are out. Spawn two types of Darkling (either to help you fight or just to take attention and heat away from you). Run in and QUCIKLY run backwards out as the floodlights hit. They were ready for you eh?
Ok, first order, send a Black Hole up between the two sets of flood lights to take them and the two SWATs out. Then, auto pistol pop the other four lights on the left side. Get more Darkling soldiers spawned and equip your favorite gun and the Black Hole for emergency. You have at least two more guards to nail if not three, go for head shots or Creep up on them and finish them using the Creeper. Careful, they usually shoot it.
When they’re out, eat them all and make for the left back side of the room. A door will burst open and you’ll have more SWAT troops to off. Black Hole keeps it quick and simple, but for a little more finesse I like to use all my skills and guns available. IF you get stuck here though just use the Hole. You can also send in a Kamakazie or two to get the job done loud and bloody. Eat up and go right from here to move on. Explore a bit if you want but watch your back and use the submachine gun (not the major assualt rifle). There isn’t much to find but a troop or two anyway, for the hearts.
Down each long hall you’ll need to use guns or the Creeping Dark to get by without much blood loss. Stay in the dark. At the bottom of the steps to the main, derelict, platform, send out a Black Hole. All four should bite it quick. If you forgot the Darkling outfit or the collectable, you’d best grab it now. It’s in the old subway car. Also, another spawn portal for a Darkling. Meaning baby makes three. Get three of your favorite type of Darkling (a gunner is useful here), and storm down the tracks. You have to pass a recon SWAT guy and his team at the FAR end of the tracks, and you’re home free. Careful, on Hard mode they’re devastatingly good shots and go for your head, no matter how scared they are of your powers or allies. Again, IF you can get close enough, a Creeping Dark or Black Hole can end them all fairly quickly. Shoot the lights and follow the usual plan and take down this final team. If you have a tough time on Hard mode, feel free to use the best machine gun, the full on assualt rifle. Try to fire in three round bursts though, and aim for the head. When the numbers are lowered a bit from good ole fashioned shooting, send in the Creeping Dark to kill anyone with a shield. If they shoot the Dark too much, distract them with a gunner Darkling or something like that.
Go past what’s left of them, eat hearty, and leave for Fulton tunnels.
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Fulton St. Station (the meeting)
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Chat with Butcher Joyce and rig the case
Call an old, dear friend (heh heh)
Finish up any business with side stories I’ve mentioned before
Go to church
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Well well, here we are. Guess their best just wasn’t good enough for you. Go to the bathroom facing directly where you emerge from City Hall, and talk to Butch a bit about whatever you want. Rig up the case and make the phone call.
Time to go to church. If you haven’t done any of the side missions, now’s a good time to. It isn’t your last chance, but it’s good to just have it out of the way so that when you return for the finale you don’t have as much to worry about doing. Be sure to speak with Deval by the City Hall gate about his brother.
Take the train over to Canal Station, and locate the steps leading to the Holy Trinity Church.
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Trinity Church (the big payback)
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Make them all pay for what they did!
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With the words of Jackie, Anthony, and The Darkness still ringing in your head, make for the church doors within the gates. Once inside, look around, get comfy, and note the extreme left and right sides. You will be camping there. I hope you brought alot of ammo for the assualt rifle machine gun. Do as Shrote says and approach the altar up front, from the front side. Lay down the case with A.
Here we go.
Stand in the middle VERY briefly to call up two Darklings if you want some help. On Hard, you certainly do. I like to use a berserker and a light killer here, but it’s up to you. Then, choose a side and cover behind pillars as you move about , killing everything that moves with your machine gun. If you lose any Darklings just bring em back. If they get in real close, use the Demon Arm and save the bullets. When they begin to fire at you from up top, you can attempt using the Creeping Dark, but it’s pretty tough to get up there in time before they shoot it out. Just be patient, and realize they have armor, the best guns, and night vision goggles. Time for round two, it definately get’s worse from here on out.
You hear one of the cops scream about being torn apart. This is where Eddie Shroat get’s smart and uses the FLOODLIGHTS he brought along. All your Darklings are going to die now. Just stay where you are in the side areas and out of the light, pop out and shoot with whatever gun you are best with, and aim for the head. Spawn Lightkiller Darklings if you can, and beware the four new SWAT troops that have rapelled in from the skylights. Eventually, the lights will go again. Thank God for that, right? Look up top on both sides and kill off the sniper dudes up there. If you need to distract fire off of you, summon up some Gunner Darklings. That’ll do it for a bit, and the guy’s up top reveal their positions if you keep an eye open for the muzzle flashes from their fire. The Gunners can usually kill off a guy or two for you too, even on Hard if you spawn them more than once.
Finally, you’re hit by flash bangs and some heavy spotlights. The Darkness freaks out of course, and you lose consciousness.
You’ll be beaten on a bit, tortured old school something fierce, and finally be able to chat with the other crooked cops there when a chance presents itself. Say whatever you want to, but I save the “come closer” one for last.
Smart how that works eh? Gotta love the shadows if you’re Jackie Estacado. Thanks to the Demon Arm and Butch’s C4 implant, you take little Shrote for a ride he’ll never forget.
And you’re heading back…to the war within.
