Game Walkthroughs

The Darkness Walkthrough

Time for some payback…

Canal Station
Lower East Side

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Chat up some good guys

Learn of a few more side missions

Begin to plan for dark retribution

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So, leave the…train?! That’s right, you’re at Canal St. Station again. And Jimmy the Grape is here! Talk to him some, and learn where Aunt Sarah lives. Good lady. Talk to Jimmy a second time immediately to learn a vauge story about Petey Pajamas. They know he’s being held somewhere, but where is Apartment 261? I’ll tell you now. You have to ride to Fulton St. again, and go to Grinder’s Alley again. From there, there is an apartment building you can find if you search around. I’ll give you more detail when it’s convient for you to go there. Also, don’t forget to check your inventory screen (select button) to find a letter from Anthony given to you without the Darkness realizing.

In fact, there’s quite a few side things to do in this chapter , and I’m going to do what I can to make it as easy on you as possible. Easy as in, as few loading screens as possible, since many missions require alot of backtracking and stuff like that.

Now then, first order of business here. Turn to the exit that has the cemetary and lower east side at it. But don’t go up, go to the right of the steps up and meet Mr. Willis. He’ll ask you for a favor, and in return he’ll tell you how to beat the cups game, which is just around the corner. You just need to kill some punks over at Lower East Side, right where you want to be to meet Sarah anyway. Good. First though, head to the Chinatown steps and see a beaten up Hadel. Talk to him about this Scarr guy making trouble again, and learn that he’s at lower east side as well. Imagine that.

Head to lower east side’s map, and make for the whitefish pool hall. Use the street maps to find the corner it’s at. If you’re on hard mode, use the Creeping Dark to end all five of them with little trouble. Or just do whatever you feel like. You can also shoot the music off. As you take the looooong way back around, you’ll come upon Scarr and his two buddies. Dispose of this trash however you want, and don’t forget to pick up the harmonica Scarr drops.

Now, go back to the subway entry, but locate an apartment on the corner of Rasberry street behind the subway exit. It has windows you can actually see into. That’s where you should go ring the bell at, and make note of for later. Head in, speak and say what you want, learn some interesting things, and leave.

————————————————————– Canal Station
Chinatown

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Do some more favors

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Go back to Terence Willis, get your reward, and talk to him a second time to learn about the cups game. It’s literally RIGHT behind him, around the corner here in the station.

Now, mark the cup with the third distraction option. Wait until you see that the ball is under THAT cup, then pick it, otherwise you lose each time. Exellent.

Now go for the Chinatown steps, but again, head down the right side. Meet this Dana girl. Help her out. Her place is over at Chinatown, off Mulberry alley, near where Jenny’s back entrance used to be. Head up the steps and give back the harmonica while you’re here. Good man!

Make for Mulberry alley again, and keep your eyes open for a steel door with a handle you can use. Head inside this place, and go left. Knock, and threaten the guy for the keys. Don’t miss the Darkling outfit in here too! Joey Skeleton, heh, what a wuss.

Go speak with Dana again for a reward, and get on the train to Fulton Station.

————————————————————– Fulton Station
Several other maps for Vinny

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Do tons of side missions here

Endure mild loading screen tedium (the stories are cool!!)

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Head immediately left and talk to Deval about City Hall Station. Remember this gate. Help Deval out. You can do his mission later on. Take note of the sleeping old woman in one of the halls, still. Remember her for later on too.

Vinny is also in this hall. A good man, one of the old schooler types. Speak to him, get some information on some contract kills. The first guy is on rasberry street back at aunt sarah’s. Initiate the mission, and don’t forget to speak to the two old women here for two missions if you didn’t already do them earlier (bracelet and coins; see other parts of my guide for info on how to do these if you need help).

It’s tedious, but go ahead and ride back to Canal Station, go to Lower East Side, turn immediately back and go towards Aunt Sarah’s on Rasberry, locate the man in a jumpsuit over at the end of her street (left side) and off him. As you go to leave things get complicated. Kill off all the men in the car. You might want to consider using the auto handguns here if you have problems. Or, again, kill some lights and send in the Creeper Power to clean house.

Now, unfortunately, time to ride two whole loading screens BACK over to see Vinny where you met him before at Fulton Station. Whew. Talk to him again to learn of another hit.

Head over to Grinder’s this time. Good, a two for one. You can find Petey Pajamas here for Jimmy as well as make your hit for Vinny. I recommend the hit first. Send the Creeping Dark around the corner to the front of the packing place and take note. Four cops plus your hit. They’re all Shrote’s people, so don’t feel bad about offing them. On Hard mode, use the auto pistols, Darkness Guns, or your Creeper to kill at least three up front, then go in and clean up, and eat the hearts.

Now, turn around and go straight ahead to find an apartment building that is now open to you. Sneak quickly down the hall and send the Creeping Dark around the left corner to kill the duo out front. Go unlock the door and shotgun the two inside for easy kills, then off Petey however you want. Do NOT forget to grab the snitch list his body has. After all this, you probably have nearly 150 hearts. Be sure to grab the Darkling outfit in here.

Back to Vinny, get your hit. It’s over at Lower East Side again, so take the train back there. Speak to Jimmy the Grape on the way, and get a reward for offing Petey and getting his list. Careful, this part can glitch to where you can’t give the list. If this happens, reload the last checkpoint, or reload the whole chapter (ugh). It’s rare, but it can happen. Out of playing this part around five times, it happened to me once. Some say it hasn’t happened to them ever though. Moving on.

At Lower East Side, turn backwards towards Sarah’s place again, but this time look to a small vacant lot on your right side. There is a car there with loud music playing, and some enforcers of Paulie’s. Take them out. Don’t forget that the Demon Arm power will let you throw the car at them if you want to get in that close. With these clowns gone, you can leave.

Ride back to Fulton and talk to Vinny once again. To Chinatown it is then. Ride all the way back, head up, and make for the first left, the L shaped alley. Sneak around or just rush him, kill this guy and you’re done with the drug dealer. Triva, this was the guy that idiot hitman was supposed to whack earlier in the game, where Butcher tells you about the mistake at the Olive Corner. Head back to good ole Vinny and learn about the final hit contract.

Finally, Gun Hill. To find it, go down Vinny’s hallway here, to the tracks that don’t “work” so to speak. Go a little to the right and search for a gray utility doorway. Head in, upstairs and to the hill.

————————————————————– Gun Hill

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Do the last hit for Vinny

Seek out vengence at Shrote’s home

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First off, follow this path all the way, but do not go into the room with Abe and the elevator just yet. Look on the righthand wall, and up, for a window that’s open, first floor, left side. If it’s not open, and you can’t use the Creeper to get in, go back to Vinny and get the mission again. Odd glitch, I know. I cover it in more detail up in section 3 of this guide, if you need to know more about where the window is located. There is a darkling outfit in here too, so make your kill, get the outfit, and then go into the alcove to see Abe about the elevator key to Shrote’s place. Chat him up if you want, and go upstairs.

Chase the weasel through his place, using the Demon Arm when you get stuck. You can get loads of guns in this place if you search around a bit, and a collectable.

When a chopper starts to shoot, bait him a few times (shield up with lights shot out) and finally he’ll yell at you and fire a missle. Back way up into the hall and let it make your exit. Go to the ladder on the right from here, quick, or you’re dead.

Stay high on the right, get the note, ignore the taunts of both parties, and finally, drop down and follow the ducts. Get a leg up and follow Shrote. When on the roof take out the lights and watch the large and small windows for cops. Kill all the crooked cops you can see, and head into the window by carefully jumping across. Cautiously take out the lights, keep good cover, and get into it with a room full of the cops.

I like to use the autopistols and if I have a tough time hitting anyone, I send in, of course, the Creeping Dark to nab them. Turn off the light switches and go eat all the hearts you can find. Make for the side door, up the stairs, and up to the roof. Nope, still can’t fight the chopper. Look behind you for a hole in the fence up there. Hop through and enjoy barely surviving! Oh well…you’ll get him next time. Time to go back to Fulton.

————————————————————– Fulton Station (down but not out)

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Chat, make a call, go to City Hall Station

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First things first, go speak with Vinny for a pat on the back on a job well done. Next, turn around to the nearby phone and call Butch. He’ll fill you on in where to find the key you need. It’s here in Fulton, beleive it or not!

Go to the bathroom that’s facing the Grinder’s Lane sign. Kick in the door that is locked and “out of order”. You found the cop’s key at the toliet! Now, remember where that Deval guy was? Head to his end of the platform here in Fulton and unlock the gate with your new key. Time for a party.

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City Hall
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Get the briefcase full of secrets to lure out Shroat and hurt Paulie too

Find Deval’s missing brother

Tear through the maddened homeless and brave traps

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Here we go. Listen to The Darkness a bit, and go into the broken down old train car. Get the final Darkling outfit here and a collectable note.

Head in, stay cool and chat with the homeless folks here. Follow the path and use your Demon Arm on all the knifing hobos on Shroat’s payroll. That, or they’re just crazy. Follow this path as far as you can go. You will eventually come upon a door with a pentagram drawn on it. Enter, and see a freebie trap go off. Now you know you’re in a dagerous spot. Shoot out lights if you have to, but always stay in Darkness mode, especially when you go past any wires. They all trigger a different type of trap, but you can survive all of them as long as your shield is up in Darkness mode. When you reach the electric water, use a Creeping Dark along the wall, and bite at the power box on the left wall to make the water safe to hope across.

When you finally get stuck at a “dead end”, use your Creeping Dark to slither up into the next room and open the door. There is no going back for a short time now.

Well, you have just found Deval’s brother. And he’s really quite insane. The door locks behind you and this guy is lobbing molotov explosives at you. Fire hurts the Dark! Hit the lights with shots, and note his bulletproof shielding. No good here. Go ahead and either shoot all the locks off to your left and right (on his end) or use Creeping Dark to “eat” all the locks off. Then, go around and nail him. You should have the Black Hole power by now, the final skill. Good. It EATS power up bad, so only use it if you can lose the mode for a moment or two (no shields). Face the bars up the steps behind Deval’s position (use a box in the room to get height if you can’t jump up to where he was) and use the Black Hole on the bars. They’ll open up just enough for you to crawl under them if you shoot all the lights out and let the Hole last long enough. This is done by absorbing shadows that feed your Darkness.

Now, go through the linear area, kill the two knife guys, and drop down. Go right and through the door, up the ladder, and to the next area.

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