No ammo. Move up and you’ll need to hold for ammo, then feel free to pick up another gun; try for the Tommy gun on the left. Then run to the right and go prone behind the cover, and then look left for rushing Japs. From here you should just snipe the enemies perched on the trees. Take them out, kill a few on the sides, and when your friends run up the left trench, you follow.
Ammo here and then drop down the hole. Move up and when you see the Tojo in a room, toss in a frag, then back up and let the rushers come at you. Clear it out and go up the ladder. Around the corner a guy will be ambushed, and I say it’s best to run up and slash that enemy when he’s out of his animation. Then go up the stairs and camp out on either side of the steps as you pick off Tojo all around, and watch out for banzai rushers. When it’s quiet, move up and more should pop up to the right. Kill them and then run up the steps. Look around the corner and pick off the enemies to the right.
*NOTE: Just so you know, you can shoot through wooden buildings.*
Approach the buildings and more enemies appear through the windows, up on the roof, and all over. Clear it, head in, and in the long hall there is a room on the side with a M1919 and two Tojos. Head up the stairs and follow the path to th first mortar crew. There is a box of mortar shells on the left by the wall and you can toss these all over like free grenades that explode on impact. You mainly want to clear out the pit just over the wall on the left, and don’t forget to toss a shell at the building in front of you as it will blow up entirely. Then clear the pit to the right.
Move up to the second area and there is again a pit on the left and right. Stay at this corner you enter this area from and just pick off the heads from the pit or toss in a grenade. Then go around the corner to the left and use a shell to take out the turret tower, and if you don’t get the pit that’s under it toss again. From here you’ll just need to watch out for banzai, so don’t use a shell unless you must.
*DEATH CARD 11: After you clear all the pits, head south into the side building where there should be one enemy, then pick up the card by the left window.*
Head up the path and there will be banzai in the grass. Go into the ruined building and exit out the back right side. Just move up and pick off enemies with you pals. At the back will be the final bunch of enemies, so finish them off. Pick up an M1A1 Carbine if you see one.
Go into the building and head left and man the turret. After you clean off the area, go help clear the remaining rooms; pick up a Thompson if you see one lying around. Head left and down into the tunnels and around the first corner will be barrels in the back to shoot and blow up all the enemies. Then hit the next room, take cover on the left, and pick off enemies as you move up; all the barrels are live. Toss a frag into the room and then clear it out. Head up to the next stairs, clear it, and go up.
Head down the steps and now you have a choice between Polonsky or Roebuck, so choose who will live, but I believe saving Roebuck on the right gives you an achievement/trophy, with nothing for the other guy.
Now comes the final stand, which is a mess. There are mortar shells to the right, but those are tricks into getting you to expose yourself; don’t go for them. Just sit back, have your melee attack ready for banzais, and hit a few enemies when you see them. You goal is to just set airstrikes on the building across the yard, to the northeast. Then you’ll endure banzai waves from the east as you set an airstrike on that final building. Survive, call strikes until it’s over, and that’s all from Japan.
