Game Walkthroughs

Call of Duty: World at War Walkthrough

You got a beefy BAR, a Browning Automatic Rifle if you were wondering. Head up to the ambush and after the explosion be ready to mow down charging enemies  from your front and back, then more on the right shooting and more coming from the front; feel free to swap your pistol for a Type 100 from a dead ally. Then move up to the next stopping point but be ready for another ambush from hidden enemies in front of you, so maybe toss a frag into the grass area.

Then follow your team to the fight on solid ground, go up, take cover to the left by the cannon, and peek around the corner and start picking up enemies while your guys hopefully move up to stop the flow. Move up to the bunker on the left and head in. Take out the gunner, then around the next few corners  is an enemy and anothe will pop up from ahead.

Then make your way into the next bunker as flamethrowers and allies on the left side will jump over the barrier, and you as you move up the ruined bunker you can assist allies on the right. When you get to the end there are is a turret  nest up ahead. All I did was run and crawl my way up to the next and started killing the gunners, but they kept appearing. Either I hit a barrel inside or I just hit the limit of kills, but the whole thing exploded and opened up a  hole on the left side. You could also toss your special grenades, smoke,  in front of both, but my way worked too.

*NOTE: Remember, if you need ammo, feel free to look around or swap guns. A  quick tip for ammo, as sad as it may be, look for dead allies to refill your  guns, since the Jap guns are trash, I assume you don’t pick those up.*

Enter in and there are just two guys defending the corner. Then go out and  when you team stops at a turned-over truck, be ready for grass enemies, then a gunner in the tree on the right, then a second set of grass enemies farther  away. Move up after you collect ammo from fallen allies.

In the next area is a heavily fortified building. You can try to snipe the  turret gunners, but you should just follow the path down and over to a truck with supplies, but be ready to melee suicide Tojo. Pick up the grenade launcher modified M1 Garand. This thing is a normal garand, which is awesome, but if you press the special use button (d-pad) you will put a frag at the end of it to be a launcher. It does fall short of where you aim the farther you aim, so keep that in mind. Just start shooting at enemies in the building and go back to behind the truck for more frags.

*DEATH CARD 3: In the building, through the doorway to the right in the dark area.*

When it’s mostly clear, head up and frag the left, back side where the enemies are; feel free to refill if you must. Go in and up the stairs drop out onto the airfield with your tanks on the left. Follow behind them until you hit the  barriers and fencing. Head up the middle and there is a pit with a bazooka.  Swap out anything but your garand and start firing at the enemy tanks, there are three. Get the first one, refill on rockets, then shoot the second and third, and I never found another spot with more ammo, so I guess you’ll have to come back.

You should make your way to the left side and from there push up to the front  line of their barricade, using any and all grenades against their positions.  Once you have the sandbag area, up the narrow path on the side will be more enemies, so be ready. Head up to the top area where you must take out the  gunners of three AA guns. You can hit the first three from the ramp with  careful aiming, but then you’ll have to smash your way to the fourth.

Then you should get on the upper AA gun on either side that looks west and be ready for a defense. You must defend this thing for either a set amount of  time or until you’ve killed enough, I’m not sure. It’s an endless flow of enemies but only three tanks will appear. An option is to use the smaller guns on the wall, then move to the bigger guns for the tanks, but you can’t stay on any guns for too long. You could try just sitting back, letting your invincible allies do most of the work as you pick off the few enemies that climb up.

So it should go: use the smaller guns for the initial waves and the trucks, use the barrels as explosives, get off if you are under fire, get to the big  guns when the tanks roll in (around a checkpoint), hit a tank and get off, kill climbers, and just survive until the carpet bombing bolls over.

Pages ( 5 of 19 ): « Previous1 ... 34 5 67 ... 19Next »

Related posts