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Game Walkthroughs

Complete Halo 3 Walkthrough

by Brad RussellSeptember 28, 2007June 27, 20140281
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The booklet that comes with the game helped create this section. So if you  have the booklet, you basically have this already.

USNC Guns (The Human Weapons)

weapon description
Pistol Your standard handgun. Nothing special. Use it if you must. My sources inform me that this gun is better than I give it credit for.  Headshots make for quick kills. I tried, it so it works.
Submachine Gun (SMG) Very good by itself, but even better when dual-wielded with another. With one in each hand you will tear up enemies in no time.
Assault Rifle The standard rifle. Not to be confused with the other rifle. This one does  not have a zoom, but it’s still the solid gun of choice – you can’t go wrong.
Battle Rifle This rifle is better than the last one, just with the zoom alone. It’s also stronger, but the flip side is that you can’t carry a lot of ammo. It’s a  good sniper rifle, and even decent up close.
Shotgun The gun of choice for close-quarters action. Especially good against the Flood.
Sniper Rifle The opposite of the Shotgun. This baby is supreme at long range, but it’s  worthless up close, unless your aim is awesome. Don’t forget that x2 zoom.
Rocket Launcher Save the rockets for big targets. One-hit kill most of the time.
Spartan Laser This thing is pretty good. You simply get the laser onto a target, hold down the fire button, and then it fires a huge laser blast. Only good for five shots, so make them count. And no, you don’t have to stand still or hold it on one point.

Covenant Weapons (Alien Weapons)

weapon description
Plasma Pistol Eh, you can disable shields and stop moving vehicles, but I can only carry  two weapons with me. It might be a good multiplayer gun, but it has very little use in the main game.
Plama Rifle This gun is perhaps the best one-handed gun in the game. Even better if you get two. They heat up after too much use, so take it easy.
Brute Spiker One of the new additions. This gun takes the place of the Needler in the  dual-wielding department. It’s not extremely powerful, but it’s decent enough. Most effective in pairs. The bullets will bounce off walls, in case your enemy is around a corner.
Needler This gun has been nerfed a bit from the last game. It may be a bit stronger, but you can only carry one, rather than dual-wield like you could in 2. It’s still better than a lot of the other guns.
Carbine The Battle Rifle of the Covenant. Not extremely powerful, but it is a decent enough sniper rifle with the zoom.
Brute Shot Essentially a grenade launcher, but better because the grenades follow a  straight line; so it’s more like a rocket launcher. It’s not good at long range, unless the enemy stands still for real long. A solid choice for semi- close quarters. Don’t get me wrong, it’s not as strong as a rocket or grenade.
Beam Rifle I don’t recall finding any of these in the main game. I don’t even think they are in the multiplayer. If they are anywhere, they are essentially sniper  rifles for aliens. My sources tell me that these rifles can be found in the first level, and that they are even more numerous at higher difficulty levels.
Fuel Rod Gun It’s the Covenant equivalent to the rocket launchers here on earth. Almost the same thing, really.
Energy Sword THE weapon for a close quarters fight. One hit and it’s over, usually. When you use it on the Flood there will be times when you are slashing at air.  Press RT for a charged attack, and B for a slash.
Gravity Hammer Not mentioned in the book. Perhaps better than the Energy Sword. Use it on a bad guy and it’s like unleashing a grenade under your feet that doesn’t harm you.
Mauler Sorta like a single-handed shotgun for aliens. Not as strong, but it has a  better range. I didn’t like it that much, but it can be dual-wielded. I hear this gun is better in multiplayer, but you never run into many in the  main game.

Grenades

Frag Grenade Standard grenade that you toss and it blows up after a while.
Plasma Grenade This is the better grenade because it sticks to stuff, mainly it sticks to  enemies.
Spike Grenade The new addition to the family.
Incendiary Grenade Similar to the ones from RE4, but not as good. It just seems to unleash a  little puddle of fire. Not the best option. I hear it’s good against the  Flood, but it didn’t seem that way when I did it.
grenade description

Equipment

item description
Bubble Shield Exactly what it sounds like. Toss it and you’re safe, until someone walks  through it. And it doesn’t like a heck of a long time, so it’s more like a  temporary solution. It’s best used if you need time to restore your shield.
Trip Mine Explodes with contact.
Grav Lift Set it down and you have a jump pad.
Deployable Cover Set this down and you have cover from one side.
Invincibility Apparently this exists in the game, I’ve heard it from a lot of people. I  was never lucky enough to run into one, nor have I from following others’ advice. Perhaps all my enemies are using these before I get them. That would explain why some enemies don’t die quickly.
Cloaking You turn invisible for a short time.
Energy Drain Suck the energy out of the room.
Regenerator Use this to heal yourself as long as you stay in the field.
Auto-Turret Drop this to have a helpful little friend.

*NOTE: I know I’m missing some, but it’s because I never really used equipment in the game, ever. The rest is in multiplayer.*

Support Weapons

weapon description
Machine Gun Turret You find these early and often. Very powerful, but limited ammo, inaccurate, and it’s heavy.
Plasma Cannon Same as the machine gun, no real difference.
Missile Pod I only found these at one point in the game. It’s essentially a rocket launcher that is more accurate.
Flamethrower The worst of the four. It throws flames, it slows you down, and it isn’t very good. You may as well try it out once.

UNSC Vehicles

vehicle description
Mongoose The smallest vehicle. Just a two-seater and enough room for a driver and a  passenger. The rider stands in the back and can fire like a turret, but you just use the weapons you have.
Warthog The old favorite. Get a driver and then a gunner. Real simple.
Scorpion This has to be the best vehicle, hands down. You can drive and shoot the cannon at the same time. The controls are different, but nothing difficult.
Hornet This thing is darn close to being the best ride in the game. You can fly and  shoot a powerful machine gun. The only problem is that the controls are a  bit strange, what with the three dimensions of movement and all.
Pelican You can’t fly these, but they lend support in the main game.
Elephant Something I have been forced to include by the masses. It’s in the multiplayer, it’s big, it’s powerful, you’ll know it when you see it. Nuff said.

Covenant Vehicles

vehicle description
Ghost Fast and has a powerful gun. Solid all around.
Shade I refer to them as turrets, because they are.
Wraith The big tanks for the Covenant. Not as direct with the fire, because it shoots upward. It’s more like artillery than a tank. Best to jump on and tag it with a grenade.
Banshee The flying ships for aliens. You don’t get a spot where you have to fly one in the game. Aim behind these to hit the pilot inside.
Phantom The support ships for the Covenant. If you ever find one, shoot out its gun in the front and then go for the sides.
Chopper A new addition. These things are strong and tonka-tough. A bit hard to drive, but you can have fun driving.
Prowler A four-seater beast that is new to the game. It’s like a Chopper crossed with  a Warthog, so it’s a solid ride. The turret packs a good punch. Only used about once in the main game.
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