Game Walkthroughs

Gears of War Walkthrough (Xbox 360)

5. The Heart of Darkness
Go through the building and kick open the door and be ready for two Drones (I used my Longshot here since I was low on ammo). Shoot the tank behind a pillar and run to where the Drones were, then run to through the archway and get to the small slab with a Frag in hand. Aim through the other arch and get a Frag in that hole; should be told whether you hit. Then snipe the remainder. Shoot the tank from where you stand, then go over there, and find the tiny clip of ammo behind the tank (a bit back). Proceed.

*Be mindful of where the dark spots are, I found even tiny spots count.

Run to the mailbox across from the car to get a sight on the tank. From the safety of this tank look for another one behind some rubble. Go out and locate the spotlight. Go up the building, grab the ammo, and take control of the light.

*You may notice the COG Tag to the left, but hold off.

Aim it to Dom. Your job, if you don’t know, is to follow his movement with the light. So do so and be patient when he takes a while. Wait for him to turn on the pretty lights, then put the light on the COG tag near the starting point. Be ready for the few Wretches on the way down.

With the light on the Tag, go pick up COG # 17.

Some ammo where Dom found the lightswitch. Assist Dom if two Drones are in the area. Get a Frag in hand and go up the street. Enter the building and go into the room so you can get a spot on the hole. Lob a Frag. The Kryll will kill the Drones who try to rush, and you can handle the rest. Shoot the tank from this position and proceed. Don’t miss the tiny clip in this room too.

Go up and meet the colorful yocal, the jerkwad.

6. Chap’s Last Stand
*Follow the light path when in doubt.

Grab the ammo, go into the hall, but wait for the light to come on. Don’t go down the hallway, instead, wait for the light to come on in the room; don’t worry when he “messes” with ya. In the other hallway, wait for three Wretches. Go through, cut the dresser, and wait in the kitchen for the light to come on in the next hallway. Go up a bit then come back when you hear growling and take out the four coming Wretches. The final room has some ammo.

As soon as you exit the mansion, turn right for COG # 18.

Shoot the propane tank sitting in the car and run to it. As it slides down, you can either Roadie Run all the way, or keep pace with it and dive at the end. Go forward and meet who I suspect is Chap. Let’s just call him Chap. Go behind Chap and get the ammo first. Then fill up the Junker with fuel, as Chap says.

Go to where you got the ammo to initiate the fight. Kill the five or so Drones near the steps. Then a Boomer appears near the Junker along with a couple of Drones. Kill the Boomer ASAP and then kill all the Wretches and others who swarm in (about five or so).

7. Tollbooth
*I don’t think you need help, but I will do what I can here.

Do you understand the controls? Either UV Gun or driving, not both. Practice a bit before going onward. Know that all the crap in the road does not hinder your progress.

Keep an eye on the church up ahead. When you get close, stop, switch, and fire your lights. Just know that if they make it to you they will only inflict some damage and leave. Continue.

When you go past the vehicles in the road you should stop and wait for Kryll to pop out of the building to the right; and then the left; and then behind you in two swarms.

When you pass the crack in the road, stop, and wait for Kryll ahead. Then keep waiting for more to pop up behind you. Then turn back around and fire to the left. Proceed.

Follow the directions Chap gives to exit off the highway. Turn left, turn right and then be ready for a big swarm when you go under the bridge. Right, right, and back on.

Follow the turn, then wait at the next turn for the four small swarms in the sky to the left. Then be patient and look behind for one swarm. Then wait for the rapid-fire swarms to emerge from each window in the big building (its still behind you so keep looking back).

Follow the road. After the ramp a bunch of small swarms emerge from above the open yard, so finish the last batch and be on your way. FUN!

8. Alamo
This is not that tough. If you have some Frags, just lob them in the hole up ahead. If not, there are a few if you go to the otherside of the catwalk. Try your best to close all three up ASAP. You may note the tiny lights in the buildings in front of you, ignore them. But do get on the Troika and aim for the concrete slab across the way, above some dude.

Soon after a Boomer shows up, so fill him with Troika bullets. Mow down all the other Drones and Grenadiers; use your Lancer and remaining Frags in need be.

When all seems clear collect the gear and turn around. Wait for the huge hole with four Boomers to open up. Don’t bother with killing them the old fashion way. Notice the big water tank that will eventually drop to the left. Keep waiting and avoiding the boomshots. When you see a panel drop under the tank, you will see three propane tanks; shoot them and you defended the Alamo, now wait for the boss, Ozzy the Streamer (joke, for those out of the know).

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