Game Walkthroughs

Gears of War Walkthrough (Xbox 360)

1. Hobo Class
Move forward to the statue thing and be ready for two snipers on the bridge above. Wretches come from somewhere, so be ready. There are seven things to pick up around the center area. There will be a third sniper to pop up behind you. Then there will be three Emergence Holes open around you (looking to the trains): one to the left, one to the top right, and one to the right. After all are plugged, there will be a train to pass up ahead, so run to that side of the train yard.

While you are talking, make your way to the second car. Run to the biggest metal crate and take cover. All I had to do was blindfire the fools, but they may rush you; there are a total of three on this car. Go forward and get to one of the last two metal crates on car number two and take out the guy nearby. Then quickly to to the third car and hide behind the flammable tank to take out the guys on the next car. I could aim between the big circles to kill two, but then you have to take out whoever is rushing you. Go to the fourth car and take cover behind the bundle of pipes. Blindfire and do whatever to kill the two Theron Guards and the one Drone.

You should be out of ammo so before going to the door, go get both ammo crates in the corners of cars four and three. Then go to the door on the fifth car. But you will run into a Theron and a Drone; fall back and take them out. Then get the ammo to the right of the door, then push the button.

Here we go again; she has been behind the stuff in the back this whole time. Well, make your way back to the second car. I don’t care how you do it, but you will have to snake through the unbreakable stuff; the metal crates will break. Remember how you have been leading these girls all this time before and you will get her to the second car easy. When she is there, hurry back to the third car and (facing the back) push the big green button to the right. Hopefully she is dead, but if she dashed back to the third, don’t worry. As soon as the other cars fall away and she gets back on, run to the spot in the middle where you have the open edge to your back. She will run back to you, dive out of the way, and she will die this time.

2. Railway Robbery
Go back to the door, no hurry, and pick up COG #28 right in the doorway.

Go into the next car and take out the two Drones; toss a Frag. Be mindful of the Reavers outside the windows, but don’t shoot at them. Go out to the next open car and take out the Theron and Drone from the doorway, or where ever you wish. Grab the ammo to the left and hid behind the tiny crate to take out the next Theron and Drone. Then keep going.

COG #29 is in this car behind the tiny wall sticking out.

Some Frags, get the Torquebow, and go up the ladder. Go to the left for some more arrows. Take out the Reaver to the left with one bolt. Them run to the Troika on the left; this should keep you relatively safe from the Reaver to the right. Take out as many as you can, then get off when there are one or two out of reach. Some more may come, but this fight is not that hard; just stay on the Troika unless you are getting hit from an unshootable Reaver.

Go back down to the next car, and go to the place where the cylinders fall. Aim to the other side and wait for three Dark Wretches to jump up for you to easily pick them off. Go forward and into the next car. Be ready for about four creatures to rush you; pick up the Frags and keep going. Push the green button to drop the things and then run to the other side while fighting off more Wretches. Wait at the doorway to the next car for Dom to catch up, then go inside. Be ready for Dark Wretches from the windows and ceiling. I think two from the windows ahead, and then about four from the ceiling ahead. When the next Y press comes up, don’t bother looking, just run forward and turn to shoot at the falling Dark Wretches (four of them).

Once that is done, quickly pick up the ammo on the way out, go through the door, run to the other end, ignore all the Wretches, Roadie Run to the safe car and then kill all the remaining Wretches. Then go open the door and go on. Push the button to drop the load and go on, but go back into the little hallway for COG #30. Come back and into the next car. Pull out the Torquebow, get some ammo for the Lancer, and go to the last car; I hope you have 12 bolts.

3. The COGs of War
BOSS: GENERAL RAAM

Pull back on the bow as soon as you have control and let it rip into Raam. Then whip out the Lancer and aim for the head. When the Kryll come back, hide, reload Torquebow, and repeat. Pop right up if you see the Kryll come for you and you can get in a bunch of hits. Keep chasing away the Kryll with bolts and firing with the Lancer to bring him down. It should go without saying, but don’t waste time reloading the Torquebow. The key to this fight is when the Kryll leave on their own. As you know, Raam is constantly moving toward you. No big deal until he gets right in front of you. Then you must fall out to the side he is not on and quickly move to the light behind one of the crates. This fight is really in the dark, so the old Kryll rules apply here. The light is much smaller than before, so be mindful of the light. Get to the other concrete slab on the next train car and continue the fight. This fight can be tough if you don’t take advantage of the Kryll leaving. You don’t even need the Troika, and you don’t have to use Frags. All you need are a few Torquebow arrows and a full set of Lancer ammo.

Watch the final scene and congrats, you just beat the game and unlocked Insane Mode.

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