Game Walkthroughs

Gears of War Walkthrough (Xbox 360)

1. War Academics
The Longshot is your friend here. Quickly snipe out the many enemies on the other side of the yard. There are quite a few, so be accurate. Also, I just stayed around the starting location through the whole battle. When that side is clear, the side closer to you will be swarmed by Theron Guards and Drones. Take out the rushers first. After that, two Boomers and some guys will appear across from you. Snipe out both Boomers and evade their shots. Then move up and get a read on the two snipers in the building behind the statue, which has probably blocked them from hitting you the whole fight. When all is calm, do not go to where the Boomer burst out of the wall. Collect munitions and go to the building to the right side of the yard for COG #25. Approach the open wall and choose the left path.

Proceed and get the ammo and Frags near the lockers. Up the stairs you should be on alert for a lone Theron who usually rushes. Proceedd to the hole in the wall and take out the two Drones. Then be ready for another wave of enemies to rush your friends: two Therons and one Drone. The Therons have Torquebows so take cover.

When you mantle into the next room, and Seeder will have two Nemacyst in the air – take them out. Go to cover next to the open door and take out the Drones on the ground. When only the Seeder remains, go into the locker room next to you, but be ready for three normal Wretches and one Drone. Swap the Longshot temporarily for the Hammer of Dawn (two in this room) and hide behind the wall to take out the Seeder. Then quickly get a Frag in hand and look for the statue in the middle of the yard (easy to see if you are still in the locker room) and aim a Frag right into it. After this, take out the stragglers.

Pick up the Longshot and keep along the path; there is so ammo behind a tipped over vending machine near a window. Turn the valve and go into the next room for some more ammo.

The next area has some Wretches where you are, some Drones on the ground, and then a lone Sniper on a ledge if you look left of the miracle toilet. Don’t forget the ammo near the holy can and then some ammo for the Longshot. Then go downstairs to emerge into a street with two Drones. When you try to cross the road two Wretches pop out of the crack. Don’t try to shoot the Troika from behind the fence, just keep going. And snipe the gunner through the window in the next room, and then the other Drone. On the street you are to shoot the propane tanks in the car to open a path.

2. Burnt Green
COG #26 is just ahead on the corner of the block.

Take a note of the center of this road; I hope you have a Frag. Go up through the columns and turn left to the door. As soon as you kick it, turn around, go to the center of the previous columns, Roadie Run to the sandbags, and then toss a Frag right into the center of the streets. After that hole is closed, turn around and go take cover behind those things that have trees above them. Now I don’t know what will happen for you, but sometimes one of these Boomers will not advance. I just toss a Frag their way, blindfire one to death, and then play peek-a-bo with the other. After all that, go pick up some ammo in the column area, get the Longshot back, and then proceed.

The next couple of areas are empty. When you get to a room with two sets of steps, go up one, and then grab some ammo while you can see the greenhouse area below; wait for Hammer. Go back and go down the big stairs to enter the greenhouse grounds, but get the Hammer of Dawn in the doorway. Now go in and run up to the other end, but keep your eye on the doorway. A Berserker will walk through. Your goal is to get through, so you have some options. Either lead her out and run past, or tip-toe, your call. I say just rev up the chainsaw, dive out of the way, and then dash to the door.

*Try to kill her off quickly.

In the hallway, when you get to the middle the old girl will bust through; I say just Roadie Run to the door at the end. Out in the next area when you try to get around the tree, she will bust through again; so Roadie Run right past her. Try to, from the front area where you should be, to make her run to the first green pillar. Your goal is to make an opening in the ceiling so you can drop the hammer. Try to take out seven of the pillars. Just rev, dive, and move to the next and all the pillars will fall in no time. When the seventh one falls (ignore the very first one), drop the hammer two times and it will be over with lots of time left on the hammer. Turn the valve to put out the fires, and then quickly get through if you have over a minute on the hammer. If you don’t have any time left, go all the way back and pick up your Longshot before going through.

3. Ruination
Yes, some of you won’t have the hammer, so replace the ease of this paragraph with some difficulty and wasted ammo.

With the Hammer, run through the yard, get past the hallway, and then ready the hammer to take out the Troika gunner across the way. A Drone or two may be alive, so take them out. Then move up with an eye to the right and be ready for a hole to open. Use the Hammer to close it up. Move up some more and be ready for another hole to pop up behind you; be quicker to close this one up, or you will have a lot of Wretches to mess with. After this, there may be one more Drone in the area. No more Hammer.

Switch the Hammer for the Torquebow near the entrance, behind a bench. Go on (the ammo near the Troika and in a wall if needed) and be ready for some Nemacyst in the skies. I recommend taking cover with the fountain; this makes your cover a full 360, and you need that much cover. Take out the four or so Drones, then two who fall from the right, and then two more behind you. And then be ready for a Boomer to come from the first hot area. Use the Torquebow to quickly kill him before he rushes you. Leave the safety of the fountain and break the boards to the door behind you for some Frags, there is a Lancer with ammo below a tree across the way, and a crate of ammo on your way out. Pick up the Frags next to the dead Seeder. Boo!

In the hall go out, but don’t worry about that guy. When you round the corner and see two concrete slabs, ignore the Y press and quickly get to the thing with a tree for cover. There are four guys, I think two Drones and two rushing Grenadiers. You have some time before the Grenadiers rush, so try to take out the Drones quickly. Then anticipate a rush from both sides of you. Blindfire or whatever, even fall back, just kill them quick. After this, you will see a Boomer in the background. Whip out the bow and take him out quickly.

Go up and take a left all the way down a ramp, turn right, and hop up for some ammo. Go back and in the next narrow area is a Frag on the left, and some ammo for the Torquebow to the right, behind a sawable dresser. Proceed.

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