4. Storm the Castle
Go on and take cover be the railing. These guys never rushed me from this position, so I think you can just hang around and pick them off one by one. Be mindful of the Theron Guards and their Torquebows. Ammo behind the center stairway, near the wall. That should be all you need, but there are two more in this area, but don’t forget the two Torquebows. Now go to the left pathway. Be ready for three guys to attack; I used the Torquebow and aimed for the dirt to either kill or flush them out. Keep one arrow in the bow and move up to the statue area, but don’t leave the archway. Build tension in the bow and then get a read on the Troika on the bridge to kill the gunner. Then pick off the other two guys behind the sandbags. Ignore the ammo and follow the path, and then take cover behind the doorway and take out the two Grenadiers; two more after them I believe. Then go down the path to the right of the locked gate and cut that gunner in half.
*There is a Torquebow in a path behind the statue.
Come back and collect ammo, there is some by the statue, and the Frags at the end of the bridge. I don’t know when he pops out, but a Theron will attack from the sandbag area. Continue up and past the gate.
The scene you get when you approach the stairs tells you what you face. Just watch all your sides. Then a Boomer will show up, so use the Torquebow. Then make your way up the stairs and be ready for some Theron Guards and others, all I can say is take cover, because their movement is so random.
Ammo all over the place, and then go up for a scene; no fighting up here. Get a Frag in hand and go into the house, run up, take a left at the stairs, go into the second room, and toss a Frag as the hole opens. Come back and go up the stairs to a firefight. The Drones are on one side or the other, so take cover on one of the supports with the Torquebow in hand. Shoot the furniture if someone hides behind it to take them out. Watch for the Grenadier to rush. Ammo up here if you need it.
5. Interior Destruction
Pull out the Lancer and wait to hear a hole open somewhere. Wait one the bottom steps and be ready for a Grenadier to pop out of the closed door. Drop back if you have to, just don’t let him kill you. Run through the door with a Frag in hand and go into the right room when you see two. Get to the couch, aim a Frag as far as you can to the hole in the far room. Hope you got it, because there is another guy already shooting at you. Kill him and whoever survives, then be ready for another to burst through a door to the left.
Go through and get the ammo in the room to the right. Keep going and in the next room chainsaw the desk for COG #27.
Keep going until you reach the gate, and turn the valve. Go through, chainsaw the boards for some Frags, and keep going. Be ready to help out your trigger happy friend; you can just just stay on the top of the stairs and shoot at the enemy’s feet. Go through and don’t worry about the strange happenings, no fighting right now. Where you find an opening to a small room, go in and swap for the Longshot if you wish. Keep going and push the left-most wine holder back. Try to open the door, then get to the cover under the middle railings. Get ready for about six or so Drones/Grenadiers to attack from both sides, in the middle, and to rush. Then go into the lab.
Make your way back, but watch for the immediate Wretches as you try to leave. Then when you are almost out of the basement, anticipate the rush of a lone Wretch with a Grenadier behind him. Keep going until you reach the room with the desk and four pillars. A Grenadier locks you in with about nine Wretches that come from the holes in the wall. Just stay in the hallway you just came from and pick them off. When you hear the enemy laugh he should be in the room, so take him out.
6. The Siege
All the ammo is back in place to pick it up as you make your way to the second story window (Frags in the room across the Emergence Hole). When you meet up with your friends you should take cover. There are four Drones and a lone Theron on the front side. Try to lob a few Frags down there, but you probably won’t take them all out. So just pop and fire while in cover. Eventually, a Boomer will pop up, but he isn’t trying to kill you, he will suicide to the front door and blow it apart. You can try to kill him, but I couldn’t do it with all the guys below. Just let him go and keep taking out the others. The Boomer brings some more guys, and after a while you will hear a Theron bring a few more. Also, there will be a regular Boomer after the other one. All I can really say is that the reinforcements come from the openings in the wall. Once you feel like you’ve killed as many of the guys from the third wave as were in the front, then switch to killing the few enemies that are in the house.
Collect all your ammo anywhere and then the Frags in the blown out room facing the front. Then go down the stairs for yet another surprise, this time from the door by the stairs, so get the chainsaw revved up. Go through that door keep going (there are some crates and Frags along the way, but you shouldn’t need it). When you burst through a door, get a Frag out, go to the window, and throw the Frag before those guys crawl out of the hole; the hole opens behind the big statue/art thing. Then kill whoever remains, and once the fight is over, shoot for the propane tank by the door across the way to blow away the boards holding the door closed (no point telling you to open it if you can’t).
Go back, pick up ammo (some is under objects), and go through the open area. Kill the lone Drone and then go to the next open area. Quickly get to the railings with your Longshot in hand and aim to the area in front; get a shot in on one of the Boomers and then take cover. Just keep taking popshots at the two, you only need to hit each three times. Once that is done, Roadie Run as far as you can in the APC’s direction (where the Boomers came from). When you poop out, don’t try to fight or close the hole, just keep going; dive if you have to.
