Game Walkthroughs

Rainbow Six: Vegas Walkthrough

Mexican Streets –

You start with the MP5N, and it doesn’t have a scope, just a laser pointer. Your 552 COMMANDO isn’t much better, but use it for this mission. The MK.23 is your handgun, and it ain’t too bad either. Go forward to the piece of concrete and press and hold LT to take cover. Move the RS around and get your crosshair onto the bad guy, who hopefully did not spot you. With the crosshair on the enemy, push the LS either up or to the side to poke your head up, then press the RT to get some shots off. I know it sounds hard, but get use to this control scheme as you will essentially repeat these tactics through the whole game.

Click the LS to crouch, hold the X button to bring up your weapon’s options, and hold the Y button to pull up your weapons menu. Crouching is purely optional and is best used when there are many obstacles between you and the bad guys. On the weapon’s options menu, you get to choose a silencer and what kind of fire you want; use the silencer for single enemies, and change your rate of fire depending on the intensity of the battle, but the rate of fire really doesn’t matter (at least on normal).

Back to the game, take a shoulder to the wall’s corner and look for bad guys. None right now, but it is a good habit. Go into the open and take cover behind the tiny wall. Two guys will appear down the street, get a read on them and take them out, shouldn’t be hard. You get a message about an alley, so take it. I say use the silencer and use a single fire rate. Peek around the corner and try to spot the lone enemy. Take him out, then move up to the corner and look for three enemies up the street. Try to take them out with headshots.

 

You don’t have to take the other hidden path, just keep going. Keep the silencer on and enter the building by the dumpster. Sneak up on the lone terrorist and splatter his brains. Ignore the doors and just go up the stairs. Follow the hall and take a left, then enter the room with a ladder and go up, then quickly take out the guy up here. Go the where he was standing and aim down to the streets (RS) and kill the guy you see moving. Look at the hook and go down; ignore the people in the window.

Quickly take cover and scope out the way ahead. Go backward and snake your way down the back path. Take the corner down the second alley you find, so that you see down the original path, but aren’t behind the enemies. You will see two nearby and another down a bit further. Headshot the one near you, and hopefully the other will not see you, so take him out. The last one should take cover, and if he doesn’t see you, just poke out now and again to get his attention; then off him.

Go up and take cover behind the truck, but don’t go all the way to the back corner; you will be able to aim from the cover. You should see a guy on a balcony and another patrolling the streets. Shoot the one up high, then take out the other when he comes into view. Now stand up and take cover by the corner on the wall. A third guy comes out to investigate, so kill him too. Go where he came from and take the corner down the steps. There is one up high, and another will hop the fence nearby. The one on the ground will spot you, so get him quick and then the other. I sure hope you realize that all the shots I’m taking are headshots…

Climb the fence and watch the tiny cutscene. Quickly go down the steps and take the corner. There are four on the streets and two of your guys on the church. You should be able to get two-three, and then mop up whatever is left; you can see through the smoke by pressing the RB to bring up your thermals. Enter the church and meet your dudes up top. Take cover, leave your guys where they are. Enemies will pop up from both sides of the church, but only a few from the direction of the stairs. Your guys should take out the ones behind you, but if you are taking hits, then you know to look behind you for the source. In front of you are three levels of guys, high, medium, low, and there are about three waves for each position. Take them out and go back down the stairs.

Press Down on the d-pad to rally your team, and press A to send them somewhere. Press the LB to change their priorities: infiltrate is defensive, and assault is self-explanatory. I say keep them on the offensive, but I’m sure the sneak option is for the other one. I use my team as bait and decoys so I can survive fights. And they are usually better then you in a fight, so sending them first is a wise tactic, just make sure you are close behind and providing cover.

Back to game, send your guys to the podium at the front of the church, then it doesn’t really matter what you do. You can run to the seats in the center and provide support, I guess; just don’t get killed. Watch for the guys on the right side of the church, and be ready for more to enter from the doors. The tiny scene does not mean the fight is over, so wait for a calm. When it seems to be over, just send your guys in front of you as you leave through the doors.

Go around and send your team to the doors, and then wait behind the truck. After the bomb goes off, go to the edge of the doors and provide support. The enemies should hide behind some slabs down the road. When it seems quiet, send your team down the road and then follow; there are no more in the area.

There are three doors to the next building, and I say put your team on the middle one, near the front. Go to the door and snake it by looking at the bottom. Press the Back button to set a target on one of the guys. Go to the other door on the right and look through for the other guy. Stand back and then press Up on the d-pad, wait for one second, then open your door, and take out the other one. I guess you can set a second target, do this so you will know where the guy is that you are going to shoot. This is all too much, but you should at least know how raid rooms.

Go out the door and stack your team on the door on the bottom. Look through, set a mark on the guy up high, then go up the stairs. Snake this door and spot the two guys. The game plan is for you to tell your team to frag and clear, you open this door, and then you take out the guys on the upper levels. Do this and take cover by the railing and simply pop and shoot to clear the upper catwalks while your team takes out the guys on the bottom (what they do down there is a mystery to me, but they seem to do fine). When things seem quiet, press and hold the back button to see if any tangos are in the area, then act accordingly. Might be one more guy when you move around up top, so just do whatever and then get to the fast rope to end this part of the mission.

Trainyard –

Get the assault rifle SCAR-H CGC, and the sniper rifle Scout Tactical, and then trade your handgun for a 92FS. I say bring some frags and flashbangs, but it’s up to you. Set your assault rifle to silent and single fire, then whip out the sniper.

Come outside and get in the middle of the trains and look up to take out a patrolling goon. Go to the right and look down for another guy with plenty of white and grey matter, trapped inside that skull. (the RS is the scope, in case you forgot)

I say attack by keeping your guys in the center, and you move along the right side of the trainyard. It’s too much to explain, but you stay to the right and keep moving your guys to cover. When you get toward the white train car, you should be able to see three guys, so snipe them all. Mover your team up, switch to your assault rifle, and then sneak to the very right corner of the yard and you should see a guy on a turret. Take him out, and then send your guys to where he was; might kill a guy on there way.

 

Keep following the tracks and keeping your team under cover (I’m not really sure how many are in the area, or where they are, but you’ll be fine). There are a couple of guys at the end, so be cautious. Keep your guys on the ground as you take the ladder by the wall, and once you are on the catwalk bring your team up. Go inside and get through the door.

Stack your team on the first door you see. Quickly snake it and set this order of marks: middle, left, and right. You will tell your team to flashbang, but you will enter from the other door on the side and take out the guy farthest away. Be sure to flashbang, and then wait for your guys to enter before you go in. Again, this is all too much, but you never know.

Go through the door when all is said, and set your team to fast rope. Before you send them down, get out the sniper rifle and position yourself next to the railing. Send them down and be ready to take out guy by the crate that pops up – it must be magic! Don’t go down the rope, but send your team to the white train, and then keep scanning for targets. Set your team to offense, and wait for enemies, some of which will appear below you. Then move your team from corner to cover along the trains, all from your perch. Send them to the crate by the building where you saw the first guy, then go join them; and some more bad guys might pop up, just do whatever.

Behind the crate is a door below. Stack up your team, then tell them to frag and clear. They should be able to clear so enter when it’s over. Send them down to the back of the second train, down the dark hallway. Whip out the sniper and go down the right side of the other train car, but do it slowly. If you poke around the corner, you will barely be able to see a bad guy to the left, but get him with the perfect shot. Then put up the sniper and come back as some more terrorists are engaged by your buddies. Send your team to one of the concrete blocks down the tracks. That should bring up a few more guys, and there is another to the left, behind some crates. Send your team to the first train car and you will provide some support.

There is a ladder to the right. You could go down, but just make sure that you don’t get surprised by the ones that pop up. Work your team to the bricked wall that leads into the other room, and then move them around from cover to cover so that the bad guys will pop out. When you want to send them in, make sure they are behind cover facing the fencing into the other room; and they should handle the enemies on the other side. Make your way to the stairs and bring your team up. Send them inside the upper room, and be ready for one last guy on this upper level.

There might be some in the next, big room, so proceed by sending your team in first. Then put them on the hook, and line up with them. Send them down in assault mode and they should clear the way. When they reach the bottom, just send them in and the mission is over.

Tunnels –

Go forward into the lighted area. You got two options: either take the door down below, or assault the room from the top. You don’t got a good read on the enemies up high from the bottom. And the top is not going to be a sneaking mission. But I say take the top path anyway, and there are only four guys in here anyway. Put your team on a corner down the hallway and they should handle the ones up high. Keep advancing them and you will mop up the bad guys in no time. Get to the ground and set your team to blow up the door. Go through and get in her face to trigger a “scene.”

You wake up with only your handgun, so be thankful for it. Go along the path until you run into a hall with a big hole on one side and a crate on the other. Equip your silencer and kill the guy through the hole. Slowly move under the light ahead, and look up. Kill the guy at the top of the stairs, and then take his gun. Proceed until you run into a path with a fork and two guys at the other end; it’s a small fork, so check your map to find it. Hide behind the first box and pop up to take out the first guy, then the next, and then another in the same area. There is one more, but you have to go down the path to spot him; go around the left path to use the wall as cover. Then get to the box where all the guys were killed and play peek-a-boo with the last enemy. (for all of this, be crouched and use the handgun)

Keep on truckin’ til you reach another fork, but creep down the steps while taking aim toward the left so you can get the next terrorist. Pull out the old shotgun and creep around the left and get ready for another guy around the corner, hide behind the barrels. Go into the next section of hallway, and then take cover behind a trashcan that looks down the steps. There are two guys down the way, plus three more inside the room. Go forward and be cautious as you aim to the left, then stay at the end of the hallway as you take out the guys on either side of the room. You could run guns blazin’ to the cover on one side, then take out the other from that side, or whatever works, just don’t die on this part. Enter the door to end this mission.

Factory –

No enemies in the area, so follow the path until you find a rope on the wall and take it all the way up – no enemies in the windows. When you near the top you should be able to see the head of an enemy; take him out, wait, and then get the guy who comes to investigate. Hop out and take the door to the left, and be ready for a guy behind the door in the hallway. Enter the room for the next bit of info.

Pull out your handgun and enter the big room. You should be able to make out a guy on the ground and another in the room across the way. Kill either one and then pull out your shotgun. Just wait by wall and be ready for about five or so guys to appear; don’t engage them when they are on the ground, just let them come to you. Then pull out your other gun and go around the ladder they climbed up, kill any left. Make your way to the railing (check your map first) and locate the two guys on a catwalk below, then off ’em. That should be all, but check your map and proceed with some caution as you follow the stairs to the ground level.

Go up the stairs on the side of the room to reach a door leading to the last part of this whole level. Look through the window to get a glimpse of a baddie to the left. Open the door and take him out before he leaps over the edge. Then peek over the side of the catwalk to the ground. Check your map and try to spot the three or so enemies down there; they are usually behind something. There is another one in the open, on the ground, and if you go to the railing on the left and look that way, you should be able to take him out. There should be only two more remaining: one at the other end, and one outside. Follow the catwalk and get behind the turret quickly to take out the gunner before he can get to cover. Hit the floor and be ready for whoever may be left inside the building, and then get the last guy outside, to the left. Then go out and hop into the copter to end this whole level.

Inside, switch your shotgun for a SCAR, and then get your sniper rifle.

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