Game Walkthroughs

Rainbow Six: Vegas Walkthrough

Tower Top –

Don’t take the sky lights this time. Turn around and locate the door leading to a stairwell, and go to the bottom. Put on the silencers and get your team on the door to the right. Snake it and tag both guys, then send ’em in. Pull back out and go to the other door to do the same, except you can only see on of the tangos. Go in and watch the door across the kitchen as about three more will take interest. When it seems safe, go to the door with your team and take cover. Pull up your map and if it says there are two behind the bar, toss a frag in there. Enter the room and make sure it is clear. Whip out the old flashbangs and get ready to descend the stairs on the side of the room. Send down your team first, then run down and toss a flash grenade toward the bad guys to buy you all time to get to the cover on the floor level. Then it is just a matter of not dying, as usual. Descend the next set of steps and set your guys on the wall to the left of the opening.

There are two ways to go from here, and the right side is a dead end with just two guys. Stack your team on the door taking the other path, but then check your map. There are two other doors leading to two bathrooms. The first, bigger one will have one guy. Open this one and take him out. Then snake the door leading to the bigger room and watch the pattern of the patrolling guard. You want to open the door when he is directly in front of it, and then take cover by the door. When the other tangos have you pinned, send in your soldiers to spread the field, then you can come out and take out the guys around the bar.

Go through the hall and stack your guys on the door. This is tricky, because you have to toss in a flashbang, let your guys clear out a few, then bring them back into the hall. You should take the safety of the wall by the door and try to clean house yourself; it will be hard since these guys can be anywhere. When it looks clear, send out your team behind some cover (not much) and then get out there yourself; I don’t know what the spotlight does, but just ignore it. Not much to this next part but some dumb luck. Put your team under one of the little tents and hope they can see the enemies. They are on both sides near each pool, so take cover and play the game. When all looks clear, set your guys on the hooks and send ’em down to end the mission.

 

Dr. Williams

Take the red door on the left and descend the stairs. Snake the door down here and mark both terrorists to the right, then send ’em in. Now go the the door on the far left and snake it. You will hear some chatter about you, so tag two enemies and raid the room. There is another shotgun-wielding enemy in the corner.

Going out the door will put you in the sights of three enemies to the right. If you got a frag, open the left door and toss it down the hall; I guess the same with a flashbang, then take them out. Either way, there are two more guys inside the room.

Get ready to save the hostage. Stack your dudes on the door and snake it. There are three enemies, and you need to tag the one holding the hostage first, then put a tag on the closest guy; you will take the one in the middle, on the other side of the room. Let them open the right door, and then you open the left door as you got your scope fixed on the position of your guy. Should work perfectly, and your team will handle it if you don’t.

Go to the room to the left and get some ammo only if you need some, otherwise just save it for later. Go into the room to the left with some stairs and get to the top. Stack them on the door up here and snake it, tag the two guys by the railing to the left. There is one more guy around the tables, so try to open the other door and get him yourself. Once your team is on the top of the casino floor’s second level, set them behind the square of tables close to the door.

 

The enemy is extremely random in this section. There will always be a bunch of them on the bottom, hiding amongst the slots, and the rest will try to rush your level from either set of stairs. I believe they rush the sides that your team is on. If they are near the doors and you are in the bigger square of tables away from the door, expect for them to rush you from both stairs. I found it much easier for you and your teammates to go into the square of tables away from the door, and for some reason you don’t get hit by grenades nearly as much – oh yes, I believe these enemies carry frags, joy. Make sure to rotate your guys from the two tables, so they can draw fire of the enemy and they can usually see them better than you, or they can see better than me. I don’t know how to get through this perfectly, as there is just too much crap blocking your vision. So I really let my team handle the situation, as I just directed traffic. Don’t let them get rushed, and then move around the top level when the bullets get slow. Cautiously send them down when it seems clear and go through the next door on the bottom, to the right (don’t forget the ammo if you didn’t get it the first time).

Snake the next door and tag the two guys talking to each other. There are about three others that are patrolling around the stairs, so be alert. Watch both sides of the floor below for more as you descend the stairs. Stack them boys on the door and snake it. Don’t tag anyone from here. Crouch and go around to the porch on the left. There is a bar near the door your team is on, and it has one guy behind it; tag him. Then cross over the door and get a read on the two other guys on the ground. One is near your door, behind a bar, and the other is a bit away from that one; tag the one farthest away from you. You will send your team in, and then you take out the guy close to your window. Be careful not to let the guys on the top level get you; if you are quick to kill your man, just hide behind the door and dash in when the bullets pause. Get your team in and make sure you clear the top level.

Send a homeboy on the micro pulse bomb, oh the suspense! Now you got to get the heck out of here. Go back up the big stairs, and just one last guy to give you the jump from the door at the top. Then just tell them to follow you as you ascend, then rapple over the side and board the copter to end this mission.

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